A Polyphonic Experiment

During one Jamuary patch, I had the pleasure of using the Alexandernaut Fugue Machine Midi sequencer extraordinaire. I enjoyed it so much that I sought a MIDI > CV converter so that I could bring that particular brand of magic into my synth. Sequencing is easily the most challenging part of eurorack for me. I’m quickly learning that, at least in the immediate term, “battleship” sequencers and me don’t work well together. The options are oftentimes overwhelming and programming them can be a constant exercise in frustration. When you’re trying to play a polyphonic patch, these frustrations compound as the patch gets more and more complex. Of the large sequencers I’ve used René v2 is easily my favorite. I find it to be the most intuitive sequencer I’ve used. The sequencer in the Doboz T12 is also easy to catch on, and the Verbos Voltage Multistage is ultra-simple. But I’ve done nothing but get my teeth kicked in by some of my larger sequencers. Frap Tools USTA, Oxi One, and 4ms Catalyst Sequencer in particular. Perhaps it’s the lack of effort with learning them, or that I simply quit on them too quickly, but nothing kills a moment like manual digging in the midst of a patch. Fugue Machine, even if it’s walled in its own very small box, is but one of many tools that make sequencing much less of a chore, and can help spark the creative drive to explore more advanced sequencing. Fortunately, there are good ways of leveraging MIDI tools in Eurorack.

I searched for a couple of weeks for my ideal MIDI > CV converter. My main consideration was for sequencing polyphonic patches, so it needed to have at least four channels of pitch CV, gates, and velocity. There are several options. One of the more compelling options is the Der Mann Mitt Der Maschine DROID. It’s a CV generating and processing powerhouse that can do almost anything that can be done with CV, including MIDI > CV conversion. I even have a DROID, and it has a killer feature set. If you can program it. It turns out that I can program DROID. It’s not terribly hard, even if I still do it by hand rather than using the GUI tool to create patches. But DROID would take more space, and would only be useful in this capacity, needing all eight CV outputs for pitch and velocity CV. So I kept searching, and finally settled on the relatively new Befaco MIDI Thing V2. I already have and use the Befaco CV Thing CV > MIDI converter and find it good at its job, even if the screen is not fit for middle-aged eyes. It’s only 6hp, and can sit right next to the CV Thing.

One of the MIDI Thing’s features is that it has 12 outputs. Exactly enough for four voices worth of outputs, and what’s more is that the exact configuration for my initial intentions with MIDI > CV conversion is already saved as a preset, or Pre-Def in Befaco-speak, for quick and easy input and output configuration. I simply set the MIDI Thing to “Predef 2: Multi Timbric” in the Global Menu and it automatically set the incoming MIDI channels to 1-4 and preconfigured the outputs. Pretty slick. Since I was already in for a lot of patching, I opted to forego using the velocity outputs. That wasn’t a step I was terribly interested in today. I wanted pitch CV and gates to trigger envelopes, and by golly that’s what I got after spending less than one minute in the MIDI Thing configuration screen.1

Once I had my MIDI routed in the AUM MIDI Matrix, and properly set MIDI ”Predef-ed” in the MIDI Thing, I fired up Fugue Machine. Since I was testing the functionality of the MIDI Thing and how that would work with a modular system, I wasn’t overly worried with an elaborate, or even original, sequence, and just used one of the included presets. Although I had played with the sequence length and transposition while running through the patch before recording it (which was all supremely cool), I simply forgot when I improvised the recording. I was more preoccupied with timing each channel, the levels of each oscillator, and crossfading the ending. As a result, this recording is a repetitive sequence. It doesn’t repeat exactly because of the modulation, but there’s no variation in anything other than oscillator timbre.

For oscillators I chose the always excellent Synthesis Technology E370, with a User-Loaded Wavetable titled NOV that was left from a previous owner. Thanks, dude. It’s pretty outstanding. Tuning each oscillator to unison (in Morph X/Y mode), I ran each of the pitch outputs from the MIDI Thing to the v/oct inputs. I followed that up by using the eight outputs of the Nonlinearcircuits Frisson to modulate both the X and Y parameters of each wavetable for all four oscillators. This constant timbre changing caused by the modulation also causes dramatic volume changes as waves morph in and out of more and less prominent waveforms in the table. I initially wanted something glitchy, and turned Glitch on HIGH with Interpolation Off for each of the four channels, and while it was cool, it didn’t fit at all in with the overall tenor of the sequence itself. The tonality is too “positive”, being in the key of A Lydian, and the sequence too upbeat. I suspect it would work fantastically on slower, more drone-ish material.

After I routed the pitch CV and modulation, I ran the gates to two Frap Tools Falistris for some enveloping. In addition to being enveloped at the Control inputs, three of the four gate outputs were also multed to the Hit input on one of two Rabid Elephant Natural Gates to provide some beautiful pinging of these ever-changing tones coming from the E370. All four channels were processed through Natural Gate, but only three were pinged. The bass note was only enveloped. In this process I made a grievous oversight. While Falistri is a perfectly good tool for this job, particularly the pluckier notes, more defined shaping with a ADSR would have really served the slower voices well. It so happens that I have perhaps the most advanced ADSR generator in Eurorack, but I didn’t even think to use it, and when I did, I was way too deep in the patch to re-patch and reconfigure the envelopes, so I let it go.

To be honest, I was expecting hurdles to cross, but I was surprised when it all just worked. CV did what it’s supposed to do. Gates did what they were supposed to do. Everything was perfectly in tune and on time.

Once the notes were created in their respective Natural Gate, all four outputs went to the ST Modular Sum Mix & Pan. While three of the four channels were panned to mono, the fastest moving and highest pitched voice was being slowly panned in the stereo field. The stereo output was then routed to the Addac814 6×6 Stereo Matrix Mixer, and sent to the Venus Instruments Veno-Echo. To ensure a solid clock for the delay, I used the now-defunct (or at least unavailable in the United States according to the App Store – which would seem weird) CoVariant Clock AUv3 plugin, which converted the MIDI clock in AUM to CV and sent it out an ES-9 output as an analog clock. I’ve never really sought to use a MIDI clock as the master clock outside of the iPad. I’ve certainly never used it as the master clock in a Eurorack patch. But this clock was flawless, likely to due CV being generated directly at the source, minimizing switches and pass-thru cabling or USB MIDI jitter. Hopefully CoVariant remains a working plugin in iOS for a while to come as there are currently no other direct MIDI > CV clock converters on the iPad. Veno-Echo was set at x2 on both sides with similar feedback just shy of noon. I also added a smidge of drive in order to enhance the sample reduction I put in the feedback loop. Veno-Echo, with its cross-feedback and width parameter, really can create an enormous stereo field

And so can the Dradd(s). It’s no secret I’m absolutely smitten by dual Dradd(s). Despite this infatuation, my first instinct was to patch in Beads, but Beads just didn’t really have what I was looking for today. At least I couldn’t find it. But the Dradd(s) did. In fact, I had to decide between two modes which both had something very cool to offer. I ultimately chose the Tape mode because the octave up was too much to resist. I slowly started to fade out the oscillators once the Dradd(s) were at full volume, and allowed its magic to guide the rest of the recording, fading out in a glorious wash of the Rain algorithm on the Walrus Audio Slöer.

