A Resonance Wobble Experiment

One of the beautiful things about eurorack is the many happy accidents that we all run into on occasion. Those times when some combination of conditions present at just the right moment seems to produce something magical. You don’t necessarily know what got you there, but nonetheless, here it is and it’s glorious. Though we may not always know exactly what leads to these enigmatic moments of splendor, there are things we can consider when seeking to be able to use those sounds as part of your artistic arsenal. It’s one thing to hap into something beautiful, however you might describe that term, but it’s another thing altogether to reproduce whatever it is you heard to make that magic an intentional part of your sound. To play it, rather than have it fall in your lap.

A couple of days after Jamuary concluded I made a patch on the Make Noise synth that made me stand up and stare. There was a whisper. An oscillator speaking softly into a filter’s ear, quivering as it tried to muster enough courage to get sound out. It wasn’t unlike bowing a string as lightly as possible, or trying to play a wind instrument as quietly as one can. There was a vulnerability in the voice, seemingly lacking the confidence to speak, or like trying to speak when you’re crying and your lips quiver. There was a wobble that was absolutely intoxicating, and I was set on trying to reproduce that wobble.

When I first set out to try and recreate this sound, I first isolated the conditions of the patch I wanted to emulate. Of course oscillators can’t speak softly. They only know one output level, generally speaking. I documented every patch connection and knob setting from this sub-patch. I verified modulation sources and any peculiarities. I thought about this patch a lot, writing extensively in my Notability patch book, and narrowed it down to three factors. At least theoretically.

  1. As low a level going into the filter as possible. On my original patch, I used QPAS as my first filter, and controlled levels with the input VCA knob. I initially did this out of necessity because the other voice in the patch was very quiet by its nature, and when any real level was given to the oscillator going through QPAS it was too loud. I discovered later that night that the lower the level, the better the conditions for interesting wobbles. If your filter does not have input level control, you can use an attenuator or VCA before going to the filter input.
  2. A filter with some fairly aggressive resonance. It need not scream like a Polivoks, but the resonance needs to be pronounced before it goes into self oscillation. If the resonance is non-linear, it’s even better. I’ve also surmised, perhaps errantly, that a vactrol-based filter would be better suited to this job because of the inherent drag and voltage drift of vactrols. The filter creating pronounced wobble in my Make Noise patch was QMMG, a vactrol-based filter, processing a signal that had already gone through QPAS. I could be wrong, but my experiments trying to reproduce the wobble seem to bear out this conclusion. I don’t have a vactrol-based filter in my main synth, but none of the filters I used in my experiments had the same sort of wobble as that produced by the QMMG.
  3. A slow moving modulation signal that moves the cutoff frequency through the fundamental frequency of the note. I’ve found the slower the better, but there are diminishing returns to that proposition. When you add resonance to a filter, you’re creating a small hump in the EQ curve at the cutoff frequency by feeding it back into the filter’s input. When that cutoff frequency intersects and passes through the fundamental frequency of whatever signal you’re passing through it, you get a small wobble. The resonance itself and the modulator’s frequency and shape can alter that wobble some, and can change its character, as do any curves you might put on your modulating signal.

Of course all of this was theoretical, and much of it still is, even if I’ve received some form of verification via Google AI, and tangible signs that I’m on the right track through my subsequent experimentation.1

When I set out to make a patch yesterday, my goal was to first experiment with recreating filter wobble through my main synth where I have a plethora of filters of all sorts. My first thought was to experiment wholly within the Frap Tools Cunsa. I can create sine waves with the first filter and still have three filters with which to experiment, all with normalized patching to make things simple. I was pretty quickly able to create some wobble using my three guideposts listed above, but it was very consistent, and exciting as it was to know I was on the right path, I felt that perhaps the Cunsa was simply too polite a filter to get the best results. Abandoning Cunsa, I next went to the Joranalogue Generate 3 feeding Filter 8, but I never felt like I could get anything close to what I wanted. The cutoff was always too high, and I couldn’t tame the harmonics in a way I wanted. So I switched to a single sine wave from Filter 8 feeding the Bizarre Jezabel Seju Stereo, which was okay, but not special, so I went to the Pkhia, which didn’t work very well. I moved on to the Pkhi Mk3, and had a promising start, but it didn’t progress much. Finally I went to the Blossom, a multi-output filter inspired by the legendary Mannequins Three Sisters, and I heard…something interesting. The wobble was there, and had a bit more character than the simple hump like the rest of the filters. I had found the subject for the rest of the day’s experiments. I spent well over two hours exploring different filters, and of those I tried, a simple sine wave into Blossom was definitely the most compelling. I have other filters that I think are good candidates, namely the Verbos Amp & Tone and Instruo I-ō47, but neither of those cases were in the synth when I turned it on. I’m definitely interested in trying those filters, as both have just the right kind of resonance, I think, to be compelling options.

After I’d finalized a base sound I wanted to use for the rest of the patch, a single sine wave into a resonant low pass filter, I worked up a sequence in C Lydian on the very excellent Doboz T12, and went to work. Like the voice used in my Make Noise patch, this voice would also be completely un-gated, sauntering along, only being level modulated in the filter by the slowly moving function of a cycling Contour 1. The cutoff point is set lower than the lowest fundamental frequency so that there would be times when no notes of the sequence come through. Because Blossom doesn’t have level input control, I ran the output of Filter 8 through an attenuator to initially make the sound as quiet as possible while still being (mostly) audible.

