Stochaotic Bubbles: Effervescent Chaos Up And Down

Since I’ve recently received several modules, I’ve been using them rather heavily of late, and they’ve kind of taken front and center. The Nonlinearcircuits Stochaos and Humble Audio Quad Operator are featured in many of my recent patches, and this is no exception. I wasn’t sure, exactly, what I wanted with this patch, but I knew I wanted a chaos clock that was moving fast. I wanted lots of gates firing quickly, and use those gates to hit 4 separate LPGs, this time a pair of Tokyo Gates. Then I knew I wanted these quickly firing notes to be heavily delayed, and sent to a resynthesizer to fill in space and give something for those quickly firing notes and repeats to swim in. I wasn’t imagining bubbles when I first started, but that’s what I kept coming to as I was fiddling with the patch, and after a while leaned into this theme a bit to see where I could take it.

Getting a fast chaotic clock was the easy part. I’ve been using chaos-based clocks almost exclusively for a few months. I don’t mind a grid, but most of my creative inclinations are more towards malleable textures, and chaos provides an almost perfect ebb and flow. At slow tempos it’s definitely noticeable, but this patch was to be clocked at a very high rate; perhaps even approaching audio rate, and those differences at high rate are much less noticeable As per usual, I sent the modulated chaos signal to Divide & Conquer, before sending a fast division to Stochaos. From there the chaos-generated gates would go to the CalSynth Changes to create some snappy decay envelopes that would hit the CV input of four separate Tokyo Gates. The outputs of the Tokyo Gates were mixed into 2 signals in the Mutable Instruments Veils, and finally sent to the AI Synthesis 018 Stereo Matrix Mixer.

The audio is from the 4 operators of the Humble Audio Quad Operator. Although I initially experimented with tweaking the wave shape of the operators, several times, actually, I settled on sine waves. I also tried to work in some FM, but I couldn’t find exactly what I was looking for, which is likely because I was using all 4 operators as carriers, rather than trying to use just a couple of the oscillators as carriers, with the others acting as modulators. It’s tough to get oscillators to behave when you have lots of cross frequency modulation happening. Generally it’s pretty pedestrian as far as the audio source, but there are so many individual notes that are echoed so many times that anything much more complex might be a wall of sound rather than something more enunciated.

The pitch signal is taken from a slow chaos wave through Xaoc Devices Samara II for some careful offset and attenuation before going to uO_C’s Quantermain for quantization into D minor (even if I have no idea what the oscillator is actually tuned to), before being sent to the v/oct input on the Quad Operator. That accounts for the generally up and down nature of the pitch progression. It’s also a good example on how chaos operates. It’s steady-ish, but there are definitely times when the chaos deviates from its path. Sometimes that means speeding up or slowing down. Sometimes that means direction reversals. Sometimes it means lingering at some pitches longer than others. You think you know what’s going to happen, but then the chaos surprises you, providing something interesting. Even still, I feel like there is too much of the same thing when it comes to the pitch in this patch, but since it was more an exploratory patch I think I can forgive myself.

I recently became aware to the dismal fact that my main synth, a large set of separate subsystems that comprises 1,560hp and that has another 588hp in interchangeable subsystems, did not have a vactrol-based LPG in it. Despite having several vactrol LPGs from the Make Noise LxD and Optomix, to the Nekyia Sosumi, and still more, not a single one was in my main case. All of them had been moved to either my Make Noise Satellite Subsystem, or else my Side Case. I have plenty of non-vactrol-based LPGs like the Rabid Elephant Natural Gate, Bard Synthesizers VTG, Frap Tools CUNSA, and Verbos Amp & Tone in the main case, but not one vactrol LPG. As soon as I came to this realization I knew that it couldn’t stand for a single moment longer, and moved a pair of Tokyo Tape Music Center Tokyo Gates from my side case back to the main case. I’d get 4 channels of my favorite vactrol LPG to go along with all of the additive-style oscillators I tend to gravitate towards. Three Body, Quad Operator, Algo, Mob of Emus, and many others besides pair so naturally with a LPG that it seems boneheaded to not have them ready for the occasion.