Modules Used:
Befaco MIDI Thing V2
Synthesis Technology E370
Frap Tools Falistri
Frap Tools Sapel
Rabid Elephant Natural Gate
Nonlinearcircuits Frisson
ST Modular Sum Mix & Pan
ST Modular SVCA
Addac Systems Addac814 6×6 Stereo Matrix Mixer
Venus Instruments Veno-Echo
Pladask Elektrisk Dradd(s)
Knob Farm Ferry

Outboard Gear Used:
Walrus Audio Slöer

Plugins Used:
Alexandernaut Fugue Machine
CoVariant by Alan Clifton

  1. It should be noted that the MIDI Thing also produced velocity CV, I just didn’t use it. ↩︎

Jamuary 2530

I wasn’t sure what I wanted to do today. I initially settled on a simple piano into an occasionally reversed delay patch, but wanted more than this very Rings-into-Clouds-like aesthetic. If I wanted that today, I’d just use Rings-into-Beads. But there’s a new module I recently got, and it was kinda staring at me wide-eyed, asking “Can you play with me now?”, akin to a small boy begging his busy father for just a few minutes of time. Or something like that. Whatever.

I was set on buying the new Cutlasses Gloop the very first time I saw it. Gloop is a four head tape looper. Each head can be played simultaneously, in either direction at various speeds. Each head can play the entire loop or any snippet down to small grains. It’s a fantastic looper on paper. I received it a couple of weeks ago, but just hadn’t gotten around to playing it yet. Once I realized that I wanted to use Gloop today, the patch pivoted and started to take on a life of its own. But I made the unfortunate decision to still incorporate the whole reverse delay and Beads thing. It’s not that it sounds bad. It doesn’t. It sounds really nice, actually. But it doesn’t fit with the looper direction very well, and I didn’t have the courage to dump the work I’d already done. It added several unnecessary minutes to the recording, and because of a now fixed peculiarity in how the module operates,1 I flubbed the performance, and had to add more unnecessary time to the recording in order to get the settings right and get to looping. That doesn’t happen until over nine minutes into the recording. Such is Jamuary.

The patch isn’t terribly difficult, even if there’s a lot of patch cables. I patched four cycling functions from the Addac506 to Numberwang, adjusted the rise and fall range to something that produced a nice cadence of gates in the Disting NT. The same four functions went to the Vostok Instruments Asset where I attenuated and offset all four channels into specific ranges of notes so as not to overcrowd the sonic range by using attenuation only. These four signals were patched to the Disting NT CV inputs for the quantizer to voice everything in D minor.

The piano went to the stereo matrix mixer where it was sent to the Veno-Echo, Beads, and Gloop.

Veno-Echo provided the sumptuous delayed sounds, randomly triggered into reverse by End of Rise gate outs on the Addac506, via the CuteLab Missed Opportunities, with a low probability of allowing the gate through.

Beads was set to have medium length grains with a sharper envelope, the buffer being slowly scanned at one octave up. The Beads output was sent directly to the mixer for multitracking.

One unfortunate fact of looping more or less randomly generated parts is that you get what you get. Sometimes, like during my first run-through, you’re able to capture a really good loop. Something you can work with. But other times, you’re not left with much, and you kind of need to eat your own dog food and pretend it tastes great. Such is this recording, I think. It’s not offensive. Not by a long shot. But had this been a take for anything other than Jamuary, I would have re-done it (as well as jettisoned other parts). Looping can be inspiring when you have a good loop. But it can feel like work when you have to search around for good looping points.

I completely neglected to snap any pics of this patch, which is a shame. Next time. And I’ll definitely be revisiting Gloop very soon.

Modules Used:
Addac Systems Addac506 Stochastic Function Generator
Nonlinearcircuits Numberwang
Expert Sleepers Disting NT
Vostok Instruments Asset
AI Synthesis 018 Stereo Matrix Mixer
CuteLab Missed Opportunities
Venus Instruments Veno-Echo
Mutable Instruments Beads
Cutlasses Gloop
Knob Farm Ferry
ST Modular SVCA
Intellijel Quad VCA

Outboard Gear Used:
Walrus Audio Slöer

  1. This behavior has been fixed in the newest firmware, but I haven’t installed it yet. When you cleared a loop, all tape head settings would revert to the default. I didn’t realize it until I was in the midst of performing the patch. ↩︎

Jamuary 2523

I haven’t felt as bad as I did today for a long while. I even called in sick to work, which is something I don’t generally do. It was hard to get motivated for Jamuary today, but, as usual, once I finally mustered the energy to turn the synth on, the rest of the world kind of melted away for a short time, even if today wasn’t destined to be a fully from-scratch patch.

Today’s Jamuary patch is a re-work of yesterday’s patch. My first inclination was to simply swap the effects on the piano and Panharmonium and call it a day, but the result wasn’t at all what I had in mind, so decided on using different effects entirely.

The base of today’s patch was exactly the same as yesterday. The four outputs from the Addac506 were split to Numberwang and Let’s Splosh, which sent gates and CV respectively to the Disting NT, which quantized the CV and passed it to the Poly Multisample algorithm that spat out audio.

The audio, via the AI Synthesis 018 Stereo Matrix Mixer, was sent to the Venus Instruments Veno-Echo for some slow repeats that were occasionally triggered into reverse using spare gate outputs from Numberwang. Both the dry and repeated audio were sent to Panharmonium, set to an octave down. Panharmonium is a magical module. It can sometimes be hard to tame, but when you finally find that sweet spot in a given patch, it has the capacity like few other things to gracefully fill up space and create a floating bed of awesomeness. Panharmonium was sent to the Dradd(s) in Tape Mode, each side played 2x speed, one forward, the other in reverse, with just enough feedback to occasionally shimmer upwards another octave. I’ve been absolutely amazed with the sounds I’ve gotten with dual Dradd(s). Of the many GAS-induced purchases I’ve made in modular, a second Dradd is amongst the best of those decisions.

The Piano/Veno-Echo, Panharmonium, and Dradd(s) were all separately sent to the output mixer for some reverb in the always lovely Walrus Audio Slöer.

Modules Used:
Addac Systems Addac506 Stochastic Function Generator
Nonlinearcircuits Numberwang
Nonlinearcircuits Let’s Splosh
Nonlinearcircuits Divide & Conquer
Expert Sleepers Disting NT
Venus Instruments Veno-Echo
Rossum Electro-Music Panharmonium
Pladask Elektrisk Dradd(s)
Intellijel Amps
Frap Tools Falistri
Knob Farm Ferry
ST Modular SCVA

Outboard Gear Used:
Walrus Audio Slöer

Jamuary 2522

Today was a much needed day off from work. After two long shifts in the cold, I was looking forward to taking my time while patching in my warm studio today. The last couple of days had been last minute jobs on the iPad, and I don’t like being rushed. The process was unsatisfying, and the outcome suffered. They’re not terrible sketches by any stretch, and absolutely gave me ideas for future use, but they just feel rickety and incomplete to me. Such is the nature of Jamuary.

As I was in the midst of discussion in a Discord earlier this afternoon, the conversation turned to the new 4ms MetaModule, a module capable of running VCV patches. A couple of others and I had chimed in voicing our preference for the also new Expert Sleepers Disting NT. I also mentioned that I needed to learn how to use the Disting NT, which set off a lightbulb moment. This is Jamuary, and I had planned to make a full modular patch today. I’d use this opportunity to learn better how to use the algorithm(s) which prompted the purchase in the first place, even if it can do so much more.