I decided to use a staggered clock. One that is gated by a clock divider, so as to never have continuous repetition. I multed a single x1 clock output from the Sitka Gravity to the Nonlinearcircuits Divide & Conquer in order to create my gate. Because the Gravity is in its infancy, there are several basic things it can’t do. As of now, Gravity’s clock (and sequencer) only outputs triggers, and not gates, so I couldn’t use the duty cycle of a gate output (like those on Pamela’s Pro (and New, and OG) Workout) to gate the x1 trigger that would ultimately go to the clock input on the sequencer. I wanted the clock to start and stop every five beats, and Divide & Conquer was able to provide a gate that enabled that staggered clock for my sequence to follow. The sequence itself is simple. It’s a couple of scale lines going up, with a very low probability (11%) of getting a quantized random pitch within seven semitones (a fifth) of any given step of the sequence. But because the cutoff frequency of the filter goes below the lowest fundamental pitch, the sequence flows in and out and isn’t steady. Notes hold in beautiful ways, and the sequence doesn’t repeat despite being only 16 steps long.

Once through the now occasionally wobbling filter, the audio went straight to the Bizarre Jezabel Mimosa. Mimosa is what I consider to be the most beautiful distortion I’ve heard in any format, short of very high dollar guitar amps. Of course the word beautiful is doing a lot of heavy lifting here, but what I mean is that it can heavily distort something, while still allowing the source to shine. It adds life, even when the dials are pinned. No matter what, you can always let some of the original dry signal through which helps keep shape in the audio regardless of the amount of distortion is applied. From gentle piano notes and sine waves (such as those in today’s patch) to ripping saw clouds Mimosa just does the right things whether using it for some gentle saturation or full on sonic destruction.

In this patch Mimosa started gently, with both the output volume and distortion amount both turned low. As the piece progressed, gain was adjusted upwards at multiple points. The first place was the original audio signal on the way into the Blossom. This allowed its resonance to growl a bit more rather than wobble. Higher input levels into the filter also mean higher output levels from the filter, and Mimosa is very sensitive to input level. Even at the same knob settings, input level is a crucial determinant of the final sound. Lower levels at the input might just have a bit of coloration or slight crunch, whereas loud sounds will rip or soar. It’s part of Mimosa’s magic. After I adjusted the initial input as loud as I dared, I started to slowly raise the output volume and distortion amount on Mimosa, as well as the amount of wet signal. From gently whispering and quivering to finally finding one’s voice to sing, all from nothing but subtle gain changes along the way. From Mimosa, the audio went to a new addition in the synth; the Addac Systems Addac814 6×6 Stereo Matrix Mixer to be distrusted to several effects.

It should be reiterated here that every sound is this patch arises from one single sine wave fed by one simple sequence, with but a single parameter being modulated by a lone triangle function (the filter cutoff). Of course that isn’t the only sound in total. That lone sine wave is repeated all over the place with overlapping delays, looped with four simultaneous digital tape heads and a delay of its own, and reverberated. The first delay, a Bizarre Jezabel Quarté Mk2, mostly added some lovely texture. A bit of a wash of decays in the wake of the melody, its gritty tail disintegrating into nothingness, which added depth and color. Repeats were set to moderately long, with a slow(er) delay time. With the PT2399 delay chips, the longer the delay time, the noisier it will be. The second delay was an Olivia Artz Modular Time Machine, with 4 active taps. It’s clear digital voice echoing the distorted sines near perfectly. Both delays are set to different times which really served to fill out space and maximize this one simple voice with the most basic of sound waves.

As beautiful as this very simple sequence was, I wanted to see if I couldn’t perform some complimentary embellishments, and decided to once again delve into the Cutlasses Instruments Gloop. I’ve only used Gloop a couple of times, but it’s already captured my attention. Some modules take some time to gel with. Despite some sloppy transitioning in my first couple of uses, I immediately took to Gloop. Its interface is (mostly) intuitive, and it’s a capable looper with some very cool tricks. It’s pretty easy to create compelling loops with Gloop. That said, it does have some drawbacks, at least in its current iteration. Though it’s packed with some clever effects that can be eminently useful with a looper, delay, reverb, and a host of tape-related effects like tape degradation, wobble, noise, and saturation, these effects can only be used on one channel or the other, and not both. Though Gloop has two outputs, it’s not really stereo, but dual mono. Each of the four heads can be panned in a stereo fashion and be used in one or both outputs as if it were a stereo signal, but for reasons I don’t understand the effects can only be used in one output at a time. This imbalance can definitely be a problem when trying to create a consistent stereo field. I was hoping to use the degradation effect, wherein the audio degrades as it would on a tape machine with each successive loop, fading out to nothing after a time. In loopers this is generally simulated by constantly low passing the signal at progressively lower cutoff frequencies in order to gradually roll off the highs. It’s a crucial component of Frippertronics, for instance. Allowing a loop to fade to nothing is also a beautiful way to end a track, and unfortunately I can’t do that with Gloop while using both output channels. In lieu of using Gloop to add tape hiss, I was able to add noise to both channels in the mixer via the very excellent DAW Cassette by Klevgrand, but that was an improvised half-measure. I think I can patch a workaround, but it definitely won’t function in quite the same way. A slow moving negative function into a wide open filter cutoff should get me at least part of the way there. Timing would be an issue. How long should this envelope be? What happens if I get to the end of the function, and I haven’t pressed stop on the recorder? Will the cutoff reset to fully open? That would be bad. But those are problems for another day.

I recorded a length of the sequence to Gloop, then while the sequence continued to play configured the four play heads and slowly started to raise the level on the looper, while lowering the level of the continuously sauntering sequence. Though this transition isn’t perfect, it’s much smoother than in tries past. I would use a crossfader like the WMD AXYS to more smoothly move between the two parts, but because the individual voices were being multitracked separately, I crossfaded in the mixer by hand using the Michigan Synth Works XVI Faderbank CV and Midi controller. The first and fourth heads were hard panned left and right at 2x forward and 4x in reverse respectively, while heads two and three were panned in the middle at 1x forward and .5x forward. I manually played the loop size and location within the loop of all four heads until it I manually faded out the hard panned parts before fading out the base melody and its half speed sibling. But not even Gloop was without its own dedicated delay, the ever-excellent Venus Instruments Veno-Echo. I used a x4 output from Gravity, with a /3 clock division set in Veno-Echo, which gave me a dotted eighth note delay, an always interesting pattern.

