The last several patches I’ve made have felt labored. Forced. A product of trying too hard in the wrong sorts of ways. In trying so hard to do something clever, I’ve fallen away from the music I love producing the most. That’s not to say I don’t like those patches, or that I’ve somehow gone to another sonic universe completely foreign to me. I actually like them a lot, and I’ve used plenty of familiar techniques. But it is to say that they never seemed to feel quite right. In that light I wanted to use a technique that I can only describe as home. Slow moving waves that control the levels of various oscillators. I initially considered using noticeably different timbres for each of those voices, but ultimately chose to keep the core of the patch as simple as possible, primarily using techniques I’ve used often. Many timbres or sounds in patches like these are a really nice touch when using this swelling technique, and is likely to be explored soon. But I wanted to strip this patch as far down as I could.
This patch started with the always fun Addac Systems Addac508 Swell Physics. Everything in the patch is somehow influenced by its five outputs. Swell Physics controlled levels of the four oscillators of the Humble Audio Quad Operator, and provided four control voltages to exert a substantial amount of influence over the Nonlinearcircuits How’s The Serenity? , which in turn was fed back to Swell Physics to form a symbiotic loop of chaotic goodness. Even parameters within the patch that aren’t directly controlled by Swell Physics are heavily influenced by it.
At its core, Swell Physics is a fancy name for a nifty chaos module that mimics the movement of the ocean. Its behavior would be determinative, except that each wave is in turn affected by the others, by the amount of Agitation within the system, the distance apart each wave is from the next, and many other facets. The ocean is a complex array of moving waves where everything both influences, and is influenced by, everything else nonlinearly. In short, waves in the ocean don’t act independently. There are currents, other waves, wind, biologics, the sea floor, and probably many more points where each wave is somehow changed. Waves crash into one another, overtake or are overtaken by other waves, and subject to barometric pressure, etc. Waves move and change in time. Swell Physics has been a bedrock modulator since I got it a couple of years back and first began exploring its capabilities. And although I’ve branched out and used Swell Physics in many different ways in various patches, and indeed here, the core of this patch reaches back to those earliest experiments whereby it controlled the level of oscillators to create an ocean of sound; each wave rising and falling with the flow of the ocean. Quite often when I use Swell Physics, I’ll use it raw and without any modulation. Over time there’s still more change than one can reasonably discern. But this time was different.
By the time I decided that I was going to modulate Swell Physics I had already been working on the patch for a while. Swell Physics had morphed significantly over time, well over an hour, but as those transitions happened slowly, there were long periods reminiscent of cyclic patterns. No two sets of waves were exactly alike, but neither was any given set drastically different from those immediately before or after. Change happened on a longer timeline than your average ambient piece takes to perform. I wasn’t dissatisfied with the overall change, but I wanted to hurry the process along some so that the time scale for being able to hear and recognize significant change was in terms of just a few minutes, and not over an hour or more (that sort of thing will come soon). One natural force of the ocean that has a noticeable affect on waves is wind. As an avid SCUBA diver through the late 90s and early 2000s with a whole lot of underwater time logged and a whole lot more sitting on the deck of a boat, I’ve seen the wind whip up the ocean in the matter of minutes. With just the shift of a breeze, what once was a plate of glass as smooth as a swimming pool can quickly be transformed into a heave-inducing chop that can beat you to hell. A simple change in wind direction can take gentle bobs and turn them into huge swells. I wanted to simulate wind, and decided chaos was the best tool I have for the job. Like the ocean, wind is also a chaotic process. Deterministic, but not cyclical because of nonlinear processes that act upon the atmosphere. Wind, after all, is waves in a different medium. Plugging all four outputs into How’s The Serenity?, so that Swell Physics would exert a substantial amount of influence on its subject, and then using just one How’s The Serenity? output to feed back to the Agitation CV input on Swell Physics made a drastic difference immediately. Waves seemed to turn over on themselves, and both peaks and lulls of each wave became more pronounced before again pulling back and mellowing out. It was as if wind gusts quickly moved in and out. The effect was palpable.





