I set out today to experiment with exactly two things: a dynamic trigger patch technique suggested by none other than DivKid, and a new stereo wavefolder that I haven’t used nearly enough. It started off as a simple patch, that turned into a beast.
Dynamic triggers are interesting. Normally a trigger’s amplitude doesn’t matter. Most triggers simply cue other modules to do whatever it is they do. But some drum modules, filters, and LPGs thrive when fed with dynamic triggers because it allows individual hits to be different volumes, which brings an interesting dimension to LPG pings. There’s variety; a variance that adds character and drama.
The patch itself isn’t that difficult. The key is to both attenuate and offset noise, and use that in a VCA CV input. In a thread about Dynamic Triggers on Modwiggler, DivKid writes,
It’s also good to remember (for all of us, I know I need a reminder sometimes) that CV utilities are our friends. Offset and attenuation would get you a long way. So rather than fully random. Take a CV utility and use an offset of say 3V (roughly) and then mix in the noise but attenuated and you’ll have a series of values that are hovering and dancing around the offset. Musically and sort of “humanised” around that offset.
Although it sounded easy enough, I asked, on his Discord server, to elaborate, and he confirmed that the patch is as easy as I imagined it would be:
Trigger > VCA input
Offset/attenuated noise > VCA CV input
If you have a VCA with both level bias/offset and CV attenuators (like the Intellijel Amps, Quad VCA, or many others), simply patch the trigger to the input, set the offset to taste (3V, for example), and set the CV attenuator to taste. If you set it at around 1V, you’ll have triggers between 2-4V. The more attenuated the noise, the closer the triggers will be to the offset level. However you do it, it’s a dynamic treat.
I did this patch times four, using four copies of a Frap Tools Sapel trigger, each patched to the CuteLab Missed Opportunities for probability processing before going to the Intellijel Amps in order to be dynamically controlled by the offset and attenuated noise. Amps made this patch much easier because it has CV inputs that normalize, which means I only needed to use a single patch cable to feed all four channels doing trigger processing.1
These now dynamic triggers pinged four Rabid Elephant Natural Gates, which does register dynamic triggers, where I used four Frap Tools Falistri generators as oscillators before being mixed and sent to the Venus Instruments Veno-Echo.2 There are a lot of patch cables, with plenty of mults and Stackcables throughout. Triggers were flying everywhere in the patch. From Sapel to Missed Opportunities, Amps to Stochastic Function Generator, and Ornament & Crime’s legendary Quantermain quad quantizer algorithm. And that’s just to create notes. Other triggers went to the Nonlinearcircuits Divide & Conquer and Stochaos (to trigger its rather excellent stepped CV outputs), Veno-Echo, and Calsynth Changes, which modulated a lackluster kick and the very very cool Optotronics Stereo Lockhart Wavefolder.
The wavefolder was surely the high point in this patch for me. I really only understand how half of it works, but it’s ultra-fun. It adds harmonics in really interesting ways, fed by sharp envelopes to each side from a Calsynth Changes, triggered by a Calsynth Twiigs quad Bernoulli gate based on the Mutable Instruments Branches. This creates some exceptionally cool stereo movement that I’ll have to explore more of.
I also used the Industrial Music Electronics Malgorithm Mk2 for part, which was cool, but was overshadowed by the wavefolder once it was added.
I actually used all eight VCAs in my Amps chain to dynamically control four triggers and four snappy, stochastic envelopes from the Addac506 Stochastic Function Generator which were patched to the Natural Gates’ Control CV inputs. ↩︎
I meant to mix these down in a slightly stereo orientation, but I simply forgot to turn the pan knobs. 😕 ↩︎
Today I decided to go back to a technique I’ve rarely used, and on a much grander scale. I don’t use noise very often, and when I do it tends to be for the obvious use cases. Hit hats, wind and ocean sounds, sprays, etc. I seldomly use it for modulation, and only once have I used noise of any flavor to amplitude modulate an oscillators wave. Today I would do it again, times eight.
I conceived of using noise to modulate all eight harmonics of the Verbos Harmonic Oscillator this morning as my wife was talking to me. I even popped up a bit at the idea, and she took notice.
Wife: “What?”
Me: “Nothing. Just had a thought occur to me. Not even sure if it’s worth a shit.”
I spent the better part of the morning and early afternoon thinking about how I wanted to do this patch. I knew that just noise into each harmonic’s VCA wasn’t it. Then it occurred to me: Chaos! As soon as this though hit my brain I knew what to do, and immediately went to the synth to start patching.
I ran blue noise from Sapel to input 1 of the Intellijel Amps. Amps is a special sort of VCA. Everything cascades. All inputs cascade, as do CV inputs, and there are mixing outputs as well. It’s incredibly flexible. I have four of them chained together to be an eight channel “super VCA/submixer” and it’s been a great choice. Since each input cascades, I only needed one noise input to run this entire section of the patch. Every other channel received that same blue noise input as well. Into each channel’s CV input I patched one of the eight outputs from Nonlinearcircuits The Hypster to chaotically modulate the noise levels of all eight channels independently. Once that was patched, I ran each Amps output to its own Harmonic Oscillator VCA input at random. The only part of this patch that was planned were the first and fifth harmonics, which received their noise modulation from the U and -U outputs on The Hypster as they’re the outputs with the highest amplitude. Each harmonic was slowly brought in by slowly adjusting each CV attenuator individually at random until they were all playing. The nature of chaos means that cycles, even if semi-regular at times, don’t repeat exactly the same, and the harmonics never played the same twice, which kept movement interesting. There were often pauses or redirections in motion for each harmonic. Wonderful.