Both voices were mixed together in AUM and sent to the Walrus Audio Slöer using the Rain algorithm with almost no diffusion, and the clock speed at its slowest, adding to an already textured outcome. A medium long decay and high modulation finish off the track.

Modules Used:
Sitka Gravity
Nonlinearcircuits Divide & Conquer
Doboz T12
Joranalogue Filter 8
Joranalogue Contour 1
Bizarre Jezabel Blossom
Bizarre Jezabel Mimosa
Bizarre Jezabel Quarté Mk2
Addac Systems Addac814 6×6 Stereo Matrix Mixer
Olivia Artz Modular Time Machine
Cutlasses Instruments Gloop
Venus Instruments Veno-Echo
Intellijel Amps
ST Modular SVCA
Knob Farm Ferry

Outboard Gear Used:
Walrus Audio Slöer

Software Used:
Klevgrand DAW Cassette
Toneboosters TB Equalizer 4

Improvised and recorded in one take on iPad in AUM via the Expert Sleepers ES-9.

  1. I put very little stock in the accuracy of AI at this stage in its development. However, it stated the same three conditions I had independently surmised, and so choose to engage in a bit of sweet, sweet confirmation bias. ↩︎

Jamuary 2519

Despite having to hazard snowy conditions doing afternoon obligations, I finally had a bit of time today to patch as the sun was beginning to set on what is about to be a very cold night. Like, for real. It’s gonna be cold as balls.1

I didn’t have an idea ready to go for today, so resorted to a couple of patches that I’ve done variations of in the past and wanted to further explore. I finally used Just Friends as a six part oscillator, with a lightly modulated Nonlinearcircuits The Hypster chaotically controlling their levels in six VCAs, while also modulating Just Friends’ Shape to get subtle timbre shifts. I didn’t seek a particular harmonic relationship between the different oscillators, but I turned Intone clockwise from noon until I got something that sounded a little dark but still pleasant.

Once these waves were level modulated and mixed to stereo in an Intellijel Amps, with odd Identity outputs on the left channel and even ones on the right, the mix was sent to the Olivia Artz Modular Time Machine for some delay before being sent to the output mixer and some reverb. I also sent a passthrough of this output to the Dradd(s) for some granular synthesis in Tape mode. I initially wanted it in an octave up mode, but between the high pitched bleeps, that were further pitched up in their own delay and granular-esque process, there was too much going on in that higher frequency range and it became too much to deal with. In lieu, I went with what amounts to using a tape machine that stutters at half speed. The effect here isn’t dramatic, but it does add a lot of movement in the stereo field which is really interesting.

The second voice was a simple triangle wave from a Falistri, using the other generator as its envelope and trigger source in the Rabid Elephant Natural Gate. The EOC output also triggered Sapel, which supplied both a new fall time for the envelope, as well as pitch for the oscillator, varying both note pitch and length. Although this sub-patch worked as it should, it was weirdly patched. It could have been great simplified without any penalty whatsoever. The inefficiency is due to it being what was left from other ideas. Rather than re-patching, I recycled what was already going on. I initially combined both generators’ bipolar outputs in Falistri’s four quadrant multiplier for some ring modulated tones, but ultimately opted for a sparkly sound over the marimba sound. The output from Natural Gate was sent to the Holocene Electronics Non-Linear Memory Machine for some delay and buffer freezing, which created some really cool effects, especially the aliasing on the pitched up notes. I wanted to devise a way to scan the buffer only while it was frozen, but couldn’t quite figure out how to do that with the current patch and gating technique. It definitely stumped me. I’ve done a recent patch where I was able to scan the buffer only when it was frozen, but it used an entirely different triggering mechanism and today I didn’t have there wherewithal to work together an algorithm to get it done. That said, the effect it does create is very cool. Almost Data Bender-like, which appeals to me.

I ran into a dreaded problem while recording today’s patch. It doesn’t occur often, only a handful of times that I can remember, but it is a problems channel bleed/crosstalk in my mixer. It can be clearly heard for at least the first two minutes and 20 seconds, and intermittently throughout the recording. It only happens under circumstances like today, with much lower pitched audio in one input, and much higher pitched audio in some other channel. Think sparkles. You know, kind of like in today’s patch. It’s really annoying, even if I don’t notice it in most circumstances. Fortunately the builder is super-responsive, and we’ll see if he has a fix or mitigation for it.

Modules Used:
Mannequins Just Friends
Nonlinearcircuits The Hypster
Nonlinearcircuits De-Escalate
CuteLab Missed Opportunities
Intellijel Amps
Olivia Artz Modular Time Machine
Frap Tools Falistri
Frap Tools Sapel
Rabit Elephant Natural Gate
Holocene Electronics Non-Linear Memory Machine
AI Synthesis 018 Stereo Matrix Mixer
Knob Farm Ferry
ST Modular SVCA

Outboard Gear Used:
Walrus Audio Slöer

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

  1. In America, at least for my generation where I grew up (South Florida), “as balls” is a popular unit of measurement. You can use it similarly to “as fuck”, although “as balls” isn’t quite as flexible. It works, however, under many circumstances. Hot as balls. Cold as balls. Busy as balls. Heavy as balls. Far as balls. It can also sometimes be used in a slightly different form as an adjective. (E.g., balls cold, balls hot). ↩︎

Drifting Numbers

Most of the time in modular synthesis drift is bad. Musicians all over will do whatever is necessary to mitigate drifting clocks or rhythms. Module makers of all sorts include resets specifically for the purpose of realigning the outputs to an incoming clock with the explicit goal of avoiding drift. Maintaining time is crucial in any beat driven track. Except when it’s not. And it’s this rhythmic drift that I wanted to explore in this otherwise beat driven patch.