I’ve liked LPGs for a long time. My first foray was via the Make Noise Optomix, which quickly led to several others, both with and without vactrols. I like both types, but it’s the non-exactness of vactrols that really draws my ear. They can be a little sloppy, particularly when hit repeatedly with a gate or envelope. Vactrol-less LPGs like the Natural Gate or DXG too sound great, but there’s something about their precision that doesn’t feel the same as with vactrols. It’s almost too perfect, and too repeatable. I also feel that vactrols bleed prettier, which is a patching technique I love to use. I don’t know whether I was insistent in using vactrol LPGs in this patch because I thought they’d be best, or because I had just put four of them back in my main case, but I decided on using the venerable Tokyo Gate.

Even if I don’t use Tokyo Gate very often, it is my favorite of the vactrol LPGs I’ve had. Its decay is adjustable (to a degree) with the Bridge control, pleasant, and even can have a little squelch of resonance if you pin the Bridge knob full CW. Although you can directly ping Tokyo Gate with a trigger or gate just fine, I’ve found that envelopes generally sound more pleasant to the ear. There’s a harshness with slamming a gate into that isn’t there when using a well shaped decay envelope.

In this patch, because I was using sine waves, the Tokyo Gate probably performs not much different than a regular VCA. There are no harmonics in a sine wave to reveal and hide again as the filter also goes up and down with the volume, but you still get that vactrol decay which can’t really be had with anything else. I also liked the perceived sloppiness of the vactrols as they were being repeatedly hit by envelopes. All of the chaos-derived gates flying about in rapid succession, triggering short, snappy envelopes started to resemble four separate telegraph signals flying about in space.

And although the effect of four vactrol LPGs pinging away was pretty cool, I knew that I wanted a lot more of it by using delay. These pings were the start, not the end. Far from it. Rather than using one delay like I normally might, I opted to use two of them in parallel.

Delay number one was the Venus Instruments Veno-Echo. Its reverse function per channel was being modulated by chaos-derived gates from the very slow end of the Divide & Conquer. Since the original chaos clock signal itself was running quite fast, even very low divisions would trigger too frequently for me, and decided to run those gates through the CuteLab Missed Opportunities gate probability utility that I tend to use in most of my patches.

The second delay is the Olivia Artz Modular Time Machine. Using various delay taps would ensure the effervescent feeling I was getting as the patch started to take some shape, spraying delays all about the stereo space. Besides creating that bubbly feeling I was now striving for, the Time Machine is also the source audio for the Qu-Bit Aurora resynthesis module that fills in the gaps and helps create something thicker for those bubbles to float in.

Altogether we have the feeling of bubbles floating around space. One thing I might try in a future patch like this is to use the pitch as CV for the clock rate. As the pitch changes, so too does the clock, creating more gates with higher pitched bubbles, and fewer with lower pitched bubbles. I’d also be a bit more inventive with my pitch sequence as well. This is just a chaos signal triggering Quantermain as it moves through from note to note in the selected scale. Even if I want to use chaos as a source for pitch, in order for there be some quality pitch movement I’d be better off using one of the chaos derived gates to trigger the quantizer via some labyrinth of gate probability, logic, and/or a Bernoulli Gate.

Altogether there isn’t anything special about this patch other than it was experimentation throughout. Experimentation with chaos as pitch. Experimentation with extremely fast gates with vactrol LPGs. Experimentation with delay taps to get a good feeling of watching bubbles in a freshly poured glass of Coke. Experimenting with parallel delays. Experimenting with Aurora.

Modules Used:
Nonlinearcircuits The Hypster
Nonlinearcircuits Divide & Conquer
Nonlinearcircuits Stochaos
Nonlinearcircuits Triple Sloth
Xaoc Devices Samara II
CalSynth uO_C
Humble Audio Quad Operator
CuteLab Missed Opportunities
CalSynth Changes (MI Stages)
Mutable Instruments Veils
Tokyo Tape Music Center Tokyo Gate
Olivia Artz Modular Time Machine
Venus Instruments Veno-Echo
Qu-Bit Electronix Aurora
Knob Farm Ferry
Vongon Ultrasheer

Improvised and recorded in 1 take on iPad in AUM via the Expert Sleepers ES-9.