The mixed HO output was patched to the Multi-Delay Processor. I’ve been taken in by the earthy sound of the Harmonic Oscillator. Each harmonic sine wave has a little hair on it once you give them a little push. The drive in the MultixDelay Processor, both on the input and on each tap output, accentuates that hair in all the right ways. This Verbos ecosystem is warm and inviting, but it can also roar. Taps four and eight were patched to the Verbos Scan & Pan, hard panned left and right, and the output of the MDP, which only had the dry signal, was patched to be in the middle of the mix. This mix created a strong signal with some subtle stereo movement which ended up being fantastic. This stereo signal was then patched to the stereo matrix mixer to be spread around to different effects.
The Rossum Panharmonium fed the Holocene Electronics Non-Linear Memory Machine, which was set with a fairly slow delay and full clockwise smearing, which really smoothed out the Panharmonium’s output for an accompanying drone that floats along beside the ever moving Harmonic Oscillator. This output then fed the Dradd(s), which did its thing in Grain Mode (although I think I forgot to turn on the modulation to both P1 and P2 on both Dradds 😬 – I’m also not convinced it isn’t lost in the mix).
I’m very pleased with how this patch turned out and was a great success at using this technique which I’ll be sure to use more often.
I like wavetables and I like drones. Jamuary 6 saw both. A modulated quad wavetable LFO modulating the levels of a quad wavetable oscillator. It’s a patch I’ve been wanting to try for a while, and Jamuary is the perfect time to experiment with new techniques.
There are a lot of moving parts in this patch. The base creating the ever-changing drone is four unsynced LFOs from Kermit Mk3 controlling the levels of the four outputs from the E370 in the Intellijel Amps. These four outputs were patched to the ST Modular Sum Mix & Pan and then to the mixer. The pan CV inputs of the latter three channels were modulated by the Addac506 Stochastic Function Generator. The stereo signal from Sum Mix & Pan went to both the output as well as to a second mixer for summing to mono before being routed to the Verbos Multi-Delay Processor. The mono output of the MDP, which only has the dry signal,1 went to the output mixer, while two of the taps were routed to the Verbos Scan & Pan for hard panning left and right. All three of these signals were mixed and sent to the output.
Although I like the drive the MDP created, it largely defeated the panning of the three E370 outputs. I’d have been better served to run the stereo signal from the Sum Mix & Pan to a stereo distortion for some added drive so as not to throw a cover over subtle movement in the stereo space, but I do like the overall result. The MDP is a fantastic source for overdrive, and is a different sort than a full blown distortion like Mimosa. It’s deep and warm, like a fuzzy blanket on a cold winter day.
There’s lots of modulation too, with the bulk of it being supplied by the Nonlinearcircuits The Hypster fed a Let’s Splosh, with its outputs modulating the waves in both the E370, and three of the four channels of Kermit. Let’s Splosh self-modulated both Gain and Damping to keep its outputs in constant flux.
To accompany the drone proper, I sent the panning wavetables from the Sum Mix & Pan and stereo delay taps from the MDP to a pair of unmodulated Dradds. Both are in Grain Mode, and both are time stretching, with the left channel in reverse at about 20% speed and the and the right channel in forward at a slow crawl. It’s a bit difficult to pick out in the mix, but the overall sound is very different without it, and the final result benefits greatly with it.
The final touch to the patch are the drips and crickets. This oscillator and envelope are both from Falistri, sent through the Holocene Non-Linear Memory Machine. Pitch and random triggering was provided by Sapel. The last free channel of the Addac506 controlled both the Freeze and Scanning of the buffer. Its EOF trigger turned Freeze on and off, with the EOR gate output gating the function output in a VCA, which was scanning the buffer. This little sub-patch took a little while to figure out, but the results are rewarding. I’d been wanting to mess with scanning the buffer of the NLMM ever since I heard this patch by Ras Thavas, and today seemed like the day. It was a fun patch that I’ll be sure to explore further in the future.
I was always sure that a Verbos system could do ambient, but it’s not what I read in their brand identity. Mark Verbos, the owner of Verbos, has noted several times in interviews that his main inspiration in both making music and instruments is his love for techno. The sounds his instruments make are raw, and there doesn’t seem a clear path to ambient paradise when I look at Verbos module faceplates. But in an interview I recently watched, Verbos mentioned that one of the first questions he was asked when the Harmonic Oscillator was whether it can do ambient drones, something he hadn’t considered at all when he was designing it. Nearly a decade later we know Verbos systems can used to perform ambient music, but it wasn’t until today, after a couple of days using sequencers and rhythms, that I finally decided to see what I could do.