It’s no secret that I like chaos. I use it for modulation or as a clock in most patches. I generally don’t expect or even desire steady clocks when I use chaos, but I also don’t generally produce beat driven compositions, and when I have I’ve tended towards uniform clocks and on-beat rhythms like most people. But today I wanted to explore a beat driven patch that uses chaos as its driving force. Rather than fear the drift, I endeavored to lean into the inherent wandering of chaotic signals while using them as lead in creating the rhythms. What I got is a wonderful dance of rhythms that want to be in line, but just can’t quite maintain their focus to make it last the whole way through. A set of rhythms that are mostly on the grid, but that occasionally drift before finally meandering their way back to the beat, like an ADHD dad in a grocery store. What we hear is the beauty of chaos in real time.

A few months ago I emailed Andrew at Nonlinearcircuits to ask for a module recommendation. I had lots of CV producers, but outside of sequencers, a clock divider, and EOR/EOC gates on function generators, I didn’t have many modules that can produce a plethora of gates. Although he had a couple of module recommendations, none came more highly suggested than Numberwang. “It’s like Let’s Splosh, but for gates” were his exact words, and I was sold. Whether using regularly timed signals like LFOs or cycling envelopes, or irregular signals like chaos or random, I’d have a gate creation machine that would be directly related to the signals feeding it.

Although I wasn’t sure how this experiment in chaos-driven rhythms would turn out, I knew I could get at least one of the waves to be in time. NLC’s The Hypster has 3 controls (frequency, gain, and damping). As explained in the Build Guide, “Damping keeps the circuits in the range of useful, somewhat regular modulation signals. As we’ll see later, more damping leads to more regular sine-like oscillations.” The guide goes on to show that although the signals are not exactly what we’d call uniform, if we use a good mixture of both both gain and damping, at least one of them will be regular(ish). Regular enough to drive a beat from. What I heard while using Natural Gate to tune the regularity of the incoming gate, saw via Numberwang’s copious blinkenlights, and with my metronome confirmed it.

With Natural Gate pinging away on my down beat, it was time to find those drifting rhythms I was after, hoping that the chaos feeding Numberwang wasn’t too far dampened and too regular. But things proverbially fell in line all too quickly. After trying several outputs on Numberwang in order to get the perfect four beat sequence, I found it. Beat one of the gate sequence is always on time, at the blazing tempo of 53bpm. This is also the beat that controls the kick and hats (using Pam’s as a 2x clock multiplier). Gates two, three, and four drift slightly. And not in that weird, timely way that slightly out of sync clocks drift and realign,1 but in a more organic way that both speeds up and slows down around that base tempo while being on grid most of the time. It’s a playful game between the clock and its trailing rhythms, not unlike three dogs drifting around its steadily paced owner on a nice walk in the afternoon.

Now that I had a good gate sequence, I needed some pitch to go with it. This patch uses four outputs from the Joranalogue Generate 3 as the main sound source. All four of the outputs (odd, even, full, and core) have very different sounds and timbres, and are up to two and a half octaves apart,2 each patched to a Natural Gate input. But even though I was only using a single pitch sequence for four separate parts, I knew I wanted that pitch to be derived from the same source as my rhythms. I wanted as much of the patch as possible to be driven by those four original chaos outputs. Using a mult, I ran the same four The Hypster outputs used to create my gate sequence in Numberwang to Let’s Splosh, and randomly chose four outputs that were then mixed in the Atomosynth Transmon before making its way to Quantermain for quantization (E Japanese), and finally to Generate 3’s v/oct input. These four Let’s Splosh outputs were modulated in this very excellent voltage controlled matrix mixer via four outputs from the Nonlinearcircuits Frisson. Using four mixed sources for pitch allows for some easy flexibility when trying to add variety. A twist of any of the knobs on the mixer will give a different result in the final pitch sequence. The pitch change was being clocked in Quantermain by one of the unused Numberwang outputs, along with all four notes in the sequence at the Natural Gates’ “Hit” inputs. Once the “Open” parameter on Natural Gate was closed to give the notes definition outside of pitch and timbre changes at about 1:30 in, those same gates also triggered four envelopes on a pair of Frap Tools Falistris to modulate the “Open” parameter and give each note just a little more punch and space.

But Let’s Splosh wasn’t finished doing its part at deriving the pitch sequence, as 10 other outputs were used to modulate various parts of the patch. From subtle changes in the hi hat’s envelope decay, to modulating the “Even”, “Odd”, and “Fundamental” CV inputs on Generate 3 that are constantly changing the timbre of each note produced, and both P1 and P2 CV inputs on both Pladask Elektrisk Dradds used in the patch, Let’s Splosh, and the four signals that feed it, are all over this patch. In total 14 of the 16 Let’s Splosh outputs were used, spreading out remnants and recombinations of those four original chaos signals throughout the entire patch. The only independent module in play that isn’t being driven by those four original chaos signals is the NLC Frisson, which plays a somewhat minor role in modulating direct descendants of those four original chaos signals in getting a pitch CV.

From here the patch is relatively simple, mostly with the sequence running through various effects. The most obvious effect is the ever-wonderful Olivia Artz Modular Time Machine. The taps on the delay combined with feedback can take a very simple four note sequence and turn it into any rhythm I can imagine, and plenty others I can’t, even if the one in this patch is rather unimaginative with all of the taps active, though at different levels. But it’s not just some ornamental delay that I was after either. It’s the Time Machine, when juxtaposed against the steady kick drum, that fully reveals the chaotically drifting rhythm. It’s the key to the entire endeavor. The sequence is only four notes long, and all four notes are quick plucks in Natural Gate. There isn’t much musical information to go on, despite the pains taken to create the patch, and it’s the Time Machine that helps bring that very simple sequence to life. With Time Machine, the slightly out of place notes in the sequence are given a chance to wander. It exposes the frolicsome ebb and flow of chaos for all to see.