A Patch In Which The OAM Time Machine Does The Heavy Lifting

I keep it no secret that I’m a certified delay junky. I love all kinds of delay from murky analog repeats, to the beautiful compression of tape delay, to pristine copies of digital delays. I dig them all. Even if my collection has shrunken significantly, at one time I had over 30 delay pedals, I still have a few delay pedals I consider choice, like the Oto Bim, Vongon Polyphrase, and the Free The Tone Future Factory FF-1Y Future Factory. I have dual Echofix EF-X2 tape delays. And it shouldn’t be a surprise that I have several Eurorack delay modules. From the mighty Verbos Multi-Delay Processor, to the Xaoc Devices Sarajewo, and the Qu-Bit Electronix Nautilus to the Venus Instruments Veno-Echo (plus yet more), I’m covered when it comes to Eurorack delays. But when the new Time Machine from Olivia Artz Modular was announced, I knew there was no way I could pass on it for too long before I hit “Add to Cart.” Due to a confluence of random events, I was informed by OAM within minutes of the Time Machine being released for sale at Perfect Circuit, and so was able to snag one quick without the ~6 week wait time if you order direct from OAM. I would have ordered one anyways, but bypassing the wait was a nice surprise, and moving their product through retail stores helps them get more retail orders and wider distribution.

When I imagined the Time Machine, I was imagining a stereo version of the Verbos Multi-Delay Processor. I’m sure much of the Time Machine was influenced by the MDP, from its looks to its multi-tap nature. And although it can certainly replicate some of the things the MDP does, the Time Machine is definitely something different, and highly rewarding. True stereo is a wonder to behold.

One thing I’ve learned about testing delays is that if you really want to hear its voice, you need to feed it short transient signals. This moves the dry signal more out of the way and allows the delay room to breathe and be heard on its own terms. I use these quick notes to test every delay I get. With Eurorack, that test is almost always short pings in an LPG in order to see what’s its limits are. How clean (or dirty) are the repeats? How does the feedback behave? Does it do The Thing?1 How do the taps behave? How does the feedback go into entropy? This simple test allows me to really evaluate how a delay sounds and behaves.

This er of this patch is sets of sparse plucks of the Bard Synthesizers VTG (Vacuum Tube Gate – it sounds wonderful, if not quite like a traditional LPG). These plucks are created using the Humble Audio Quad Operator, which has the 2 waves being modulated by The Hypster, and one of the Ratios modulated by the Bindubba, into the LPG’s two input channels. The gates are hit by envelopes created by the CalSynth Changes (MI Stages), which is triggered by chaos-derived gates of the Stochaos. From the VTG, it goes straight to the matrix mixer, and onto the Time Machine.

After tweaking the Time Machine faders to get a delay pattern I really liked, I was pleased with what was happening, but I wanted more. Delays are cool and all, but dancing repeats do not make a track. After a second it clicked: “Panharmonium really likes short transients!” Although I wasn’t at all sure what I might get out of the Panharmonium, I thought it would be interesting, and that assumption was correct. After wiggling some knobs and adjusting the sampling interval (using a division of the clock used for the Time Machine), what I got was far more than interesting. It was the best thing I’ve heard from the Panharmonium in my own practice. A sort of distorted cello/upright bass sound that really fills in the space, and is harmonically relevant to the repeats that form the base of the track. Even if you can’t hear the repeats themselves through the Panharmonium, the sound of the it is a direct transliteration of those repeats in the form of resynthesis. Without the repeats, the Panharmonium isn’t making any sound. Since the Panharmonium sounded almost like something you’d hear in a sludge metal or Post-Rock context, I decided to also route the Panharmonium output to the Bizarre Jezabel Mimosa and really give it some drive, which was a perfect choice.

The patch is finished off with some reverb courtesy of the Oto Bam Ambient algorithm.

Modules Used:
Humble Audio Quad Operator
Bard Synthesizers VTG
Nonlinear Circuits Stochaos
Nonlinearcircuits The Hypster
CalSynth uO_C
CalSynth Changes (MI Stages)
Olivia Artz Modular Time Machine
Xaoc Devices Batumi II
Xaoc Devices Samara II
Rossum Electro-Music Panharmonium
Bizarre Jezabel Mimosa
AI Synthesis 018 Stereo Matrix Mixer
Knob Farm Ferry
Oto Bam

Improvised and recorded in 1 take on iPad in AUM via the Expert Sleepers ES-9.