The patch began with the Polyphonic Envelope, each of the four outputs to a different harmonic of the Harmonic Oscillator, with the All output patched to the fundamental. In a new technique for me, I decided to use blue noise from Sapel as an amplitude modulator for the fifth harmonic, which ended up being fantastic. I followed that up with very short, randomly generated pings to the eighth harmonic. As a means to more beef, I also frequency modulated the HO with its own second harmonic. The Mixed output of the HO was sent first through Amp & Tone for a bit of conditioning and resonance before going to the Multi-Delay Processor. The MDP was set to output the dry signal and some volume level delay taps, while I patched four separate individual delay tap outputs to the Scan & Pan for stereo-ification.
After some fuddling around with the Polyphonic Envelope, I finally got to a nice flow of envelopes, each triggered once the decay stage of the previous envelope begins in a beautiful cascade that cycles over and over. After a bit of figuring out some movement for the patch, I decided it was ready to record. Only this time, I decided on using some final reverb, my every trusty Walrus Audio Slöer, instead of relying solely on the reverb from the MDP. This was a great choice.
Having recorded the patch and still wanting more, I decided to process the Verbos voice through the Panharmonium (crossfaded saw waves) > the Bizarre Jezabel Pkhia, as well as the Dradd(s) to add some movement and edge, and recorded it again, so today we get another bonus patch.
I’m quite happy with how this patch turned out. This is definitely a route I’ll be exploring more in depth this year.
Today’s patch was a further exploration and curating of yesterday’s Verbos patch, with help from a couple of West Coast-y friends, Frap Tools Sapel, Brenso, and Falistri. Brenso played a pivotal support role in adding texture by supplying amplitude modulation via a triangle wave to Harmonic Oscillator’s Fundamental and the Final output to the Fifth Harmonic. Brenso’s wavefolder and wave shaper were triggered and modulated by Sapel. Harmonic Oscillator was the only sound source, being modulated by Voltage Multistage and Polyphonic Envelope. The mixed output went to Multi-Delay Processor. The saw wave was patched to Amp & Tone. It started out being pinged in LPG mode, before plugging in frequency modulation of the cutoff from Sequence Selector. Two of the MDP individual tap outputs (four and eight) are patched to Scan & Pan and hard panned left and right for some ping-pong action.
I don’t really hate dancers, even if this patch might make you think I do.
I don’t trend towards rhythm driven music set to a time grid very often. And even when I do aim to have a rhythmic patch, it’s almost always doing something to mess with time. Jamuary 2501 is no exception.
The first patch of this wonderful Jamuary 2025 started as a desire to use an old and new piece of gear. I bought the Bizarre Jezabel Quarté a couple of years ago when I ran into several Bizarre Jezabel modules for sale at a retail shop in Germany. Until then, the only way to purchase one was to go through a labyrinthine process (for an American) of ordering directly.1 But when I first bought Quarté I didn’t get along with it well at all. I couldn’t figure out how to control the LPG, and what I got was a mess. The controls were crammed, and I sold it forthright. But a few months back I got another hankering to try the Quarté. The PT2399 delay chips are legendary for their lo-fi character, and the quad nature of it as a LPG and delay is right up my current alley of interest. I went on Reverb and grabbed the first one at a decent price, only this one was the updated Quarté Mk2, with a new wet/mixed switch, and some very clever normalizing across channels. The Mk2 can be used in several output configurations, including stereo or quad mono. But the crunch of the delay is what this module is all about.
Quarté Mk2 is not hard to use, but it is difficult to maneuver. Small, unmarked trim pots in very bad places make wiggling a chore when cables are patched in, particular the “t” and “lpgi” trim knobs. The introduction of a wet/mixed switch (which is a 50/50 mix) is very nice. The vactrol-based LPGs sound good, but are quite aggressive, and with a fairly short tail. It’s not always the right sort of strike, which is why I opted to use a Natural gate to articulate notes in this patch, with the Quarté as a delay only.
Most of this patch is pretty simple. Two outputs from the Joranalogue Generate 3 were mixed together and sent to a Natural Gate. The sequence is derived from the Joranalogue Step 8. Both the Natural Gate and Step 8 are clocked by Pam’s Pro Workout, from separate outputs clocked at different rates. The kick was made by Ringing CUNSA, and the hats were blue noise from Sapel sent through a HPF (also CUNSA). Both were triggered by a x8 click output, via the CuteLab Missed Opportunities at increasing levels of probability.
But why is this music for people who hate dancers? It’s pretty groovy. It’s a good tempo for the nightclub. But there is a wrench. At some points, there was an envelope that ripped through the sequence, disrupting the timing and jolting the groove. It’s sudden and unapologetic. The sequence always got back on the grid quickly, but not always in the same spot it was before things were rudely interrupted. It’s jolting and not conducive at all for dancing. I’m sure I’d get thrown out of the club were I to play something like this.