I have created a lot of patches over the last year that use the Disting Ex in Polyphonic Multisample mode. I love that mode, but the Disting Ex has a user interface only a mother could love. It has a lot of great features, but the screen is incredibly small which is tough on these almost-50 eyes, and the interface awkward. Each algorithm has a million options, and navigating to make changes is a hassle. So much so that I literally only ever used Disting Ex in Poly Multisample mode. The new NT promised a much bigger screen, a much friendlier interface, and that it could run several algorithms simultaneously. I wanted that superior interface, even if it couldn’t do anything more (which of course it can do a lot more). It’s totally possible to have a multi-voice patch complete with FX while only using output cables. It really is an incredible machine, but there is a learning curve. I wanted today to be about making my way up that curve, even if just a little bit.

I’ve only used the NT once. It was just before Christmas, and I had just received it. Between my brother and I, we were able to squeeze just a drop or two of juice from it (Day 2, Patch 2). I left frustrated, but not ready to give up on it, because that drop was sweet. But today was a bit different. Shortly before getting ready to patch, I watched an introductory video for the NT to see if I could find my bearings a bit, and learn better how to navigate it, and how to leverage using more than one algorithm at a time. After firing up the synth, I immediately starting digging through menus and setting up a simple patch, but with a twist. I would only run a quantizer into the Poly Multisample algorithm, but rather than a single gate and cv source, I would use four pairs of gates and CV, all to be quantized, and then sent via Aux busses inside the NT to the Poly Multisample which was set up to receive the quad set. Though programming wasn’t completely smooth, it went easy enough, and once I stumbled in the menus a couple of times, navigation eased, and programming came together exactly like I’d hoped without a hitch.

The patch started with four cycling functions from the Addac506 Stochastic Function Generator. The outputs were split and sent to both the Nonlinearcircuits Numberwang for gate generation, and Let’s Splosh for pitch CV. Four outputs from each went to Disting NT, with the CV being attenuated and offset with the Vostok Instruments Asset to varying degrees before going to the input pairs. Once the signals reached Disting, they were quantized into C minor, and passed on to the LABS Soft Piano sample library, before coming out of stereo outputs and directly into the AI 018 Stereo Matrix Mixer.

From the mixer, the Soft Piano audio was sent to the Holocene Electronics Non-Linear Memory Machine. Set at a medium slow delay time, the freeze section was gated and modulated by a cycling function from the Frap Tools Falistri. The End Of Cycle trigger turned the Freeze on and off, while a clock divided (/2) version of that trigger gated the function itself, which scanned the buffer for some granular-like sounds. The clock-divided trigger also gated an offset signal that switched the output to an octave up while the buffer was scanning. This part of the patch was tricky. I tried several different methods before I made a realization about the nature of the gate I was using to trigger freeze and scan the buffer. Because it was the End of Cycle output and the function had not yet started, it was already high, and on the first count in the clock divider. Once I started the cycle, the cycling function and resulting trigger, a simple /2 output of Divide & Conquer worked perfectly to keep the freeze function, scanning, and offset to the octave up in sync. The result is almost Data Bender-like in the best of ways.

In order to fill in some space between the sparse piano notes being played, I sent both the piano and NLMM to the Rossum Electro-Music Panharmonium, which went through the Venus Instruments Veno-Echo at about a 50/50 mix. I set unsync’d, medium-long delay times on each channel, and allowed it to bring some motion to Panharmonium before going to the output mixer.

Everything went through the always lovely Walrus Audio Slöer for some thickly modulated reverb.

Modules Used:
Addac Systems Addac506 Stochastic Function Generator
Nonlinearcircuits Numberwang
Nonlinearcircuits Let’s Splosh
Nonlinearcircuits Divide & Conquer
Vostok Instruments Asset
Expert Sleepers Disting NT
Holocene Electronics Non-Linear Memory Machine
Rossum Electro-Music Panharmonium
Venus Instruments Veno-Echo
Intellijel Amps
Frap Tools Falistri
Knob Farm Ferry
ST Modular SCVA

Outboard Gear Used:
Walrus Audio Slöer

Improvised and recorded in 1 take on iPad in AUM via the Expert Sleepers ES-9.

Jamuary 2517

Today’s patch was a long time coming. Several years ago I saw a patch from scratch video by Omri Cohen which used a Befaco Rampage as the base of everything else. It dictated volume, speed, when pitch changes would happen, timbres, and lots of others things besides. I was inspired, and immediately purchased a Rampage. Only I never tried that patch, and moved on to other great things.

Even though I no longer even have that Rampage, I do have several other Function Generators with many of the same features, and after watching the video again recently, I decided today was the day. Only I cheated a little bit. Rather than patch up various Sample and Hold modules to vary envelope length for the higher Brenso voice, I used the Addac506 Stochastic Function Generator which accomplished the same effect. I initially tried using a Falistri but the pitch was always changing a fraction too late for the cycling envelope, and I’d hear that pitch change. I worked on it for a bit, but decided to move on once I realized I wasn’t getting anywhere. To be fair, it was similar with the Addac506, but since I can negatively offset its functions directly, I was able to make it so that always happened in silence, and didn’t give a noticeable blip. I could have accomplished the same thing using a separate offset with the Falistri envelopes, but in a bit of laziness decided I didn’t want to patch it. I did use a certain kind of Sample and Hold for pitch voltage, via Quantermain for quantization into D# Phyrigian (which gives it a dark, mystical feel – like were walking through a dark elvish den), from the Nonlinearcircuits Helvetica Scenario. It differs from a standard Sample and Hold module in one unique way. Rather than using a noise source for sampling voltages, Helvetica Scenario uses a Jerk Chaos circuit running at 300Hz, which, from a practical standpoint, is similar enough.

That varying envelope and pitch control a Frap Tools Brenso, with its wave shape being modulated, along with a slight bit of modulation to the wavefolder. I’ll be the first to admit that I haven’t used Brenso very much. Not nearly as often as I should. I’m generally a bit intimidated by complex oscillators, and have mostly used them as two separate oscillators without the FM or waveshaping features, but in the spirit of loving my Frap Tools case and generally trying new things during Jamuary, I decided to give it a bit of a shot by using the waveshaper and wavefolder features. At least a little bit. I would have used some FM too, but decided to leave that for another day. I did note, however, that while patching Brenso, how beautiful the sound was. Reedy in some ways, at least before running it through the noisy PT2399 delay chip of the Bizarre Jezabel Quarté Mk2. I then ran it through to ST Modular Sum Mix & Pan to slowly pan the signal across the stereo field.

This voice was doubled by the Dradd(s) in Grain mode, time stretching the Brenso part, but at a fairly high clock rate to both shorten the buffer, and produce shorter grains.. I’ve really enjoyed using the Dradd(s) this way of late.

The ever oozing chord base underneath is the Humble Audio Quad Operator with a set chord of the one, three, five, and seven of D# Phrygian (D#, F#, A#, and B). I initially used three cycling envelopes from a pair of Falistris to control the level of those notes, but opted in the end to use a cycle similar to the one I used in Jamuary 2505 and 2511, where the End of Rise gate would trigger the next envelope, allowing the next note to fade in while the current note fades out. I should have used Sample and Hold on these envelopes to vary their length, but opted not to in the end to allow the main Brenso voice to monopolize attention. All four oscillators were mixed to mono in Intellijel Amps, and sent to the Bizarre Jezabel Pkhi Mk3 for low pass filtering before the output. The low passed audio signal was also sent to a the Venus Instruments Veno-Echo, which had its high pass filtering enabled in the feedback loop so as not to muddy the sound. I was never fully happy with how this voice turned out. The mix was too easily blown out, giving it a much darker and grittier feel than I initially intended, though after a bit of struggle, decided to lean into it a bit. I need to find a different way for gentler chord washes like this using saw waves. Some of the individual tones were buried in the mix, and at times the chord is lost.

