A Piano Dream

As I was un-patching my Fall patch, I got a hankering. I’ve used Multisample Piano in several patches over the last couple of years, but I wanted to make another one with the piano as the focus of the patch, rather than an accompanying ornament. These sorts of patches aren’t terribly hard, but they are fun, and I love relaxing to them as they just play.

My first thought was to get a random distribution of triggers and let it roll. I began by using the same sub-patch that created the Fall emulation; a series of random envelopes cycling within a defined range, with the End Of Cycle trigger striking one of four gate inputs programmed on the Disting NT. That worked okay, but there was something not quite right. I was never able to pin down exactly what that was, but I decided early on to abandon that patch and try a combination of patches that I’ve used before to some really nice effect. Once I decided to switch things up, I knew exactly what I wanted to do.

Let’s Get Fenestrated, by Nonlinearcircuits, is one of Andrew’s newest designs. It’s a triple comparator with the sole job of spitting out gates once the inputs reach certain voltage levels. According to an email exchange I had shortly before its release, Andrew’s idea when designing this module was to create wonky clocks with chaotic sources. When I inquired, I was looking for a couple of tools, some type of comparator being one of them.1 Upon his announcement of its release I had Scopic Modular, the guy I use for all of my NLC builds and all around nice guy, order and build it for me. But despite having had it for a while I hadn’t used it much. In the time between seeking some form of comparator and receiving Fenestrated, I had worked up several patches to get chaotic gates. Numberwang was my primary tool, but also others. But as I started to think about how I would come up with a different clock algorithm for this patch, I immediately thought about using Fenestrated.

The patch started with a chaos signal from The Hypster. I initially went with the U output, because it has the biggest range of the four outputs, but despite modulation happening via patch-programming, the output was just too regular. No matter what I did with the comparator setting on Fenestrated, I got more or less a steady-ish beat. Not on a grid, but just a little too close for the style of gate generation I was going for. Switching to The Hypster’s Y output, and adjusting the window on the first comparator of Fenestrated, fixed that in short order. The new clock output from Fenestrated was patched to Stochaos, which uses chaos (or random, or both) to generate gate patterns. One advantage to using Stochaos is that, unlike Numberwang or using the End Of Cycle outputs on various free running function generators, it generates multiple gates at the same time, meaning I’d have both dyads and chords, along with singularly generated notes, which is not possible using those other methods. Numberwang spits out exactly one gate at a time, and the chances of two random, free running cycles of a function generator finishing at the exact same time is exceedingly low. Having found a good cadence of notes, I moved on to giving them a pitch.

I’m a fan of using a very small number of modules as what I like to call an engine. The thing that makes the patch go. It’s quite often that I’ll use only one or two modules to control an entire patch. Having used The Hypster to control gate generation, I initially decided to use its other outputs as a pitch generator, patching the X, Z, U, and -Y outputs to the Disting NT CV inputs, via the Vostok Instruments Asset so that I might massage the notes for each input into a good range focused on the lower-middle to middle parts of the keyboard. Notes that don’t require one to be a dog to hear, nor ones that often only contribute to a muddy soundstage if used too often, especially in a reverb-rich environment. But I wasn’t completely satisfied with the result, so decided then to use the four CV outputs on Stochaos, which worked wonderfully, even if I can’t explain why it was better.

At first I wasn’t sure how I wanted to ornament the piano, not that a piano and some reverb aren’t enough to be beautiful. I wasn’t set on a sound, so I began to experiment with delays. Normally I would go to the Venus Instruments Veno-Echo, but decided instead to use the Qu-Bit Electronix Nautilus. I wanted intermittent reverse delay, which the Veno-Echo can do, but I wanted to CV control the reverse parameter, and not simply gate it on and off. Although I don’t always appreciate prescriptive controls, if those controls are lightly modulated the result need not feel prescripted. With most delays, reverse delay is reverse delay. It’s on or off. But due to it having up to eight delay lines, the Nautilus takes a different approach. Rather than an on of off dichotomy, it prescriptively assigns reverse repeats as you turn the knob. At full counter clockwise there are no reverse repeats. But as you turn the knob clockwise, you get reverse repeats in patterns. From the manual:

I set the knob at just above full CCW. I wanted reverse repeats, but I didn’t want them to overwhelm regular repeats. Using an attenuated version of one of the Triple Sloths outputs (a medium length cycle) I lightly modulated the reverse knob, which ended in a wonderful mix of mostly forward repeats, augmented by the always beautiful zips of reverse delay. But it wasn’t quite enough. I wanted to make it a bit dusty, so chose to put a very light amount of sample reduction as the Chroma.2 This matched perfectly with the slow clock speed I had running on my reverb, the Walrus Audio Slöer. I next decided on how long of a delay I wanted, and ultimately went with a fairly long delay time, and used an internal cross-feedback pattern for the repeats.

Wanting to fill in some of the space, I decided to go with a combination of Panharmonium and the Dradd(s). I initially had an idea that I would pitch the accompaniment in opposite directions, Panharmonium down an octave and the Dradd(s) up an octave, but that created all kinds of sonic havoc, especially with the already pitched up reverb. It just was too much going on in too many frequency ranges to be coherent. One issue with this patch is that it’s a bit difficult to pick out the Panharmonium. It’s pitched downwards an octave to give the piece some depth, but it seems to get lost a bit. It’s noticeable when Panharmonium is not present, especially as I added some saturation via the Echofix EF-X2 pair towards the end, but it’s hard to pick out as a separate voice in this recording. I’m not sure whether that’s good or bad, though I tend towards wanting every voice to stand on its own. I’m not exactly sure why this voice is so buried in the mix, and I’m not sure if it’s a bad thing in the end, but it is a little frustrating.