Although I’m not fully clear on what might make a module beastly, what I am clear on is that the Synthesis Technology E370 Quad Morphing VCO is a beast. One might call a module beastly because of the sound it makes. Others might be termed a beast because of its sheer size. But then sometimes there are a few Eurorack modules that strive for something grandiose; so technically complex that to have it function at all is a major coup in engineering. It’s these sorts of tools that have the capacity to change the dynamic of one’s rack. To change how we go about playing our synthesizers. Not many modules fall into this category, and those that do tend to be bulky and expensive. I’ve only had this experience with a small handful of modules. The Synthesis Technology E370 is one of those modules.
I tend mostly to live in ambient-world when patching my synthesizer. In some ways it’s an extension of the mental state patching places me in. When I patch, I get lost; completely immersed in the algorithm. Not the shitty-type algorithm like those on social media, but that state of constantly thinking my way through the patch step-by-step. Sometimes that thought is speculative (I wonder what will happen if….), while other times I’m thinking through a problem (or set of problems) that are keeping me from achieving some goal within the patch (How the fuck do I do X?). Modular synthesis is a puzzle. It’s a technical exercise far exceeding putting the right notes in place, and one that rewards deep thought about how to approach the next step. The puzzle is what initially attracted me to modular. It’s like playing Myst, only with the real life reward of beautiful music for solving the puzzle correctly.
This quest for ambient has landed me with several oscillator banks in a search for the perfect cloud of notes. A few minutes that might have a chance to reflect the state I’m in while making the patch. I’ve used several of these in my practice. The Humble Audio Quad Operator, RYK Algo, Frap Tools CUNSA, dual Frap Tools Falistris, 4ms Spherical Wavetable Navigator, and 4ms Spectral Multimode Resonator can all be used as oscillator banks, and I’ve used them all in that capacity. But as nice as those tools are, none come to level the E370 strives to achieve. A full 4 oscillator wavetable oscillator with just about every bell and whistle one could desire to customize your sound. Oh, and each oscillator can be eight oscillators, either stacked and detuned, or with chords. That’s a total of 32 oscillators swarming around. That’s quite the tool.
Although this post is not an attempt to write a comprehensive review of the E370, it’s only my first patch with it, and after only a couple of not-terribly-thorough glances at the manual,1 I do want to note that it’s immediately apparent that the E370 is one of those transformative modules. The kind that will affect how I patch the modular in the future. Despite experiencing a couple of frustrations during this first patch,2 it’s clear that the E370 is ultra-powerful, able to deliver a wide assortment of sounds and timbres. The interface is beautiful, well laid out, and at 54hp definitely large enough to easily use it. Despite having a deep menu system, navigating is relatively simple and changing parameters is no problem. Where the issue lies is in understanding what each parameter within the menu system is and what it does, and that will come with practice. What’s the difference between MorphXY and MorphZ? What is Phase Interpolation? But those are different problems to be understood and solved with practice, not obstacles that need a workaround or compromise. This module is deep, yet despite not being quite as easy to navigate as something like the Doboz T12, it’s not difficult by any definition of the word. It’s quite easy to get going in a hurry.
This patch is a combination of several patches I’ve done recently. The Addac508 Swell Physics is the heart of the patch that controls almost everything, from the levels of each oscillator, to panning, to wavetable modulation, and more, even if not directly. Oscillator levels are controlled by Swell Physics indirectly via the Nonlinearcircuits Let’s Splosh, using the very excellent Jolin Labs Agogo LPG/mixer extraordinaire. Each oscillator output is patched to inputs 1, 3, 5, and 7 of the Agogo, with white noise patched to inputs 2, 4, 6, and 8. Four CV outputs from Let’s Splosh modulate the levels of each oscillator and its noise pairing in CV inputs 1, 3, 5, and 7, with the mixed signals being taken from outputs 2, 4, 6, and 8. This sort of usage really highlights the Agogo’s proverbial girth. With all inputs and outputs cascading, it’s a mixing powerhouse, with the ability to create all manner of different submixes to suit any patch. This patch made four separate outputs, each with one oscillator mixed with white noise that then went to the ST Modular Sum Mix & Pan for a mix down to stereo. Each of those signals was individually panned in the stereo field by outputs 1-4 of Swell Physics, with the L/R output of Mix & Pan patched to the matrix mixer. Swell physics also modulates each oscillator’s wavetable.
Another part of the patch I’ve used recently, and repeated here, is panning between delays in order to get contrasting patterns or textures and keep the sound progressing. I first learned this patch while watching a DivKid video about the stereo strip, even if I’ve adapted it to be able to pan a fully stereo signal between delays using chained Intellijel Amps, rather than sending them a mono signal to be stereo-ized by the delays. Although I don’t use the Stereo Strip for that specific purpose in this patch, I do use it to EQ the audio before going to the delays.
The first delay I used is the Venus Instruments Veno-Echo. It’s a staple in my synth, and might be the most versatile delay in Eurorack. I often use it in patches like this because it has reverse delay that can be triggered, and that leads to interesting textures that are able to contrast with whatever other delay I decide to use. It’s fully controllable per side, and highly modulate-able. I added some sample reduction (it does that too) for some slight crunch which really brings out the wavetable nature of the E370. Add in probability gated triggers to turn reverse on and off per side, and the first delay is set.