My forgetfulness finally caught up to this Jamuary day. I forgot to take pictures of this patch before I had to turn everything off for the night so my wife could go to bed, so no pretty eye candy tonight. I may add some tomorrow. If I remember anyways.

Modules Used:
Frap Tools Brenso
Frap Tools Falistri
Addac Systems Addac506 Stochastic Function Generator
Intellijel Amps
Humble Audio Quad Operator
Nonlinearcircuits Helvetica Scenario
Nonlinearcircuits De-Escalate
Nonlinearcircuits Triple Sloths
Bizarre Jezabel Quarté Mk2
Bizarre Jezabel Pkhi Mk3
ST Modular Sum Mix & Pan
Venus Instruments Veno-Echo
Befaco/DivKid Stereo Strip
AI Synthesis 018 Stereo Matrix Mixer
Knob Farm Ferry

Outboard Gear Used:
Walrus Audio Slöer

Plugins Used:
Toneboosters TB Equalizer 4

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

Jamuary 2514

I set out today to experiment with exactly two things: a dynamic trigger patch technique suggested by none other than DivKid, and a new stereo wavefolder that I haven’t used nearly enough. It started off as a simple patch, that turned into a beast.

Dynamic triggers are interesting. Normally a trigger’s amplitude doesn’t matter. Most triggers simply cue other modules to do whatever it is they do. But some drum modules, filters, and LPGs thrive when fed with dynamic triggers because it allows individual hits to be different volumes, which brings an interesting dimension to LPG pings. There’s variety; a variance that adds character and drama.

The patch itself isn’t that difficult. The key is to both attenuate and offset noise, and use that in a VCA CV input. In a thread about Dynamic Triggers on Modwiggler, DivKid writes,

It’s also good to remember (for all of us, I know I need a reminder sometimes) that CV utilities are our friends. Offset and attenuation would get you a long way. So rather than fully random. Take a CV utility and use an offset of say 3V (roughly) and then mix in the noise but attenuated and you’ll have a series of values that are hovering and dancing around the offset. Musically and sort of “humanised” around that offset.

Although it sounded easy enough, I asked, on his Discord server, to elaborate, and he confirmed that the patch is as easy as I imagined it would be:

  • Trigger > VCA input
  • Offset/attenuated noise > VCA CV input

If you have a VCA with both level bias/offset and CV attenuators (like the Intellijel Amps, Quad VCA, or many others), simply patch the trigger to the input, set the offset to taste (3V, for example), and set the CV attenuator to taste. If you set it at around 1V, you’ll have triggers between 2-4V. The more attenuated the noise, the closer the triggers will be to the offset level. However you do it, it’s a dynamic treat.

I did this patch times four, using four copies of a Frap Tools Sapel trigger, each patched to the CuteLab Missed Opportunities for probability processing before going to the Intellijel Amps in order to be dynamically controlled by the offset and attenuated noise. Amps made this patch much easier because it has CV inputs that normalize, which means I only needed to use a single patch cable to feed all four channels doing trigger processing.1

These now dynamic triggers pinged four Rabid Elephant Natural Gates, which does register dynamic triggers, where I used four Frap Tools Falistri generators as oscillators before being mixed and sent to the Venus Instruments Veno-Echo.2 There are a lot of patch cables, with plenty of mults and Stackcables throughout. Triggers were flying everywhere in the patch. From Sapel to Missed Opportunities, Amps to Stochastic Function Generator, and Ornament & Crime’s legendary Quantermain quad quantizer algorithm. And that’s just to create notes. Other triggers went to the Nonlinearcircuits Divide & Conquer and Stochaos (to trigger its rather excellent stepped CV outputs), Veno-Echo, and Calsynth Changes, which modulated a lackluster kick and the very very cool Optotronics Stereo Lockhart Wavefolder.

The wavefolder was surely the high point in this patch for me. I really only understand how half of it works, but it’s ultra-fun. It adds harmonics in really interesting ways, fed by sharp envelopes to each side from a Calsynth Changes, triggered by a Calsynth Twiigs quad Bernoulli gate based on the Mutable Instruments Branches. This creates some exceptionally cool stereo movement that I’ll have to explore more of.

I also used the Industrial Music Electronics Malgorithm Mk2 for part, which was cool, but was overshadowed by the wavefolder once it was added.

Modules Used:
Frap Tools Sapel
Frap Tools Falistri
Frap Tools 333
Frap Tools CUNSA
CuteLab Missed Opportunities
Intellijel Amps
Addac506 Stochastic Function Generator
Nonlinearcircuits Stochaos
Nonlinearcircuits Divide & Conquer
Nonlinearcircuits De-Escalate
Nonlinearcircuits The Hypster
Calsynth uO_C (Quantermain)
Rabid Elephant Natural Gate
ST Modular Sum Mix & Pan
AI Synthesis 018 Stereo Matrix Mixer
Venus Instruments Veno-Echo
Calsynth Changes
Calsynth Twiigs
Optotronics Stereo Lockhart Wavefolder
Knob Farm Ferry

Outboard Gear Used:
Vongon Ultrasheer

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

  1. I actually used all eight VCAs in my Amps chain to dynamically control four triggers and four snappy, stochastic envelopes from the Addac506 Stochastic Function Generator which were patched to the Natural Gates’ Control CV inputs. ↩︎
  2. I meant to mix these down in a slightly stereo orientation, but I simply forgot to turn the pan knobs. 😕 ↩︎

Jamuary 2508

I was short on time yesterday, so put together a reasonably simple patch on the iPad. This Jamuary I’m purposefully trying to use unfamiliar techniques with unfamiliar instruments, and that’s what yesterday was all about in the little time I had. But the patch turned out so beautifully that I wanted to take some time to explore its possibilities in the modular. My first thought was to try and use the Oxi One as a Midi > CV converter so that I might patch the outputs of the Alexandernaut Fugue Machine to something like the Synthesis Technology E370 or some other quad sound source. But despite spending the better part of three hours trying to figure it out,1 I still had achieved no progress and so abandoned the idea and decided to do the next best thing. To patch a more intentional version of Jamuary 2507 into the modular and run it through several effects and see if I couldn’t come up with something new.

The initial patch is the same. Fugue Machine feeds the Klevgrand Speldosa and Decidedly Decent Sampler software instruments in AUM. Yesterday those went to reverb and I called it a day. The patch was beautiful and full of promise. Today went much further. The outputs of both Speldosa and the Cello samples were sent from AUM, via the ES-9 outputs, to the AI Synthesis 018 Stereo Matrix Mixer so that they might be spread around the system to three different effects, shifted and morphed matrix style, and finally sent back to AUM before getting some reverb. Though I’m trying new techniques with new things, that doesn’t mean everything in a single patch, lest I become overwhelmed and frustrated.2 The effects I chose were the Venus Instruments Veno-Echo,3 Pladask Elektrisk Dradd brothers, and the Rossum Electro-Music Panharmonium. Speldosa and the cello samples were sent to the delay, with Speldosa only going to Panharmonium, while the cello only was initially sent to the Dradd(s), before adding the delay to the Dradd(s)’ input, slowly adding more, and allowing those higher pitched notes to be granular-ized and spread through the stereo field. The Dradd(s) really turned out to be the highlight, though the delay isn’t far behind. Panharmonium sounds nice, as it always does, but seemed to get lost when it wasn’t leveled as a prominent voice in the mix at a given moment.