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  1. When it can sit on the edge of feedback without running away uncontrollably. It’s even better when it can do that at a low volume, while still allowing your repeats to go through at full volume. The EF-X2 is masterful at this trick.

Chaos Organ: A Quad Operator Experiment

Hi, my name is Chris, and I’m a chordaholic.

Lately I’ve been in a polyphonic mood, attempting to find evermore methods of creating chords and chord sequences with the modular synth. Using a DAW for this sort of thing is child’s play, but in modular synthesis, creating polyphonic chords isn’t a straightforward task most of the time. Most oscillators can only output one pitch at a time, and using multiple oscillators can create timbre mismatches. Tuning 4 or more oscillators to the same pitch while not suffering from pitch drift over time is a chore and a half. Sequencing chords in a traditional modular sequencer can be a mission rife with potential problems, and you don’t always want the repeating uniformity of a sequence, but something more organic. In short, modular synthesis is traditionally a monophonic enterprise, with only a small handful of monophonic voices being used together. A melody, a bass line, perhaps something else to fill in space, and some effects to create a stereo space. Full on chord generation isn’t common because it’s a tedious exercise that generally requires a lot of gear and even more patience. But over the last couple of years this is beginning to change. Although there have always been ways to create chords and chord progressions in modular synthesis, it’s not until relatively recently that we can more easily create chords. Oscillator banks like the Xaoc Devices Odessa (with its expander, Hel), Humble Audio Quad Operator, and RYK Modular Algo, and chord sequencers like the NOH-Modular Pianist make composing with chords on the modular a much more efficient and simple process.

In a previous patch I used the very excellent (and recently updated) NOH-Modular Pianist to create chords that were triggered by an irregular chaotic gate pattern. Although I am generally psyched about how that patch turned out, there are still a couple spots of ugliness that appear due to a bad match of back-to-back chords in the progression. On their own they sound fine. But once smeared out by the delay, FFT resynthesis, and reverb, there is some clashing that happens, creating some ear-cringing dissonance. I wanted something cleaner, and I didn’t want to have prescribed chords, but something that could change organically with a bit of modulation, without the worry of a spicy note peeping its ugly head in. Enter Quad Operator.

The Humble Audio Quad Operator is a bank of 4 oscillators that can be tuned to harmonic and subharmonic ratios of a base pitch. Tune the base pitch to your liking, then simply adjust the ratios of each operator, and you have oscillators that are all harmonically in tune. Patch in a single v/oct signal, and all 4 operators will move along in harmony. The Quad Operator is primarily designed as a the ultimate FM oscillator with any traditional FM algorithm possible, along with any other combo of modulator/carrier you can imagine. But with each operator being independent with its own output (both in a mix and independently), using it as a complex chord generator is a very happy side benefit. Input a single v/oct signal, output always-harmonically related chords. Add in some modulation of a couple of the operator’s ratios, and not only will the chords always be harmonically relevant, they’ll also quite often be different (even if the base of the chord is the same). For modulating the ratios I used both the Nonlinearcircuits Stochaos and the Auza Wave Packets.

There are lots of methods for getting a nice v/oct signal. Sequencers are the obvious solution, but with a quantizer any signal can be a used for pitch. S&H is extremely popular, but random pitch is only slightly less boring than patterns repeating themselves over and over in the exact same way. One solution is to use LFOs alongside triggers to create melodies or arpeggios. Envelopes work great too. But I wanted something a smidge different. LFOs and envelopes repeat themselves by nature. Unless modulated, an LFO or envelope is the same up and down every time. This regularity can be mitigated by irregular triggers, but then it starts to veer towards random, which isn’t really what I’m after. Enter chaos.

In my post, Chaotic Gates, I explained how chaos signals are regular-ish. They take the same general path on each pass, but some unknown irregularity in the feedback path will shift it off course in a non-regular way. These signals are kind of regular, but enough differences come about that there are always surprises. I mostly use chaos as a modulator of some kind. Opening and closing filter cutoffs or wavefolders, slowly modulating level, timbre, or some other facet of a patch. Today I would use it for pitch.