Another accompanying effect used in the patch is the always beautiful Rossum Electro-Music Panharmonium. I’ve found Panharmonium to be indispensable in my patches, and have written about it before, as it allows me to fill sonic holes in a very organic way, using the main driver of the composition as its muse. Pitching the Panharmonium up or down to suit my needs, I can fill gaps in the frequency spectrum, or avoid the clashing of instruments in a particular spectrum. I also frequently use it for its excellent ability to fill space, especially in patches that are otherwise sparse, and since it follows its input directly, it’s always harmonically related. In this patch I pitched Panharmonium down an octave using cross faded sines, and ran it through the Bizarre Jezabel Mimosa as an insert, adding progressively more and more distortion as the piece progressed, with it running full wet, though not full distortion, by the end. This creates a bed of pads for these meandering rhythms to float through, while filling space in the frequency spectrum. It helps create texture, and gives the composition some weight.

A pair of Pladask Elektrisk Dradds also made an appearance, even if it didn’t really work out. Using the dry sequence and its many repeats from the Time Machine, my first thought was to fade the granular outputs of the Dradds in and out. Something to add some ornamentation to the patch, but without being prominent. It sounded great when I was setting it up, but is barely audible for most of the patch. Which brings me to the new SetonixSynth Shaka modular voltage controlled stereo matrix mixer.

It’s also no secret that I really like the AI Synthesis 018 Stereo Matrix Mixer. It fundamentally changed the way that I patch and how I go about composing pieces from the moment it was first installed. It opened up a lot of opportunities for how I enjoy patching in modular. I’ve used it in literally every patch since it went in the case. It prompted me to buy the also excellent Atomosynth Transmon voltage controlled matrix mixer. When SetonixSynth announced earlier this summer that they would be releasing a voltage controlled stereo matrix mixer, I knew I was going to get it. I quickly joined the pre-sale mailing list which would give a goodly discount on the first units sold. As soon as I got the email with a link a couple of months later, I went ahead and purchased a Shaka 8 and two Shaka 4 expanders for a four input, four output voltage controlled stereo matrix mixer. There’s the very real possibility that I purchased the first one sold once that link went live. As soon as I got it, it went in the case. I used it in my first patch after putting it in, though I didn’t use any voltage control, opting to see just how close it is to the AI Synthesis on an even playing field. It sounded great. Like the AI Synthesis, the Shaka system is made foremost with high quality sound in mind. But I did notice that the exponential nature of the volume control was unlike anything I’d used before. There’s no sound output until you get to about noon on the dial, and it moves up rather quickly from there. According to the developer, at full attenuation, the output is at -100dB, while it’s still a remarkable -50dB with the dial at noon, maxing out at unity gain (8v) at full clockwise. Adding CV up to 10v can output your signal at +20dB. But that leaves just half a knob twist to dial in the level of each node, making fiddling with knobs a must, and the need for precision is paramount, especially if you’re to perform with it. I won’t say I had trouble dialing in good levels with the knobs. It was easy enough, even if that meant paying much closer attention to a simple process than I normally might.

But once I decided to try and use CV control with this patch, I was stymied by the exponential nature of the level control. I’ve never used an exponential VCA before. All of mine are either linear, or somehow switchable between linear and logarithmic. I was trying to do relatively simple things that I’ve done since my very first patch, like using a cycling envelope to open and close a VCA, and I simply couldn’t figure it out. My first thought was that since the VCA is fully open at 8v, I’d send an 8v envelope in the CV input for a channel and everything would be right with the world. Only it wasn’t. With an 8v envelope from Zadar and the knob at full CCW, I got virtually nothing from the output. I would hear the two Dradds granular-ing away for perhaps two seconds of a 20 second envelope. I couldn’t get any sound at all until the envelope was higher than 6v. I was stumped, with no idea what the problem was, much less a solution. I tried adding some offset with the knob, but that only led to blowing the signal out quickly. I never did find a good solution, hence the sparse appearance of the Dradds.

But hope isn’t lost. In the Shaka thread at Modwiggler, I noted my frustration and was given a couple of tips by the developer. He admits that using CV will take some adjustments to how one might normally patch a VCA. In his last response to me he noted, “With such a slow moving LFO, your best bet is probably to attenuate it more into the range you want. The full attenuation of this module is -100dB, the maximum allowed by the VCA it’s using, so at 10 o’clock it attenuates by -65dB and at noon it attenuates by -50dB. Depending on the input signal that is still a lot of attenuation, so is probably where you want to start for many applications.” He further goes on to say that having silence was his goal at full attenuation, noting that it was the largest concern from testers during development. Having had mixers and other gear that bleeds audio where it doesn’t belong, whether in an output or via crosstalk between separate channels, I can’t say that I blame him. If it’s not a vactrol based device, it shouldn’t ever bleed.

That said, this needed conditioning of CV before going to a VC mixer seems to be trading one hurdle for another. A voltage controlled mixer is desired so that you don’t need separate VCAs to manage signal levels. They’re built right in. That’s a highly desirable feature, especially with stereo signals. But if I need a VCA, or an attenuator, to condition my CV for use in the mixer CV inputs, I’ve simply traded out the reason why I need a VCA pre-mixer. It’s a side step, when the point is an improvement. An external VCA is an external VCA whether it’s used for note shaping before a mixer or envelope attenuation in order to shape the note in the mixer. Add in the relative complexity of having to carefully attenuate and shape the CV alongside meticulous knob placement on the mixer itself so that the CV functions in the way you think it should, and I’m not yet convinced that this particular implementation a real step forward. I’m not yet ready to give up on the Shaka system. It’s a very powerful idea that could bring yet another boon to my patching in the same way the AI Synthesis 018 did over a year ago. But if these VCAs don’t function like virtually every other VCA I regularly use, and CV preparation is more of a chore than simply using a VCA for note shaping before the mixer, I’ll have to re-evaluate its place in my rack.