Modules Used:
AI Synthesis 018 Stereo Matrix Mixer
Venus Instruments Veno-Echo
Pladask Elektrisk Dradd(s)
Rossum Electro-Music Panharmonium
Nonlinearcircuits Triple Sloth
CuteLab Missed Opportunities
Calsynth Twiigs
Frap Tools 333
Knob Farm Ferry

Outboard Gear Used:
Walrus Audio Slöer

Plugins Used:
Alexandernaut Fugue Machine
Klevgrand Speldosa
Decidedly Decent Sampler
Toneboosters TB Equalizer
CoVariant

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

  1. To be fair, I struggle with just about everything with the Oxi One. I really need to revisit it with purpose. ↩︎
  2. I recently suffered that sort of frustration when I put two completely unfamiliar modules in my Xmas 2024 Synth. It was an exercise in frustration when it should have been a relaxing time. ↩︎
  3. I used CoVariant, a now seemingly discontinued midi > cv plugin for the iPad to send out an analog clock from the iPad that is perfectly in sync with the midi clock generated by AUM. I will never delete this plugin as long as it continues to work. It also does midi > CV conversion (but I couldn’t figure it out). ↩︎

(SE Synth) Xmas 2024

I do most of my patching in exactly two locations. My primary synth is located in my home studio along with a host of other instruments from guitars to kalimbas, and tuning forks to computers. My secondary synth is primarily a Make Noise-only affair, though there is a small Pod48x that has other branded modules used for effects pedal routing, a noisy reverb, an output VCA to control input levels, and an Expert Sleepers ES-10 to go to my audio interface.

But every once in a while I have the occasion to get a case out of the house and play, which is always a nice treat. I don’t gig, although perhaps one day I will, but trips provide a nice change of scenery and a fresh perspective that can oftentimes lead to wonderful patches. While my primary synth has a huge array of modules and functionalities, a travel synth forces me to make hard choices. What to include? What can I leave behind? What modules can I omit and allow plugins to carry their water? These are always hard choices that require a lot of thought, and made even more difficult when you consider that many of these travel synths will be played by two people, and not just me. My brother has been playing Eurorack for several years longer than I have, and we have very different tastes and approaches to using the modular. In addition to bringing modules I know well, I also use travel cases as an opportunity to try gear that I haven’t really learned well, or that I’d like to further explore. There’s nothing quite like necessity to force you to learn a piece of gear you have, and all of your normal, go-to gear can’t be a crutch.

For travel synths I like to have at least four dedicated voices (with other modules like filters also capable of being a sound source), ample modulation, at least four VCAs, a sequencer, some form of touch control, some gate producers, a multifunction module, and at least a delay for effects (even if a plugin could handle that task). I use plugins for reverb, EQ, and granular synthesis. I don’t want the case to be too specific in its task because it’s a case about exploration, but it also has to make sense as an instrument.

For this year’s Xmas Synth, I chose to deploy the legendary Synthesis Technology E370 quad wavetable oscillator and Frap Tools CUNSA quad multimode filter extraordinaire as the core of the case around which the remainder was built. This takes care of the four voices, filtering, VCAs for those signals, as well as various levels of mixing those signals. CUNSA can also handle drum duty via pinging, or be fully fledged oscillators themselves. Both are incredibly advanced and bring a lot of functionality to the case.

I chose a clock, a quad function generator, a wave machine, and an all around powerhouse for modulation of various sorts, along with three channels of sequencing, a touch controller, one of my favorite delays, a switch, a couple of gate-makers, some VCAs, and two multifunction modules, one of which could likely perform several of the above functions on its own, as support.

It’s with this synth that my brother and I will be exploring over the next several days as we celebrate Christmas with our parents. Last year’s synth produced some interesting sounds. I’m sure this year will be even better.

Top Row (from left to right):
Calsynth uO_C (with Phazerville)
Synthesis Technology E370
Expert Sleepers Disting NT

Middle Row (from left to right):
Addac506 Stochastic Function Generator
Addac508 Swell Physics
Industrial Music Electronics Kermit Mk3
Frap Tools CUNSA

Bottom Row (from left to right):
Sitka Instruments Gravity
Doboz Prizma Mk2
Doboz T12
Xodes SS14
Nonlinearcircuits Stochaos
Jonah Senzel Pet Rock
Intellijel Amps (x2)
Venus Instruments Veno-Echo
Expert Sleepers ES-10

Stochastic Waves

I’ve used all kinds of slow modulation sources in my patches. Wave simulators, chaos, and slow, free-running LFOs are all staples in my modular practice, and I’ve used all of them as the engine that drives an entire patch. But one thing I’ve never tried in a lead role in a patch is good, old fashioned random modulation. Sure, I’ve used sample and hold or smooth random generators like the Frap Tools Sapél, Mutable Instruments Marbles, or Make Noise Wogglebug for specific tasks within a patch, but outside of Marbles > Rings-type patches, I’ve never based a patch on staochastic movement before.

Random is, well, random, and it’s hard to be intentional when you can’t really expect what’s going to happen next. In some circumstances, that unpredictability is perfect. In other cases, it just makes a really big mess. There are certainly ways to corral in a random signal to fit within particular parameters to allow for more predictability. That’s the basis of stochastics. Sapél has a range probability knob which directs it to choose output values predominantly from a particular range. Marbles has a switch for voltage ranges. Wogglebug similarly has a mechanism for more or less drastic changes. You can even hone random voltage in on your own with a little offset and attenuation. But it’s still random, and even if completely random might work for certain facets of a patch, using it as the main driver becomes difficult while still remaining musical.1 But I was determined to make it work, and I had just the module to help.

The Addac506 Stochastic Function Generator is a powerhouse modulation source made up of four function generators, and most of the bells a whistles one could want. Need cycling envelopes? Check. Slew limiter? Check. One shot envelopes? Check. Audio rate to very slow? Check. EOR and EOC trigger outputs. Check. Offset and attenuation to get your generated functions in the exact range you need it? Check? Some comparator action for related modulation? Check? And this checklist of features goes on and on. But the killer app of the Stochastic Function Generator is its ability to set a very precise range for both Rise and Fall times. This ability allows for some very compelling modulation that changes every cycle, but, particularly when using very slow modulation, does so organically in a way that seems transparent. It can be set to no random generation (standard envelopes), a very wide range with wildly changing Rise and Fall times, or a very narrow range where changes are subtle, and each of these can be done in three modes, slow, medium, or fast (per generator). The Addac506 is a very powerful module with a compelling feature set that can drive entire patches.

I had set out to make another E370 patch using slow modulation to fade the four wavetable oscillators in and out to create a cloud of a chord that is constantly shifting, yet still always the same. I’d been using slow moving bipolar signals for this purpose on several patches of late, but I wanted to try something a little different this time around. I’ve used chaotic systems, and I’d used both free running and synced LFOs, but I’d had problems using cycling unipolar functions in the past because no voice is ever truly out for very long. It’s a constant chord where each note changes volume, but is almost always audible. Mystery, drama, and tension are minimized; each note like a yo-yo rather than a graceful flow in and out and back in again. But the Addac506 is a little different. Unlike most function generators, with the Stochastic Function Generator you can tailor the outputs to any range you want. Those functions needn’t be unipolar, nor with wide ranging levels, and the ability to offset and attenuate signals allows one to shape your function to suit your destination without issue, and it’s this ability to perfectly condition CV before ever leaving the module that enabled me to use it in this slow fading movement I was looking for.