In the interest of simplicity I chose to use simple sine waves as the core sound of the patch. Sine waves are very often my preferred base point. Not because I don’t like upper harmonics, but because I tend towards additive synthesis over subtractive. I just seem to like the sorts of timbres I can get from different additive processes more than filtered and processed complex waveforms, even when those forms of adding harmonics aren’t part of a more standardized toolkit for additive synthesis. Many artists will tend towards frequency, phase, amplitude, or ring modulation, which are highly useful when trying to get a more specific sound like bells, chimes, congas, or gongs. Others will lean on wavefolding or some other form of waveshaping to properly stack harmonics on top of a sine wave. Some are super adventurous and go all the way and try to stack more sines on top. And even though I’ve used all of those methods of adding upper harmonics, I tend towards other ways like distortion, bit/samplerate reduction, or, as is the case with this patch, harmonics added via dirty delay chips like the venerable PT2399 in the Bizarre Jezabel Quarté Mk2. While this might not be a generally accepted form of additive synthesis,1 I think it fits the criteria, if not the strict definition. (Almost) Everything starts with simple sines, and harmonics are added on top via one process or another.
But I wasn’t quite done. While the waves were beautiful, I still felt like something was missing. I wanted a bit more movement. With an older patch in mind, I decided to try a technique I’ve used a couple of times with the Synthesis Technology E370, but had neglected to even think about it with anything else. With only the flash of an idea in mind I patched the Average output from Swell Physics to the Ratio input on Operator 3 of the Quad Operator so that as that harmonic would play, it would slowly meander up and down through the various upper harmonics of the fundamental, creating movement not only in volume, but in pitch as well. This decision was money, creating a sort of melody to follow the waves as they moved up and down from crest to trough. I also used the same Average signal to pan that one harmonic in the stereo field from left to right. As pitches got higher, the signal would move further to the right, and as pitches went downwards, the sound would move back left.
For this track I wanted something simple, yet not basic. I’ve done many patches like this using nothing but sines, and generally speaking I greatly enjoy those types of sounds. But today I wanted something with a little bit of crunch to it. Though I could easily have used a more complex wave through a filter, or indeed patched these sines through a distortion module of some sort, I opted to go a different way. Although running audio through delays, particularly tape delays, as a way of adding saturation with some beefy preamps is not at all a new concept, I chose with this patch to allow the noise and distortion inherent in the PT2399 chip to act as my main waveshaper. As a quad delay, the Bizarre Jezabel Quarté is awesome. It can be four separate delays, or a stereo pair, each output with two separate taps. But that it can do those things isn’t the highlight. It’s all about the sound. Quarté’s chips, normally tuned to minimize noise in most applications, are naked. Ivan from Bizarre Jezabel purposefully made no attempts whatsoever to hide the noise inherent to them. They’re noisy, and in the Quarté, they’re proudly noisy. When you add feedback to the equation, that noise isn’t just present, it becomes part of the signature of its output. With the four sine oscillators of the Quad Operator, tuned at different harmonics and subharmonics of a C3, the result wasn’t just a chord with some delay on it, but a chord of simple waves that had been transformed into something different. In lower registers the sound growled; at higher registers it screamed in the way a ripping guitar might, with Swell Physics controlling the level of each harmonic via the Quad Operators onboard VCAs before being processed by Quarté at a 50/50 dry/wet mix. The sound had grit that’s hard to get anywhere else than that dirty delay chip., not to mention the natural lengthening via about as much feedback as Quarté can muster before running away into self-oscillation.
But being that the waves from Swell Physics were generally slow, there was still too much space. Gaps in the soundstage needed filling. Enter the Dradd(s). I’m not sure I need to explain the Pladask Elektrisk Dradd here. If you read my site with any sort of regularity you’ll know that I’m acting as what amounts to free advertisement for Dradd. I seem to find a way to use it in almost every patch. Although I certainly change modes and use them in different ways, I’m struck by how mesmerizing the Dradd(s) are when used as a sort of granular delay; fluttering tails slowly fading away in a choppy trail like the wake of a boat. Though I always use some feedback with the Dradd(s) I cranked the knobs pretty high for this track to really drag them out and allow the next set of waves to catch up before the previous one faded away.







To add accompaniment while keeping to my desire to remain “home” I went with a tried and true technique of using chaos to control the Soft Piano samples in Disting NT’s Poly Multisample algorithm. I just don’t seem to ever tire of its sound and the additions it can make to a patch. To derive both the pitch and gates for the Soft Piano I used four outputs from the Swell Physics-controlled How’s The Serenity?. The first set of copies went to the always playful Nonlinearcircuits Numberwang which spat out gates used to trigger the samples, while the second set went to the ever useful Let’s Splosh, with four of its outputs, via separate offset and attenuation levels from the Vostok Instruments Asset, controlling pitch. This technique of using the same signals to create both gates and pitch values has been pure gold for me for a long time. I’ve used it in many patches, and will use it in many more to come. This particular sub-patch has become a core of my practice. It’s part of my sound. It’s home. Its ability to be a pattern until some change happens organically is intoxicating to me.
Although Soft Piano didn’t need any effects outside of the lush reverb I was using, I wanted to try an experiment. In one of my favorite patches that I’ve made this year I used my Make Noise system, exploring Echophon and its pitch shifting feedback path. Although I don’t have an Echophon in my main synth, I do have the ever-pleasant Holocene Electronics Non-Linear Memory Machine. I’ve used it to pitch shift before, but almost always in octaves, and almost always only when the buffer was frozen to create glitchy, granular-like sounds. I’ve never tried to pitch-shift repeats with it in the sort of way where repeats cascade upwards to help create the melodic flow. Oftentimes that sort of action can become a mess of ear drum piercing repeats quickly. The sort of sound that makes you say “Ooh, no…” before pivoting to something else. But during Sketch 23 I learned that not only can pitch shifting delay be done tastefully, it can also be done beautifully. With that thought in mind, I switched the pitch of the repeats to a perfect fifth, and used a slower delay time than I might have otherwise used.2 In addition to adding in cascading, pitch shifting delay, I also decided to use the frozen buffer to create that glitchy, granular-like sound. Using the 1<2 gate output of Swell Physics, via a VCA controlled by a clock divider, the Freeze function would start and stop, while one of the outputs from How’s The Serenity? scrubbed the buffer. The effect was distinct and pretty much what I was going for, even if the execution was less than I’d hoped. The volume of the delay was way too loud during these parts, and sometimes the length of time the buffer was frozen was just too long. But despite the problems in the final recording, this addition was a key part of the piece, and provided a solid proof of concept for future use. But I still wasn’t satisfied