Unfortunately I was unable to get good CV control over the Dradds’ level, and it only peeks through seldomly, and for only a short time. Fortunately my inability to get good CV control over the Dradds wasn’t a crucial part of the composition, and despite its absence, the patch sounds great.

The last part of the patch couldn’t be simpler. The kick drum is a simple filter ring with the Frap Tools Cunsa. The same envelope used to hit the filter input is also used as FM to give the drum a bit more punch. The hats are just as simple, using white noise from Sapel that is patched through Cunsa using a HP output. The VCA in Cunsa is hit by an envelope with a very lightly modulated decay to introduce some difference. Something between a fully closed “tic”, and a very slightly opened “pshh.” Both envelopes are clocked originally from that same regular downbeat of the four step sequence, but it’s patched through Pamela’s Pro Workout. Both outputs are at a 2x multiplier, with the hi hat output being shifted 50% to be on the offbeat.

Overall, this was a really fun patch to make. I had an idea that I was able to bring to fruition, despite some difficulties with a new piece of gear. I’ll keep working with the Shaka system until I either conclude that it’s better than the AI Synthesis 018, or I’ll sell it and wait for the next alternative.

Modules Used:
Nonlinearcircuits The Hypster
Nonlinearcircuits Numberwang
Nonlinearcircuits Let’s Splosh
Nonlinearcircuits Frisson
Nonlinearcircuits De-Escalate
Atomosynth Transmon
Joranalogue Audio Generate 3
Rabid Elephant Natural Gate
SetonixSynth Shaka 8 + 2x Shaka 4
Rossum Electro-Music Panharmonium
Olivia Artz Modular Time Machine
Bizarre Jezabel Mimosa
4ms Shaped Dual EnvVCA
Xaoc Devices Zadar
Schlappi Engineering Boundary
Frap Tools Falistri
Frap Tools Cunsa
Frap Tools Sapel
Intellijel Amps
Pladask Elektrisk Dradd
Knob Farm Ferry
Pamela’s Pro Workout

Pedals Used:
Vongon Ultrasheer

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

  1. Or how how the turn signal in your car will drift in and out of time with music or another car’s turn signal. ↩︎
  2. As explained in the Generate 3 manual, “[The Core output] is the 10 Vpp triangle wave output straight from Generate 3’s VCO core. Also note that it is at half the frequency of, so one octave below, the fundamental output, and thus can be used as a sub-octave signal” The manual continues on to note that the “Even” output is a saw wave at twice the frequency of the fundamental, the odd is an octave and a half higher (beginning on the 3rd harmonic), and the “Full” wave being all harmonics, including the fundamental. ↩︎

Swell Physics – A Fourth Revision

Although I sometimes re-work a patch after recording it, I generally make a couple of obvious (to me) changes, re-record it, and move on to something new. But something about my Study of Addac’s new Swell Physics captivated me, and compelled me to go through several revisions and re-records to flesh out something interesting.

The base of the patch is the same: Swell Physics sends out modulation, which controls the level of the four voices of the RYK Modular Algo, and drives most of the modulation in the patch. The RYK Modular Algo output runs through a filter, and into Beads. All of these are mixed and sent to a reverb. But just about every aspect between those modules has changed. Modulation has been added, subtracted, and tweaked. I went through 4 filters before finally finding one with the right sound. I’ve experimented with different settings on all of the modules to find just the right sound. I added in delay to give some subtle length and a nice tail to the swells as well as the spray (which was also added). With dramatic results, I also changed reverb to the beautifully haunting Walrus Audio Slöer. All in all I spent upwards of 12 hours building and tweaking this patch, making no fewer than 13 different recordings, constantly evaluating the results and searching for way to improve it.

It’s hard to document all of the changes. There were so many. But suffice to say that nothing within the patch went without heavy scrutiny and experimentation. It’s the first thing that I’ve made which resembles something like a finished piece of music.

Modules Used:
Addac Systems Addac508 Swell Physics
RYK Modular Algo
Intellijel Quad VCA
Bizarre Jezabel Pkhia
Joranalogue Orbit 3
Joranalogue Filter 8
Joranalogue Compare 2
Frap Tools Sapel
CuteLab Missed Opportunities
Auza Wave Packets
AI Synthesis 018 Stereo Matrix Mixer
Mutable Instruments Beads
Mutable Instruments Veils
Atomosynth Transmon
Knob Farm Ferry
Olivia Artz Modular Time Machine
Walrus Audio Slöer

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

Stochaotic Bubbles: Effervescent Chaos Up And Down

Since I’ve recently received several modules, I’ve been using them rather heavily of late, and they’ve kind of taken front and center. The Nonlinearcircuits Stochaos and Humble Audio Quad Operator are featured in many of my recent patches, and this is no exception. I wasn’t sure, exactly, what I wanted with this patch, but I knew I wanted a chaos clock that was moving fast. I wanted lots of gates firing quickly, and use those gates to hit 4 separate LPGs, this time a pair of Tokyo Gates. Then I knew I wanted these quickly firing notes to be heavily delayed, and sent to a resynthesizer to fill in space and give something for those quickly firing notes and repeats to swim in. I wasn’t imagining bubbles when I first started, but that’s what I kept coming to as I was fiddling with the patch, and after a while leaned into this theme a bit to see where I could take it.