Setting the stochastic functions on the Addac506 is simple: set minimum and maximum Rise and Fall times, and call it a day. At the instantiation of every cycle both Rise and Fall will receive a random value between those set minimum and maximum times, and that stochastically determined envelope will come out. Flick the cycling switch and every cycle is something different. And the Addac506 gives us that, times four. It should be noted that this behavior can be replicated in any function generator that has both End Of Rise and End Of Cycle gate/trigger outputs, plus CV inputs to control the rise and fall times independently. You’ll need to add in a sample and hold or random voltage generator, plus a module for offset and attenuation to define the range of random. All this times four is a lot of patching, and a lot of modules. The Addac506 does it all seamlessly under the panel.

At first I was a little confused. Although I hadn’t initially set any offset, the output was still silent until the voltage as somewhere between 1-2 volts.2 I had anticipated needing to use negative offset to create some space between the fading out of one wave and when it will become audible again, but instead found myself using positive offset to get the flow I was after. Fortunately the flexibility of the Addac506 allowed for quick and easy adjustments to put each wave in the right zone. I added a fair amount of positive offset to the bass note of the chord so that it was always audible, while still having level changes to keep it moving. The other three oscillators used a very slight positive offset. Combining their need to get to somewhere between one and two volts before becoming audible, with the very slow nature of these ever-evolving functions determined the use of positive offset. Up to 40% of their positive range was already inaudible. Giving the functions a bit of a voltage floor rise was in order, lest far too much silence ensue.

Having already decided on my four oscillators for this chord soup, the quad wavetable oscillators of the Synthesis Technology E370, and having had the level control roughly framed out, it was time to look at modulating the wavetables to create movement within each note. The pitch of each oscillator would remain static, and to accompany the change in level, a change in timbre is natural (especially with a morphing wavetable oscillator). Having already used up the outputs of the Addac506, I looked to a familiar module, and one right next to the Stochastic Function Generator, the Addac508 Swell Physics.

Although Swell Physics is definitionally a chaos-based system, and not a random one, the uneven flow up and down of each output was perfect for the job. The bass note oscillator received modulation only on its Detune CV input, while the other three oscillators received both Wave and Detune modulation, the former from Swell Physics and the latter three free running sine wave LFOs from Batumi II. The triangle wave LFOs from Batumi II were used to pan these same three signals slowly through the stereo field with the ST Modular Sum Mix & Pan, while the bass note was planted firmly in the center. Once mixed down to stereo, the four oscillator cloud went to the AI Synthesis 018 Stereo Matrix Mixer.

Once in the matrix mixer it was time to smooth out some of the rough edges with the Holocene Electronics Non-Linear Memory Machine, a favorite of mine since it went in the rack. As a non-clockable delay I found it a wonderful tool for long, drawn out ambient delays, especially with how it can smear repeats into an almost reverb-like sound. Although I tend to pretty heavily modulate the NLMM, I chose to go with no modulation in this patch, with smearing at about 12 o’clock on the knob, and feedback at around 11 o’clock. The NLMM was mixed with the dry signal in the matrix mixer at about a 50:50 ratio, and perhaps even favoring a bit more delay than dry signal.

This mixed signal was sent to both the output mixer and The Dradds for some broken tape machine treatment. Both sides, left and right, or light and dark as it exists in my case, were set to Tape mode at an octave up, with each side behaving slightly differently. The left side tends to randomly switch between forward and backwards playback at double-speed, while the right side randomly switches both direction and speed, although both sides were lightly modulated and sometimes change temporarily. Although I’ve always been enamored by the Dradd(s), it wasn’t until I really started to learn it have my results been what I was always hoping for. Since I sat down to really understand the Dradd(s), my patching has had an opportunity to be more intentional, with my results more satisfying and effective. Plus, having dual Dradds for a stereo field really maximizes the movement and variation it creates.

The Dradds, good and evil.

A heaping portion of distortion, courtesy of the Bizarre Jezabel Mimosa, was also used towards the end of the patch, which created occasional blips and stutters, and a sense of heavy drama. It was only used on the chord cloud and the Dradds, and even then I chose to keep a fair bit of the original dry signal in the mix. I really like the resulting sound, but something is happening that I don’t quite understand. As distortion was introduced into the mix, I did not lower the dry signal. I would have expected the volume would rise, yet it didn’t. The volume got lower, even once the dry and wet distortion signals were nearing full volume in the matrix mixer. It wasn’t until I started to lower the dry signal (the chord, its delayed signal from the NLMM, and the Dradds) that the overall volume started to become louder. My guess is there is some form of phase cancellation happening, although I don’t really know what phenomenon might explain it. You can hear it starting at about the 10 minute mark, with me starting to lower the dry level at about the 11:22 mark, which corresponded in a total output level rise. Curious, that.

Although I was quite happy with my shifting chord after a whole lot of tinkering with envelopes and CV input attenuators, I knew something was missing. I had blips of granular synthesis to break things up, but it needed more. I was hesitant to use SD Multisample as I’ve done a lot of that, but wanted something in a similar vein. Reaching back to one of my very first patches, an attempt at creating a wind chime-like sound and pattern, I decided to add in a randomly created, toy piano sound (or baby R2-D2 sounds as my oldest relayed ). I really enjoyed making that patch when I did it the first time around. It was the first patching technique I’d ever figured out on my own, and a sense of nostalgia pushed me over the edge, even if only to see if I could remember how to replicate it.

This part of the patch started at the Stochastic Function Generator’s “Average” output. This output was patched to the input of the Joranalogue Compare 2. When the Average out from the Addac506 was inside the comparator window, it spat out a gate to the cycling input on a Frap Tools Falistri. While the function was cycling, the End Of Cycle gate triggered Sapel and Quantermain. Sapel sent a value from the N2 output to both Quantermain, in order to send quantized pitch CV, and the Decay CV input of Falistri that would change the envelope length with each note. The VCO changed pitch, and the cycling envelope opened the VCA, each note with a different pitch and length. The sound went from the first VCA to the output mixer, as well as a second VCA which panned the signal to two separate delays, which were then mixed and sent to the output mixer to be mixed with the dry signal and the rest of the patch.

Although the method I ultimately used in this patch is very different than the first time around, the results are similar. The sounds are much higher in pitch, much faster, and much shorter than my original version, but the theory behind creating the sounds was the same, even if I took a different route to get there.3 I wanted short, uneven bursts, and I got them. It’s quite often these days that I realize there are many routes to the same end. Overall, this part of the patch played a very minor role, but an important one. After several listens, I’d probably integrate this part differently were I to do it again. I’d definitely have it more forward for most of the mix rather than hanging around the background. It seems to get lost sometimes, when it should be more prominent. I would also not mess up a patch connection with my second delay, the Qu-Bit Electronix Nautilus, where I plugged into the Right input, and not the left, which, with the feedback pattern chosen, put virtually all of the delay signal from Nautilus on only the Left side. Some might not even notice, but it bothers the shit out of me.

The last part of this patch is the periodic “bubble burst” with accompanying echoes (courtesy of the Xaoc Devices Sarajewo). I stole this idea straight from one of my favorite patches on the Make Noise channel. It’s a simple sound that is both unobtrusive, and only very periodic. The sound was created by pinging (ringing?) CUNSA, which also had its frequency modulated by the highly attenuated HP output of the same filter (another trick I stole from Make Noise – Thanks, Walker!). It was triggered by using a Stackcable to combine three separate gate outputs from the Stochastic Function Generator. These long functions output only very periodic gates at a random interval, so there’s no overcrowding. It also helped provide a sense of scale and depth of the musical space.