The Dradd(s), however, came out exactly like I’d hoped. They were set to Grain Mode, and time stretched at a slow crawl, one channel in reverse, the other forward. I love granular synthesis. The textures it can create are wonderful, and this patch is no exception. Each piano note, and its successive repeats from the Nautilus, stretched to the furthest extremes, filled out space in a particularly interesting way that I found compelling; the Piano notes seemingly stuttered as they were dragged out as long as the Dradd(s) could manage. Not only did the Dradd(s) serve to fill in space, but they added a wonderful lo-fi texture to otherwise smooth piano notes. Beautiful.

One thing I’ve long wanted to experiment with is using multiple reverbs. Not simply stacking reverbs or using two (or more) in parallel, but by trying to use them as instruments unto themselves. I’m not exactly sure when I first heard this technique, though it was surely in the context of ambient guitar, but it wasn’t until I heard Music Major by A Last Picture From Voyager that I saw its full potential. I recently made a recording during which I featured the freeze effect from the Dreadbox Darkness, and it was great, even if it all started with an accident. I was mesmerized by the beautiful reverb tail hanging as if it were a mist. But despite initially patching in the Darkness, I was simply unable to find the same kind of magic present in that first recording. While trying to fiddle around with Darkness, I discovered that, with shifting soundscapes, timing is everything. Hitting the freeze switch a smidge too early or too late and the capture isn’t what one hoped it might be. Whether too soft or too loud, slightly dissonant or too plain, hitting freeze at just the right moment proved to be more difficult than I originally imagined. So I decided to try a new reverb that I got around the start of the year but hadn’t yet used, the Old Blood Noise Endeavors Dark Star Stereo, to see if I might be able to get better results.

Buying the Dark Star Stereo was a long time coming. OBNE has been making highly compelling effects pedals for a long time. Alpha Haunt, a flexible, nasty fuzz,, was my first foray with them. And even if I sold that pedal for something much more basic, I knew it sounded awesome and that I was totally into the OBNE ethos. Dweller (Dweller!) was my next OBNE purchase, and that thing is ace. A delay circuit inside of a phaser circuit that sounds both unique and beautiful. Next was the Rêver and its sibling, Minim, which are both absolutely brilliant reverse delay/reverb. But as I grew, and especially with modular, I was pretty adamant that my reverbs all be stereo, and despite having wanted to use OBNE reverbs for their unique tones, none of them were stereo. A little while back they released the Dark Light (now discontinued), which is a “stereo” mashup of the Light and Dark Star pedals. But I always felt the implementation was odd, and some sounds were disjointed. It was seemingly more a dual mono reverb than a stereo one, and it just didn’t sound right so much of the time. So I waited. Then a few months backs, OBNE finally released a true stereo reverb, this time a fully featured version of the Dark Star, their most popular reverb pedal (and my favorite of those I’ve heard), and I jumped on one almost immediately. When I bought it I knew I didn’t have room in my pedal rack. But after selling my Oto trio and getting the proper cables to patch it into my synth, it quickly made its way to the synth FX rack, even if I all but ignored it during Jamuary when I didn’t touch it once.

The Dark Star Stereo is a lo-fi reverb, complete with pitch shifting (up or down), filtering, saturation, and sample reduction, along with mix, volume, and stereo spread. It’s designed primarily for soundscape and pad generation, but works great on any source. The default sound without any pitch shifting, filtering, sample deduction or overdrive is soft and gentle. But once you begin to shape the sound it begins to texturize in haunting ways. A bit of crunch to add some dustiness here, some high pass filtering there, and you have a beautiful ambient reverb that can last for days. In this patch I used a smidge of sample reduction and high pass filtering, along with pitch shifting up an octave. Compared to other implementations, the pitch shifting feature is…different. Rather than a cheesy sheen or beautiful choir-like effect, Dark Star Stereo produces more of a granular sounding pitch shift that can be a bit jagged sounding (in good ways), though I do wish that one could control the amount of pitch shifting in the output so that I can more easily get less of it. In this patch the Dark Star Stereo is introduced briefly at about 3:25, a second time around 4:35, then I used it very subtly as a parallel reverb from about 5:18 through the end. The result here was “okay.” It wasn’t exactly what I’d hoped for, but it was a good first foray into using reverbs in this manner., and a step in the right direction for future exploration.

The end-of-chain reverb in this patch is the ever-beautiful Walrus Audio Slöer, with a smidge of its choir-like pitch shifting that is exceptionally beautiful. The Slöer has been my go-to reverb since receiving it, and I simply can’t envision not having one.

Modules Used:
Nonlinearcircuits The Hypster
Nonlinearcircuits Lets Get Fenestrated
Nonlinearcircuits Stochaos
Nonlinearcircuits Triple Sloth
Vostok Instruments Asset
Expert Sleepers Disting NT
Addac System Addac814 6×6 Stereo Matrix Mixer
Qu-Bit Electronix Nautilus
Rossum Electro-Music Panharmonium
Pladask Elektrisk Dradd(s)
Knob Farm Ferry
ST Modular SVCA
Intellijel Quad VCA

Outboard Gear Used:
Echofix EF-X2
Old Blood Noise Endeavors Dark Star Stereo
Walrus Audio Slöer

  1. I also inquired about a gate combiner, to which he responded that would be a good idea, and wrote back a couple of days later with the design for Gator. ↩︎
  2. Chroma is an effect that’s applied to the delay feedback path. Other effects are a LPF, HPF, saturation, wavefolding, and heavy distortion. ↩︎

Leave a Reply

Your email address will not be published. Required fields are marked *

0:00
0:00