Getting a fast chaotic clock was the easy part. I’ve been using chaos-based clocks almost exclusively for a few months. I don’t mind a grid, but most of my creative inclinations are more towards malleable textures, and chaos provides an almost perfect ebb and flow. At slow tempos it’s definitely noticeable, but this patch was to be clocked at a very high rate; perhaps even approaching audio rate, and those differences at high rate are much less noticeable As per usual, I sent the modulated chaos signal to Divide & Conquer, before sending a fast division to Stochaos. From there the chaos-generated gates would go to the CalSynth Changes to create some snappy decay envelopes that would hit the CV input of four separate Tokyo Gates. The outputs of the Tokyo Gates were mixed into 2 signals in the Mutable Instruments Veils, and finally sent to the AI Synthesis 018 Stereo Matrix Mixer.

The audio is from the 4 operators of the Humble Audio Quad Operator. Although I initially experimented with tweaking the wave shape of the operators, several times, actually, I settled on sine waves. I also tried to work in some FM, but I couldn’t find exactly what I was looking for, which is likely because I was using all 4 operators as carriers, rather than trying to use just a couple of the oscillators as carriers, with the others acting as modulators. It’s tough to get oscillators to behave when you have lots of cross frequency modulation happening. Generally it’s pretty pedestrian as far as the audio source, but there are so many individual notes that are echoed so many times that anything much more complex might be a wall of sound rather than something more enunciated.

The pitch signal is taken from a slow chaos wave through Xaoc Devices Samara II for some careful offset and attenuation before going to uO_C’s Quantermain for quantization into D minor (even if I have no idea what the oscillator is actually tuned to), before being sent to the v/oct input on the Quad Operator. That accounts for the generally up and down nature of the pitch progression. It’s also a good example on how chaos operates. It’s steady-ish, but there are definitely times when the chaos deviates from its path. Sometimes that means speeding up or slowing down. Sometimes that means direction reversals. Sometimes it means lingering at some pitches longer than others. You think you know what’s going to happen, but then the chaos surprises you, providing something interesting. Even still, I feel like there is too much of the same thing when it comes to the pitch in this patch, but since it was more an exploratory patch I think I can forgive myself.

I recently became aware to the dismal fact that my main synth, a large set of separate subsystems that comprises 1,560hp and that has another 588hp in interchangeable subsystems, did not have a vactrol-based LPG in it. Despite having several vactrol LPGs from the Make Noise LxD and Optomix, to the Nekyia Sosumi, and still more, not a single one was in my main case. All of them had been moved to either my Make Noise Satellite Subsystem, or else my Side Case. I have plenty of non-vactrol-based LPGs like the Rabid Elephant Natural Gate, Bard Synthesizers VTG, Frap Tools CUNSA, and Verbos Amp & Tone in the main case, but not one vactrol LPG. As soon as I came to this realization I knew that it couldn’t stand for a single moment longer, and moved a pair of Tokyo Tape Music Center Tokyo Gates from my side case back to the main case. I’d get 4 channels of my favorite vactrol LPG to go along with all of the additive-style oscillators I tend to gravitate towards. Three Body, Quad Operator, Algo, Mob of Emus, and many others besides pair so naturally with a LPG that it seems boneheaded to not have them ready for the occasion.

I’ve liked LPGs for a long time. My first foray was via the Make Noise Optomix, which quickly led to several others, both with and without vactrols. I like both types, but it’s the non-exactness of vactrols that really draws my ear. They can be a little sloppy, particularly when hit repeatedly with a gate or envelope. Vactrol-less LPGs like the Natural Gate or DXG too sound great, but there’s something about their precision that doesn’t feel the same as with vactrols. It’s almost too perfect, and too repeatable. I also feel that vactrols bleed prettier, which is a patching technique I love to use. I don’t know whether I was insistent in using vactrol LPGs in this patch because I thought they’d be best, or because I had just put four of them back in my main case, but I decided on using the venerable Tokyo Gate.

Even if I don’t use Tokyo Gate very often, it is my favorite of the vactrol LPGs I’ve had. Its decay is adjustable (to a degree) with the Bridge control, pleasant, and even can have a little squelch of resonance if you pin the Bridge knob full CW. Although you can directly ping Tokyo Gate with a trigger or gate just fine, I’ve found that envelopes generally sound more pleasant to the ear. There’s a harshness with slamming a gate into that isn’t there when using a well shaped decay envelope.

In this patch, because I was using sine waves, the Tokyo Gate probably performs not much different than a regular VCA. There are no harmonics in a sine wave to reveal and hide again as the filter also goes up and down with the volume, but you still get that vactrol decay which can’t really be had with anything else. I also liked the perceived sloppiness of the vactrols as they were being repeatedly hit by envelopes. All of the chaos-derived gates flying about in rapid succession, triggering short, snappy envelopes started to resemble four separate telegraph signals flying about in space.

And although the effect of four vactrol LPGs pinging away was pretty cool, I knew that I wanted a lot more of it by using delay. These pings were the start, not the end. Far from it. Rather than using one delay like I normally might, I opted to use two of them in parallel.

Delay number one was the Venus Instruments Veno-Echo. Its reverse function per channel was being modulated by chaos-derived gates from the very slow end of the Divide & Conquer. Since the original chaos clock signal itself was running quite fast, even very low divisions would trigger too frequently for me, and decided to run those gates through the CuteLab Missed Opportunities gate probability utility that I tend to use in most of my patches.

The second delay is the Olivia Artz Modular Time Machine. Using various delay taps would ensure the effervescent feeling I was getting as the patch started to take some shape, spraying delays all about the stereo space. Besides creating that bubbly feeling I was now striving for, the Time Machine is also the source audio for the Qu-Bit Aurora resynthesis module that fills in the gaps and helps create something thicker for those bubbles to float in.

Altogether we have the feeling of bubbles floating around space. One thing I might try in a future patch like this is to use the pitch as CV for the clock rate. As the pitch changes, so too does the clock, creating more gates with higher pitched bubbles, and fewer with lower pitched bubbles. I’d also be a bit more inventive with my pitch sequence as well. This is just a chaos signal triggering Quantermain as it moves through from note to note in the selected scale. Even if I want to use chaos as a source for pitch, in order for there be some quality pitch movement I’d be better off using one of the chaos derived gates to trigger the quantizer via some labyrinth of gate probability, logic, and/or a Bernoulli Gate.