Everything ended with a round trip through the Walrus Audio Slöer, which is quickly becoming my favorite reverb. Although I’ve tended towards one of the pitch shifting algorithms, I ultimately decided on using the Dream algorithm, though the Rain algorithm also sounded nice.

I really enjoyed this patch, even if there are a few things I would definitely change. It was both challenging and highly rewarding. It offers answers to some questions, but also to more questions to explore in a future patch.

Modules Used:
Addac506 Stochastic Function Generator
Addac508 Swell Physics
Synthesis Technology E370
ST Modular Sum Mix & Pan
Frap Tool CUNSA
Frap Tools Falistri x2
Frap Tools Sapél
Joranalogue Compare 2
Befaco/DivKid Stereo Strip
Calsynth uO_C (Quantermain)
Bizarre Jezabel Mimosa
Knob Farm Hyrlo
Venus Instruments Veno-Echo
Qu-Bit Electronix Nautilus
Xaoc Devices Batumi II
Xaoc Devices Samara II
Xaoc Devices Sarajewo
CuteLab Missed Opportunities
Holocene Electronics Non-Linear Memory Machine
AI Synthesis 018 Stereo Matrix Mixer
Knob Farm Ferry

Outboard Gear Used:
Walrus Audio Slöer

  1. Although what is or isn’t “musical” is certainly subject to wide interpretation, I think we can still make useful generalizations, while drawing lines between something most would call musical, with yet other examples most would call sound(s) or noise. ↩︎
  2. I’m not sure, but I suspect that the VCA/mixer I was using to process the audio has a logarithmic response, delaying its response with slow(er) signals. The manual doesn’t illuminate the VCA topography, unfortunately. ↩︎
  3. After looking at a patch diagram of the original patch, the methods used between these two patches was quite different, even if it started similarly. It’s nice to know that there is generally more than one way to accomplish some patching goal. ↩︎

A Mighty Beast – The Synthesis Technology E370

Although I’m not fully clear on what might make a module beastly, what I am clear on is that the Synthesis Technology E370 Quad Morphing VCO is a beast. One might call a module beastly because of the sound it makes. Others might be termed a beast because of its sheer size. But then sometimes there are a few Eurorack modules that strive for something grandiose; so technically complex that to have it function at all is a major coup in engineering. It’s these sorts of tools that have the capacity to change the dynamic of one’s rack. To change how we go about playing our synthesizers. Not many modules fall into this category, and those that do tend to be bulky and expensive. I’ve only had this experience with a small handful of modules. The Synthesis Technology E370 is one of those modules.

I tend mostly to live in ambient-world when patching my synthesizer. In some ways it’s an extension of the mental state patching places me in. When I patch, I get lost; completely immersed in the algorithm. Not the shitty-type algorithm like those on social media, but that state of constantly thinking my way through the patch step-by-step. Sometimes that thought is speculative (I wonder what will happen if….), while other times I’m thinking through a problem (or set of problems) that are keeping me from achieving some goal within the patch (How the fuck do I do X?). Modular synthesis is a puzzle. It’s a technical exercise far exceeding putting the right notes in place, and one that rewards deep thought about how to approach the next step. The puzzle is what initially attracted me to modular. It’s like playing Myst, only with the real life reward of beautiful music for solving the puzzle correctly.

This quest for ambient has landed me with several oscillator banks in a search for the perfect cloud of notes. A few minutes that might have a chance to reflect the state I’m in while making the patch. I’ve used several of these in my practice. The Humble Audio Quad Operator, RYK Algo, Frap Tools CUNSA, dual Frap Tools Falistris, 4ms Spherical Wavetable Navigator, and 4ms Spectral Multimode Resonator can all be used as oscillator banks, and I’ve used them all in that capacity. But as nice as those tools are, none come to level the E370 strives to achieve. A full 4 oscillator wavetable oscillator with just about every bell and whistle one could desire to customize your sound. Oh, and each oscillator can be eight oscillators, either stacked and detuned, or with chords. That’s a total of 32 oscillators swarming around. That’s quite the tool.

Although this post is not an attempt to write a comprehensive review of the E370, it’s only my first patch with it, and after only a couple of not-terribly-thorough glances at the manual,1 I do want to note that it’s immediately apparent that the E370 is one of those transformative modules. The kind that will affect how I patch the modular in the future. Despite experiencing a couple of frustrations during this first patch,2 it’s clear that the E370 is ultra-powerful, able to deliver a wide assortment of sounds and timbres. The interface is beautiful, well laid out, and at 54hp definitely large enough to easily use it. Despite having a deep menu system, navigating is relatively simple and changing parameters is no problem. Where the issue lies is in understanding what each parameter within the menu system is and what it does, and that will come with practice. What’s the difference between MorphXY and MorphZ? What is Phase Interpolation? But those are different problems to be understood and solved with practice, not obstacles that need a workaround or compromise. This module is deep, yet despite not being quite as easy to navigate as something like the Doboz T12, it’s not difficult by any definition of the word. It’s quite easy to get going in a hurry.

This patch is a combination of several patches I’ve done recently. The Addac508 Swell Physics is the heart of the patch that controls almost everything, from the levels of each oscillator, to panning, to wavetable modulation, and more, even if not directly. Oscillator levels are controlled by Swell Physics indirectly via the Nonlinearcircuits Let’s Splosh, using the very excellent Jolin Labs Agogo LPG/mixer extraordinaire. Each oscillator output is patched to inputs 1, 3, 5, and 7 of the Agogo, with white noise patched to inputs 2, 4, 6, and 8. Four CV outputs from Let’s Splosh modulate the levels of each oscillator and its noise pairing in CV inputs 1, 3, 5, and 7, with the mixed signals being taken from outputs 2, 4, 6, and 8. This sort of usage really highlights the Agogo’s proverbial girth. With all inputs and outputs cascading, it’s a mixing powerhouse, with the ability to create all manner of different submixes to suit any patch. This patch made four separate outputs, each with one oscillator mixed with white noise that then went to the ST Modular Sum Mix & Pan for a mix down to stereo. Each of those signals was individually panned in the stereo field by outputs 1-4 of Swell Physics, with the L/R output of Mix & Pan patched to the matrix mixer. Swell physics also modulates each oscillator’s wavetable.

Another part of the patch I’ve used recently, and repeated here, is panning between delays in order to get contrasting patterns or textures and keep the sound progressing. I first learned this patch while watching a DivKid video about the stereo strip, even if I’ve adapted it to be able to pan a fully stereo signal between delays using chained Intellijel Amps, rather than sending them a mono signal to be stereo-ized by the delays. Although I don’t use the Stereo Strip for that specific purpose in this patch, I do use it to EQ the audio before going to the delays.

The first delay I used is the Venus Instruments Veno-Echo. It’s a staple in my synth, and might be the most versatile delay in Eurorack. I often use it in patches like this because it has reverse delay that can be triggered, and that leads to interesting textures that are able to contrast with whatever other delay I decide to use. It’s fully controllable per side, and highly modulate-able. I added some sample reduction (it does that too) for some slight crunch which really brings out the wavetable nature of the E370. Add in probability gated triggers to turn reverse on and off per side, and the first delay is set.