The second delay I used was a pair of Echofix EF-X2 tape delays. With this delay I added some drive using the preamp(s), and for the first time with the tape delays, used CV to control the Speed, creating a beautiful tremolo that sang almost like a voice in the feedback, particularly once run through the octave up reverb in the Walrus Audio Slöer. I hadn’t set out to CV control the tape delays, but I was reminded by the CV input sitting on the control panel and decided to give it a go.3 I’m glad I did. For me one of the highlights of the patch is this vibrato and how it interacts with the feedback of the delays. I spent a good chunk of time while playing the patch riding the feedback knobs, never allowing it to gather too much accumulated sound and run away, but at times enough so that it doesn’t really go away, even when the tape delays aren’t receiving any input. It’s a halo of entropy sitting atop everything, singing. It’s a time when a delay is more than just an echo, but an instrument unto itself, becoming its own voice.
These delays generally take the lead in the full mix. There is certainly dry signal present in the mix, but it ended up taking a supporting role in the patch, being about a 80/20 mix in favor of the wet delays, and that dry signal was to keep some kind of coherent shape to the patch. Without that wee bit of dry, it felt like it was falling apart. A loose blob.
Another highlight in this patch is The Dradds. I’ve had a Dradd since not too long after its release. I’ve long been a fan of Pladask Elektrisk. I’ve had all, or almost all, of his pedals at one point or another. Although all of them were unique, none were stereo, and I’m a guy who (irrationally) believes all of his time effects, like delay and reverb, should be in stereo. Despite also being mono, as soon as I learned of Dradd I knew I would give it a chance. After several plays, I was frustratingly underwhelmed. Not that it didn’t sound great (it sounded awesome), but that it too wasn’t stereo. I know There Are Ways, but I’d rather just have stereo effects and not worry about it. They can always be patched in mono if need be. As I was on the verge of selling it I saw a video by Matt Lowery featuring dual Dradds. Gratuitous as it may be, I was quickly convinced on the merits of two Dradds and rushed to the Pladask Elektrisk website, elated to see that they had them in stock, and purchased a second one, the first’s evil twin.
The Dradd, despite its innate ability to stumble into happy accidents with virtually every knob twist, is a module that confused me. I’d kept it for so long because of how easy it is to find sweet spots. Flick a switch, turn a couple of knobs, maybe add in some modulation (or not), throw in some delay and/or reverb, and something beautiful happens. But I never used it with an intention that requires understanding. It’s one thing to turn a couple knobs until something pretty comes out. It’s another thing entirely to understand the controls, and intentionally use them to create the sound you want, or meaningfully transition into something different. Having used Dradd several times I was becoming frustrated that I couldn’t play it. It was an exercise in happy accidents. I hadn’t run into any sort of problems that kept me from decent enough results so there’d been no rush to the manual, but I was at a point where I wanted more than luck determining the output. Having run into this realization, I finally decided to really dig into the manual to finally understand what the module is doing with all these these knob twists. And the outcome is the first time I’ve been truly happy with the results. Dradd had certainly put a smile on my face before, but the sense of creating a sound with intention rather than happing upon it is far more satisfying. I’m a long way from Dradd mastery, but the first step is often the most intimidating, and that’s now done. From here it’s about ingraining my understanding of the instrument by practice, which will surely lead to an even greater understanding.
This patch also put the Jolin Agogo to use in a capacity far more involved than as a simple LPG, instead using it as a complex mixer for eight signals (four oscillators and four sources of white noise). The Agogo is my favorite kind of mixing VCA/LPG. It does a special trick that most don’t: every input, both audio and CV, as well as every output cascades to the next channel if unplugged, making the creation of complex submixes, both mono and stereo, a simple task. If you’re not using all eight channels, you can add saturation simply by moving down a couple of outputs. The Agogo is also chainable, making a 16, 24, etc. channel LPG/mixer with almost endless possibilities. The mixing flexibility it offers is truly incredible. It’s possible to mix entire patches with the Agogo, and the slight filtering it does in the odd channels brings just the right amount of vactrol-controlled goodness to any mix. It does have a drawback, however. Being that it’s vactrol-based, any slow moving CV like LFOs (or simulated ocean waves) must reach a minimum voltage level before the vactrol can start to open. Like all vactrols, and sometimes me, it’s a little slow. You are, however, treated with beautiful decays when there are sudden voltage drops (or indeed pings), provided by eight vactrols on the PBC.
The Oto Boum also made a first appearance in this recording. I’ve never really been a huge fan of using compression. Not because I didn’t think it was good for producing music, but mostly because I don’t really understand it all that well, and most compressors are decidedly not happy accident machines like Dradd. I never had the patience to mess with it, especially when the differences and improvements you’re listening to are often very subtle. But, as with Dradd, I became frustrated at not using the heralded Boum much at all, much less in the capacity for which it was designed: an end of chain compressor.