Another module that has become a centerpiece in my practice is the Cutlasses Instruments Gloop. I’m not sure how this module hasn’t absolutely blown up. It’s highly capable, and unique for modular loopers. At one point during the performance I hit the record button on Gloop and filled its buffer with nothing but dry Soft Piano. Normally I’d work up all four playback heads in interesting loops at various speeds, but for this patch, just two would suffice. The first playback head was set to play back at 1x; the second at 0.5x.3 Starting at about the 5:30 mark I began to manually crossfade the Soft Piano + pitch shifted delay out while bringing in the recorded Soft Piano on Gloop. At first it was only the playback head at 1x, but soon thereafter I slowly started to introduce the 0.5x playback head for a second layer of Soft Piano. Over the next several minutes I manipulated the playback areas of each head until I had two short(er) loops, which played out as they slowly degraded for several minutes until the piece ended. I’m not sure I’ll ever tire of this particular technique, even if the degradation sometimes occurs too slowly.



Although my intent with this patch was to remain fairly simple, using techniques that I feel are home base for me, I did want to experiment with a module I’ve had for a long time, but have drastically underused. For better or worse, I’ll (too) often hear a module that I’m positive will enhance my practice, buy it, then allow it to remain idle. Most of the time I’ll sell a module after a few months of non or underuse. But the Blukač Endless Processor has managed to stick around for quite a while despite my never having used it much. I even brought it as part of a very small synth setup on a trip last year, yet still managed to not use it. I’m not sure why I felt so strongly that I needed to keep it these last couple of years, but I’m glad I did. I’ve always imagined the potential I knew it had after hearing those first initial demo videos around its release.
For me, this part was put together using nothing but raw intuition. There were no set points at which I’d fill a layer. I simply hit the Infinity button to record on a layer (both sides) when I heard a reverb tail I liked. I had no real way to verify its usefulness before it would be played as part of the performance. I had to simply trust my gut that what I’d heard was worth repeating, and that each of the five layers would work well together. Fortunately, my faith and perhaps a bit of dumb luck proved my decision to hang onto it fortuitous. As I began to fade out the sets of waves around the 4:30 mark in the recording, I faded in the Endless Processor, which acted as the main support for the Glooped Soft Piano. A soft bed of 5 different reimagined spectral reproductions of the reverb tail at various points of the performance up until that point. As the performance progressed, I slowly cleared one layer at a time until none were left at around 9:20 mark, and all that remained was the looping piano.



As per usual, Reverb is the mighty Walrus Audio Slöer in Dark mode.
I had a lot of fun with this patch. It was just what I needed to feel once again at home.
Modules Used:
Addac Systems Addac508 Swell Physics
Addac Systems Addac814 6×6 Stereo Matrix Mixer
Rides In The Storm QAM
Humble Audio Quad Operator
Bizarre Jezabel Quarté Mk2
Pladask Elektrisk Dradd(s)
Nonlinearcircuits How’s The Serenity?
Nonlinearcircuits Let’s Splosh
Nonlinearcircuits Numberwang
Expert Sleepers DistingNT
Holocene Electronics Non-Linear Time Machine
Cutlasses Instruments Gloop
Blukač Endless Processor
Intellijel Amps
Vostok Instruments Asset
ST Modular Sum Mix & Pan
ST Modular SVCA
Knob Farm Ferry
Outboard Gear Used:
Walrus Audio Slöer
Plugins Used:
ToneBoosters Equalizer 4
Klevgrand Grand Finale 2
Improvised and recorded in one take on iPad in AUM via the Expert Sleepers ES-9.
- Most associate additive synthesis as starting with a sine as the fundamental frequency, then adding in more harmonics via frequency or phase modulation, or by adding sine waves of various upper harmonics of that original sine to create brighter timbres. ↩︎
- After having listened to the track many times, I probably should have used a faster delay time. The shifting is nice, but is a bit slow. ↩︎
- As Hainbach is fond of reminding us, “Half speed is the best speed.” ↩︎












































































































































