Altogether there isn’t anything special about this patch other than it was experimentation throughout. Experimentation with chaos as pitch. Experimentation with extremely fast gates with vactrol LPGs. Experimentation with delay taps to get a good feeling of watching bubbles in a freshly poured glass of Coke. Experimenting with parallel delays. Experimenting with Aurora.

Modules Used:
Nonlinearcircuits The Hypster
Nonlinearcircuits Divide & Conquer
Nonlinearcircuits Stochaos
Nonlinearcircuits Triple Sloth
Xaoc Devices Samara II
CalSynth uO_C
Humble Audio Quad Operator
CuteLab Missed Opportunities
CalSynth Changes (MI Stages)
Mutable Instruments Veils
Tokyo Tape Music Center Tokyo Gate
Olivia Artz Modular Time Machine
Venus Instruments Veno-Echo
Qu-Bit Electronix Aurora
Knob Farm Ferry
Vongon Ultrasheer

Improvised and recorded in 1 take on iPad in AUM via the Expert Sleepers ES-9.

A Patch In Which The OAM Time Machine Does The Heavy Lifting

I keep it no secret that I’m a certified delay junky. I love all kinds of delay from murky analog repeats, to the beautiful compression of tape delay, to pristine copies of digital delays. I dig them all. Even if my collection has shrunken significantly, at one time I had over 30 delay pedals, I still have a few delay pedals I consider choice, like the Oto Bim, Vongon Polyphrase, and the Free The Tone Future Factory FF-1Y Future Factory. I have dual Echofix EF-X2 tape delays. And it shouldn’t be a surprise that I have several Eurorack delay modules. From the mighty Verbos Multi-Delay Processor, to the Xaoc Devices Sarajewo, and the Qu-Bit Electronix Nautilus to the Venus Instruments Veno-Echo (plus yet more), I’m covered when it comes to Eurorack delays. But when the new Time Machine from Olivia Artz Modular was announced, I knew there was no way I could pass on it for too long before I hit “Add to Cart.” Due to a confluence of random events, I was informed by OAM within minutes of the Time Machine being released for sale at Perfect Circuit, and so was able to snag one quick without the ~6 week wait time if you order direct from OAM. I would have ordered one anyways, but bypassing the wait was a nice surprise, and moving their product through retail stores helps them get more retail orders and wider distribution.

When I imagined the Time Machine, I was imagining a stereo version of the Verbos Multi-Delay Processor. I’m sure much of the Time Machine was influenced by the MDP, from its looks to its multi-tap nature. And although it can certainly replicate some of the things the MDP does, the Time Machine is definitely something different, and highly rewarding. True stereo is a wonder to behold.

One thing I’ve learned about testing delays is that if you really want to hear its voice, you need to feed it short transient signals. This moves the dry signal more out of the way and allows the delay room to breathe and be heard on its own terms. I use these quick notes to test every delay I get. With Eurorack, that test is almost always short pings in an LPG in order to see what’s its limits are. How clean (or dirty) are the repeats? How does the feedback behave? Does it do The Thing?1 How do the taps behave? How does the feedback go into entropy? This simple test allows me to really evaluate how a delay sounds and behaves.

This er of this patch is sets of sparse plucks of the Bard Synthesizers VTG (Vacuum Tube Gate – it sounds wonderful, if not quite like a traditional LPG). These plucks are created using the Humble Audio Quad Operator, which has the 2 waves being modulated by The Hypster, and one of the Ratios modulated by the Bindubba, into the LPG’s two input channels. The gates are hit by envelopes created by the CalSynth Changes (MI Stages), which is triggered by chaos-derived gates of the Stochaos. From the VTG, it goes straight to the matrix mixer, and onto the Time Machine.

After tweaking the Time Machine faders to get a delay pattern I really liked, I was pleased with what was happening, but I wanted more. Delays are cool and all, but dancing repeats do not make a track. After a second it clicked: “Panharmonium really likes short transients!” Although I wasn’t at all sure what I might get out of the Panharmonium, I thought it would be interesting, and that assumption was correct. After wiggling some knobs and adjusting the sampling interval (using a division of the clock used for the Time Machine), what I got was far more than interesting. It was the best thing I’ve heard from the Panharmonium in my own practice. A sort of distorted cello/upright bass sound that really fills in the space, and is harmonically relevant to the repeats that form the base of the track. Even if you can’t hear the repeats themselves through the Panharmonium, the sound of the it is a direct transliteration of those repeats in the form of resynthesis. Without the repeats, the Panharmonium isn’t making any sound. Since the Panharmonium sounded almost like something you’d hear in a sludge metal or Post-Rock context, I decided to also route the Panharmonium output to the Bizarre Jezabel Mimosa and really give it some drive, which was a perfect choice.

The patch is finished off with some reverb courtesy of the Oto Bam Ambient algorithm.

Modules Used:
Humble Audio Quad Operator
Bard Synthesizers VTG
Nonlinear Circuits Stochaos
Nonlinearcircuits The Hypster
CalSynth uO_C
CalSynth Changes (MI Stages)
Olivia Artz Modular Time Machine
Xaoc Devices Batumi II
Xaoc Devices Samara II
Rossum Electro-Music Panharmonium
Bizarre Jezabel Mimosa
AI Synthesis 018 Stereo Matrix Mixer
Knob Farm Ferry
Oto Bam

Improvised and recorded in 1 take on iPad in AUM via the Expert Sleepers ES-9.

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  1. When it can sit on the edge of feedback without running away uncontrollably. It’s even better when it can do that at a low volume, while still allowing your repeats to go through at full volume. The EF-X2 is masterful at this trick.
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