In this exercise, the manual was no help, even if it is quite good. I needed real guidance. Basically, something that could be a crutch and tell me exactly what to do. Compression is a debated topic in ambient music. You want everything to be heard, but since dynamics play such a pivotal role in ambient music it’s paramount that you maintain a high dynamic range. Having turned to YouTube for some direction, I found a video with the perfect title: “INCREDIBLE OTO Boum – Dawless Mastering Chain part #3.” Although the video is dedicated to mastering live club music, virtually the entire video is on compression and how to apply it using the Boum as an end of chain effect. Using the approximate knob positions and general guidelines in the video as a starting point I finally decided it was time. After some careful (read: very conservative) knob turns and A/B listening, the Boum worked a treat. Although the differences are admittedly small, there is more obvious clarity and sharpness across the soundstage with compression than without.
Although the Oto Boum is also a distortion, I decided to use the ever-beautiful Bizarre Jezabel Mimosa so that I could isolate it to the main voice and not the entire mix. Plus, although I’m sure the Boum is a wonderful distortion, the Mimosa is the most beautiful I’ve heard outside of high dollar tube amps.
This patch was a lot of fun to make, but it’s not perfect. The Dradds are a bit forward in the mix, and get a little busy in spots. Some more care with the settings and in the mixer ought to clean that up. I’m also not convinced that using Let’s Splosh as an intermediary for Swell Physics was executed as well as it could have been. I tried using different outputs, but to call those efforts half-assed would be a disservice to genuine half-assed efforts. I’m also not sure about the result of panning the individual signals in the Sum Mix & Pan with Swell Physics. Although the waves are spread, they’re still close enough to each other to keep too much of the audio to one side of the stereo field or the other at a given time. Inverting one of more of those signals would probably help balance out the soundstage.
Most of the time in modular synthesis drift is bad. Musicians all over will do whatever is necessary to mitigate drifting clocks or rhythms. Module makers of all sorts include resets specifically for the purpose of realigning the outputs to an incoming clock with the explicit goal of avoiding drift. Maintaining time is crucial in any beat driven track. Except when it’s not. And it’s this rhythmic drift that I wanted to explore in this otherwise beat driven patch.
It’s no secret that I like chaos. I use it for modulation or as a clock in most patches. I generally don’t expect or even desire steady clocks when I use chaos, but I also don’t generally produce beat driven compositions, and when I have I’ve tended towards uniform clocks and on-beat rhythms like most people. But today I wanted to explore a beat driven patch that uses chaos as its driving force. Rather than fear the drift, I endeavored to lean into the inherent wandering of chaotic signals while using them as lead in creating the rhythms. What I got is a wonderful dance of rhythms that want to be in line, but just can’t quite maintain their focus to make it last the whole way through. A set of rhythms that are mostly on the grid, but that occasionally drift before finally meandering their way back to the beat, like an ADHD dad in a grocery store. What we hear is the beauty of chaos in real time.
A few months ago I emailed Andrew at Nonlinearcircuits to ask for a module recommendation. I had lots of CV producers, but outside of sequencers, a clock divider, and EOR/EOC gates on function generators, I didn’t have many modules that can produce a plethora of gates. Although he had a couple of module recommendations, none came more highly suggested than Numberwang. “It’s like Let’s Splosh, but for gates” were his exact words, and I was sold. Whether using regularly timed signals like LFOs or cycling envelopes, or irregular signals like chaos or random, I’d have a gate creation machine that would be directly related to the signals feeding it.
Although I wasn’t sure how this experiment in chaos-driven rhythms would turn out, I knew I could get at least one of the waves to be in time. NLC’s The Hypster has 3 controls (frequency, gain, and damping). As explained in the Build Guide, “Damping keeps the circuits in the range of useful, somewhat regular modulation signals. As we’ll see later, more damping leads to more regular sine-like oscillations.” The guide goes on to show that although the signals are not exactly what we’d call uniform, if we use a good mixture of both both gain and damping, at least one of them will be regular(ish). Regular enough to drive a beat from. What I heard while using Natural Gate to tune the regularity of the incoming gate, saw via Numberwang’s copious blinkenlights, and with my metronome confirmed it.
With Natural Gate pinging away on my down beat, it was time to find those drifting rhythms I was after, hoping that the chaos feeding Numberwang wasn’t too far dampened and too regular. But things proverbially fell in line all too quickly. After trying several outputs on Numberwang in order to get the perfect four beat sequence, I found it. Beat one of the gate sequence is always on time, at the blazing tempo of 53bpm. This is also the beat that controls the kick and hats (using Pam’s as a 2x clock multiplier). Gates two, three, and four drift slightly. And not in that weird, timely way that slightly out of sync clocks drift and realign,1 but in a more organic way that both speeds up and slows down around that base tempo while being on grid most of the time. It’s a playful game between the clock and its trailing rhythms, not unlike three dogs drifting around its steadily paced owner on a nice walk in the afternoon.