The second delay I used was a pair of Echofix EF-X2 tape delays. With this delay I added some drive using the preamp(s), and for the first time with the tape delays, used CV to control the Speed, creating a beautiful tremolo that sang almost like a voice in the feedback, particularly once run through the octave up reverb in the Walrus Audio Slöer. I hadn’t set out to CV control the tape delays, but I was reminded by the CV input sitting on the control panel and decided to give it a go.3 I’m glad I did. For me one of the highlights of the patch is this vibrato and how it interacts with the feedback of the delays. I spent a good chunk of time while playing the patch riding the feedback knobs, never allowing it to gather too much accumulated sound and run away, but at times enough so that it doesn’t really go away, even when the tape delays aren’t receiving any input. It’s a halo of entropy sitting atop everything, singing. It’s a time when a delay is more than just an echo, but an instrument unto itself, becoming its own voice.

These delays generally take the lead in the full mix. There is certainly dry signal present in the mix, but it ended up taking a supporting role in the patch, being about a 80/20 mix in favor of the wet delays, and that dry signal was to keep some kind of coherent shape to the patch. Without that wee bit of dry, it felt like it was falling apart. A loose blob.

Another highlight in this patch is The Dradds. I’ve had a Dradd since not too long after its release. I’ve long been a fan of Pladask Elektrisk. I’ve had all, or almost all, of his pedals at one point or another. Although all of them were unique, none were stereo, and I’m a guy who (irrationally) believes all of his time effects, like delay and reverb, should be in stereo. Despite also being mono, as soon as I learned of Dradd I knew I would give it a chance. After several plays, I was frustratingly underwhelmed. Not that it didn’t sound great (it sounded awesome), but that it too wasn’t stereo. I know There Are Ways, but I’d rather just have stereo effects and not worry about it. They can always be patched in mono if need be. As I was on the verge of selling it I saw a video by Matt Lowery featuring dual Dradds. Gratuitous as it may be, I was quickly convinced on the merits of two Dradds and rushed to the Pladask Elektrisk website, elated to see that they had them in stock, and purchased a second one, the first’s evil twin.

The Dradd, despite its innate ability to stumble into happy accidents with virtually every knob twist, is a module that confused me. I’d kept it for so long because of how easy it is to find sweet spots. Flick a switch, turn a couple of knobs, maybe add in some modulation (or not), throw in some delay and/or reverb, and something beautiful happens. But I never used it with an intention that requires understanding. It’s one thing to turn a couple knobs until something pretty comes out. It’s another thing entirely to understand the controls, and intentionally use them to create the sound you want, or meaningfully transition into something different. Having used Dradd several times I was becoming frustrated that I couldn’t play it. It was an exercise in happy accidents. I hadn’t run into any sort of problems that kept me from decent enough results so there’d been no rush to the manual, but I was at a point where I wanted more than luck determining the output. Having run into this realization, I finally decided to really dig into the manual to finally understand what the module is doing with all these these knob twists. And the outcome is the first time I’ve been truly happy with the results. Dradd had certainly put a smile on my face before, but the sense of creating a sound with intention rather than happing upon it is far more satisfying. I’m a long way from Dradd mastery, but the first step is often the most intimidating, and that’s now done. From here it’s about ingraining my understanding of the instrument by practice, which will surely lead to an even greater understanding.

This patch also put the Jolin Agogo to use in a capacity far more involved than as a simple LPG, instead using it as a complex mixer for eight signals (four oscillators and four sources of white noise). The Agogo is my favorite kind of mixing VCA/LPG. It does a special trick that most don’t: every input, both audio and CV, as well as every output cascades to the next channel if unplugged, making the creation of complex submixes, both mono and stereo, a simple task. If you’re not using all eight channels, you can add saturation simply by moving down a couple of outputs. The Agogo is also chainable, making a 16, 24, etc. channel LPG/mixer with almost endless possibilities. The mixing flexibility it offers is truly incredible. It’s possible to mix entire patches with the Agogo, and the slight filtering it does in the odd channels brings just the right amount of vactrol-controlled goodness to any mix. It does have a drawback, however. Being that it’s vactrol-based, any slow moving CV like LFOs (or simulated ocean waves) must reach a minimum voltage level before the vactrol can start to open. Like all vactrols, and sometimes me, it’s a little slow. You are, however, treated with beautiful decays when there are sudden voltage drops (or indeed pings), provided by eight vactrols on the PBC.

The Oto Boum also made a first appearance in this recording. I’ve never really been a huge fan of using compression. Not because I didn’t think it was good for producing music, but mostly because I don’t really understand it all that well, and most compressors are decidedly not happy accident machines like Dradd. I never had the patience to mess with it, especially when the differences and improvements you’re listening to are often very subtle. But, as with Dradd, I became frustrated at not using the heralded Boum much at all, much less in the capacity for which it was designed: an end of chain compressor.

In this exercise, the manual was no help, even if it is quite good. I needed real guidance. Basically, something that could be a crutch and tell me exactly what to do. Compression is a debated topic in ambient music. You want everything to be heard, but since dynamics play such a pivotal role in ambient music it’s paramount that you maintain a high dynamic range. Having turned to YouTube for some direction, I found a video with the perfect title: “INCREDIBLE OTO Boum – Dawless Mastering Chain part #3.” Although the video is dedicated to mastering live club music, virtually the entire video is on compression and how to apply it using the Boum as an end of chain effect. Using the approximate knob positions and general guidelines in the video as a starting point I finally decided it was time. After some careful (read: very conservative) knob turns and A/B listening, the Boum worked a treat. Although the differences are admittedly small, there is more obvious clarity and sharpness across the soundstage with compression than without.

Although the Oto Boum is also a distortion, I decided to use the ever-beautiful Bizarre Jezabel Mimosa so that I could isolate it to the main voice and not the entire mix. Plus, although I’m sure the Boum is a wonderful distortion, the Mimosa is the most beautiful I’ve heard outside of high dollar tube amps.

This patch was a lot of fun to make, but it’s not perfect. The Dradds are a bit forward in the mix, and get a little busy in spots. Some more care with the settings and in the mixer ought to clean that up. I’m also not convinced that using Let’s Splosh as an intermediary for Swell Physics was executed as well as it could have been. I tried using different outputs, but to call those efforts half-assed would be a disservice to genuine half-assed efforts. I’m also not sure about the result of panning the individual signals in the Sum Mix & Pan with Swell Physics. Although the waves are spread, they’re still close enough to each other to keep too much of the audio to one side of the stereo field or the other at a given time. Inverting one of more of those signals would probably help balance out the soundstage.

Modules Used:
Addac Systems Addac508 Swell Physics
Nonlinearcircuits Let’s Splosh
Synthesis Tecnology E370
Jolin Labs Agogo
Intellijel Amps
Vostok Instruments Ceres
Xaoc Devices Zadar
Xaoc Devices Warna II
AI Synthesis 018 Stereo Matrix Mixer
Befaco/DivKid Stereo Strip
Venus Instruments Veno-Echo
Bizarre Jezabel Mimosa
ST Modular Sum Mix & Pan
Pladask Elektrisk Dradd
Knob Farm Ferry
Frap Tools Sapel
Frap Tools 333

Outboard Gear Used:
Echofix EF-X2
Walrus Audio Slöer
Oto Boum

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

  1. I do tend to read manuals thoroughly, but genenerally not until after I encounter an issue and look to the manual for advice. ↩︎
  2. After some troubleshooting, I discovered that my primary problems were less about the E370, and more about the CV I was using to modulate it. ↩︎
  3. Ironically, my entry into Eurorack was initially as a way to CV control my tape delays, and yet I hadn’t yet tried it until this patch. ↩︎
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