Now that I had a good gate sequence, I needed some pitch to go with it. This patch uses four outputs from the Joranalogue Generate 3 as the main sound source. All four of the outputs (odd, even, full, and core) have very different sounds and timbres, and are up to two and a half octaves apart,2 each patched to a Natural Gate input. But even though I was only using a single pitch sequence for four separate parts, I knew I wanted that pitch to be derived from the same source as my rhythms. I wanted as much of the patch as possible to be driven by those four original chaos outputs. Using a mult, I ran the same four The Hypster outputs used to create my gate sequence in Numberwang to Let’s Splosh, and randomly chose four outputs that were then mixed in the Atomosynth Transmon before making its way to Quantermain for quantization (E Japanese), and finally to Generate 3’s v/oct input. These four Let’s Splosh outputs were modulated in this very excellent voltage controlled matrix mixer via four outputs from the Nonlinearcircuits Frisson. Using four mixed sources for pitch allows for some easy flexibility when trying to add variety. A twist of any of the knobs on the mixer will give a different result in the final pitch sequence. The pitch change was being clocked in Quantermain by one of the unused Numberwang outputs, along with all four notes in the sequence at the Natural Gates’ “Hit” inputs. Once the “Open” parameter on Natural Gate was closed to give the notes definition outside of pitch and timbre changes at about 1:30 in, those same gates also triggered four envelopes on a pair of Frap Tools Falistris to modulate the “Open” parameter and give each note just a little more punch and space.
But Let’s Splosh wasn’t finished doing its part at deriving the pitch sequence, as 10 other outputs were used to modulate various parts of the patch. From subtle changes in the hi hat’s envelope decay, to modulating the “Even”, “Odd”, and “Fundamental” CV inputs on Generate 3 that are constantly changing the timbre of each note produced, and both P1 and P2 CV inputs on both Pladask Elektrisk Dradds used in the patch, Let’s Splosh, and the four signals that feed it, are all over this patch. In total 14 of the 16 Let’s Splosh outputs were used, spreading out remnants and recombinations of those four original chaos signals throughout the entire patch. The only independent module in play that isn’t being driven by those four original chaos signals is the NLC Frisson, which plays a somewhat minor role in modulating direct descendants of those four original chaos signals in getting a pitch CV.
From here the patch is relatively simple, mostly with the sequence running through various effects. The most obvious effect is the ever-wonderful Olivia Artz Modular Time Machine. The taps on the delay combined with feedback can take a very simple four note sequence and turn it into any rhythm I can imagine, and plenty others I can’t, even if the one in this patch is rather unimaginative with all of the taps active, though at different levels. But it’s not just some ornamental delay that I was after either. It’s the Time Machine, when juxtaposed against the steady kick drum, that fully reveals the chaotically drifting rhythm. It’s the key to the entire endeavor. The sequence is only four notes long, and all four notes are quick plucks in Natural Gate. There isn’t much musical information to go on, despite the pains taken to create the patch, and it’s the Time Machine that helps bring that very simple sequence to life. With Time Machine, the slightly out of place notes in the sequence are given a chance to wander. It exposes the frolicsome ebb and flow of chaos for all to see.
Another accompanying effect used in the patch is the always beautiful Rossum Electro-Music Panharmonium. I’ve found Panharmonium to be indispensable in my patches, and have written about it before, as it allows me to fill sonic holes in a very organic way, using the main driver of the composition as its muse. Pitching the Panharmonium up or down to suit my needs, I can fill gaps in the frequency spectrum, or avoid the clashing of instruments in a particular spectrum. I also frequently use it for its excellent ability to fill space, especially in patches that are otherwise sparse, and since it follows its input directly, it’s always harmonically related. In this patch I pitched Panharmonium down an octave using cross faded sines, and ran it through the Bizarre Jezabel Mimosa as an insert, adding progressively more and more distortion as the piece progressed, with it running full wet, though not full distortion, by the end. This creates a bed of pads for these meandering rhythms to float through, while filling space in the frequency spectrum. It helps create texture, and gives the composition some weight.
A pair of Pladask Elektrisk Dradds also made an appearance, even if it didn’t really work out. Using the dry sequence and its many repeats from the Time Machine, my first thought was to fade the granular outputs of the Dradds in and out. Something to add some ornamentation to the patch, but without being prominent. It sounded great when I was setting it up, but is barely audible for most of the patch. Which brings me to the new SetonixSynth Shaka modular voltage controlled stereo matrix mixer.
It’s also no secret that I really like the AI Synthesis 018 Stereo Matrix Mixer. It fundamentally changed the way that I patch and how I go about composing pieces from the moment it was first installed. It opened up a lot of opportunities for how I enjoy patching in modular. I’ve used it in literally every patch since it went in the case. It prompted me to buy the also excellent Atomosynth Transmon voltage controlled matrix mixer. When SetonixSynth announced earlier this summer that they would be releasing a voltage controlled stereo matrix mixer, I knew I was going to get it. I quickly joined the pre-sale mailing list which would give a goodly discount on the first units sold. As soon as I got the email with a link a couple of months later, I went ahead and purchased a Shaka 8 and two Shaka 4 expanders for a four input, four output voltage controlled stereo matrix mixer. There’s the very real possibility that I purchased the first one sold once that link went live. As soon as I got it, it went in the case. I used it in my first patch after putting it in, though I didn’t use any voltage control, opting to see just how close it is to the AI Synthesis on an even playing field. It sounded great. Like the AI Synthesis, the Shaka system is made foremost with high quality sound in mind. But I did notice that the exponential nature of the volume control was unlike anything I’d used before. There’s no sound output until you get to about noon on the dial, and it moves up rather quickly from there. According to the developer, at full attenuation, the output is at -100dB, while it’s still a remarkable -50dB with the dial at noon, maxing out at unity gain (8v) at full clockwise. Adding CV up to 10v can output your signal at +20dB. But that leaves just half a knob twist to dial in the level of each node, making fiddling with knobs a must, and the need for precision is paramount, especially if you’re to perform with it. I won’t say I had trouble dialing in good levels with the knobs. It was easy enough, even if that meant paying much closer attention to a simple process than I normally might.
But once I decided to try and use CV control with this patch, I was stymied by the exponential nature of the level control. I’ve never used an exponential VCA before. All of mine are either linear, or somehow switchable between linear and logarithmic. I was trying to do relatively simple things that I’ve done since my very first patch, like using a cycling envelope to open and close a VCA, and I simply couldn’t figure it out. My first thought was that since the VCA is fully open at 8v, I’d send an 8v envelope in the CV input for a channel and everything would be right with the world. Only it wasn’t. With an 8v envelope from Zadar and the knob at full CCW, I got virtually nothing from the output. I would hear the two Dradds granular-ing away for perhaps two seconds of a 20 second envelope. I couldn’t get any sound at all until the envelope was higher than 6v. I was stumped, with no idea what the problem was, much less a solution. I tried adding some offset with the knob, but that only led to blowing the signal out quickly. I never did find a good solution, hence the sparse appearance of the Dradds.
But hope isn’t lost. In the Shaka thread at Modwiggler, I noted my frustration and was given a couple of tips by the developer. He admits that using CV will take some adjustments to how one might normally patch a VCA. In his last response to me he noted, “With such a slow moving LFO, your best bet is probably to attenuate it more into the range you want. The full attenuation of this module is -100dB, the maximum allowed by the VCA it’s using, so at 10 o’clock it attenuates by -65dB and at noon it attenuates by -50dB. Depending on the input signal that is still a lot of attenuation, so is probably where you want to start for many applications.” He further goes on to say that having silence was his goal at full attenuation, noting that it was the largest concern from testers during development. Having had mixers and other gear that bleeds audio where it doesn’t belong, whether in an output or via crosstalk between separate channels, I can’t say that I blame him. If it’s not a vactrol based device, it shouldn’t ever bleed.
That said, this needed conditioning of CV before going to a VC mixer seems to be trading one hurdle for another. A voltage controlled mixer is desired so that you don’t need separate VCAs to manage signal levels. They’re built right in. That’s a highly desirable feature, especially with stereo signals. But if I need a VCA, or an attenuator, to condition my CV for use in the mixer CV inputs, I’ve simply traded out the reason why I need a VCA pre-mixer. It’s a side step, when the point is an improvement. An external VCA is an external VCA whether it’s used for note shaping before a mixer or envelope attenuation in order to shape the note in the mixer. Add in the relative complexity of having to carefully attenuate and shape the CV alongside meticulous knob placement on the mixer itself so that the CV functions in the way you think it should, and I’m not yet convinced that this particular implementation a real step forward. I’m not yet ready to give up on the Shaka system. It’s a very powerful idea that could bring yet another boon to my patching in the same way the AI Synthesis 018 did over a year ago. But if these VCAs don’t function like virtually every other VCA I regularly use, and CV preparation is more of a chore than simply using a VCA for note shaping before the mixer, I’ll have to re-evaluate its place in my rack.
Unfortunately I was unable to get good CV control over the Dradds’ level, and it only peeks through seldomly, and for only a short time. Fortunately my inability to get good CV control over the Dradds wasn’t a crucial part of the composition, and despite its absence, the patch sounds great.
The last part of the patch couldn’t be simpler. The kick drum is a simple filter ring with the Frap Tools Cunsa. The same envelope used to hit the filter input is also used as FM to give the drum a bit more punch. The hats are just as simple, using white noise from Sapel that is patched through Cunsa using a HP output. The VCA in Cunsa is hit by an envelope with a very lightly modulated decay to introduce some difference. Something between a fully closed “tic”, and a very slightly opened “pshh.” Both envelopes are clocked originally from that same regular downbeat of the four step sequence, but it’s patched through Pamela’s Pro Workout. Both outputs are at a 2x multiplier, with the hi hat output being shifted 50% to be on the offbeat.
Overall, this was a really fun patch to make. I had an idea that I was able to bring to fruition, despite some difficulties with a new piece of gear. I’ll keep working with the Shaka system until I either conclude that it’s better than the AI Synthesis 018, or I’ll sell it and wait for the next alternative.
Or how how the turn signal in your car will drift in and out of time with music or another car’s turn signal. ↩︎
As explained in the Generate 3 manual, “[The Core output] is the 10 Vpp triangle wave output straight from Generate 3’s VCO core. Also note that it is at half the frequency of, so one octave below, the fundamental output, and thus can be used as a sub-octave signal” The manual continues on to note that the “Even” output is a saw wave at twice the frequency of the fundamental, the odd is an octave and a half higher (beginning on the 3rd harmonic), and the “Full” wave being all harmonics, including the fundamental. ↩︎