In most circumstances I would use triggers alongside my CV input with a quantizer. Send off a trigger, and whatever voltage is present at the quantizer’s input is sampled, quantized to the nearest note of your chosen scale, and output to the v/oct input on your oscillator. But some quantizers can function without a corresponding trigger, sensing voltage changes, and quantizing automatically once it detects a change large enough to be a separate note in the scale. Quantermain, the quad quantizer algorithm on the ever-useful Ornament&Crime, has this capability, and I decided to give it a whirl. It should be easy enough. Shove in a chaos signal, get quantized pitch CV on the output. And by and large, it was that easy. I knew I wanted fairly slow chord changes, so I needed a slow(er) moving chaos signal. After a bit of attenuation of the chaos signal to reign in the range, I was getting exactly what I wanted. Irregularly moving chords that shift at irregular speeds and that have irregular movement both up and down.

But chords themselves, cool as they are, need embellishment to be interesting. For effects, I sent the chords, via the stereo matrix mixer, to the Qu-Bit Nautilus for some smearing with low pass filtered delay, before going to the Instruo Arbhar. My initial plan was to have some shimmery granular action floating on top of the chords, but I could never find what I was hoping to get. Instead I found a happy accident of harmonically relevant dancing grains that moved to a rhythm.

These dancing grains, although not at all what I envisioned when I set out on this path, turned out being perfect, giving a sense of life inside the thick chords. Like minnows in a lake, or lightning bugs in the night.

Enjoy!

Modules Used:
Nonlinearcircuits Triple Sloth
Nonlinearcircuits Stochaos
Auza Wave Packets
Humble Audio Quad Operator
ST Modular Sum Mix & Pan
AI Synthesis 018 Stereo Matrix Mixer
Qu-Bit Electronix Nautilus
Instruo Arbhar
CalSynth uO_C
Knob Farm Ferry
Mutable Instruments Blinds
Oto Bam

Improvised and recorded in 1 take on iPad in AUM via the Expert Sleepers ES-9.


Chaotic Gates

One of the more pressing challenges in modular synthesis is combating sameness. The same notes in the same patterns, all with identically shaped envelopes, at identical volume levels, and exactly in time. Without interventionist patching, the sameness quickly evolves to boredom. No one wants that.

One route of dealing with the problem of sameness in modular synthesis is to use separate sources for pitch and gates. Unlike all other instruments, note instantiation and note pitch are not intrinsically tied together in modular synthesis. By decoupling these facets of musical creation, you can have great levels of control fairly easily. Any change to either parameter, and your result changes in interesting ways. A regular gate pattern becomes predictable, which means that mystery and wonder are lost. Even when the gate pattern is used as part of a modulation track, as opposed to creating notes in a melody, sameness looms, and this sameness compels the synthesist to interject on some level and rid the patch of the potentiality for boredom. Today I want to focus on gate generation.

There are lots of ways to generate interesting gate patterns in the modular world. Standard clock utilities, gate probability modules, Euclidean pattern generators, random gate generators, logic modules, binary gate generators, Turing machines, and many more. All of them are capable routes of travel. It’s more a matter of function, workflow, and aesthetics that will determine which route is best for your given application.

In my latest patch I wanted a gate pattern that was at a “good” rate (read: it doesn’t take too long between gates, nor do they happen too frequently), and without discernible patterns. These gates are meant to control a simple facet in the patch: turning off and on the reverse function on the Veno-Echo. It’s not a terribly important part of the patch, but it does impart a distinct part of its character. I could have chosen a random gate generator like the one in Frap Tools Sapel, Instruo Scion, Make Noise Wogglebug, Mutable Instruments Marbles, or patched a smooth random signal into a window comparator in order to get random gates, but I wanted to experiment with chaos as a means to create gates. I use chaos regularly as modulation in most of my patches, but I’ve never really used it in a way that isn’t directly patching a chaos output to a standard modulation input like a filter cutoff or some other control. My use of chaos has been exclusively slow, direct modulation. I knew there was more to be had.

I’ve recently put together most of a Subsytem made up of modules from Nonlinearcircuits, a designer of eccentric modules I’ve long been a fan of. I’ve had a couple of Andrew’s chaos based modules, the mighty Triple Sloth and his rendition of The Hypster, for quite a while. They’ve been mainstays in my modulation cases for a couple of years. They were more recently joined by Let’s Splosh, and a few weeks later, Divide and Conquer, and I knew I wasn’t done. Quickly thereafter I added a Helvetica Scenario and a Stochaos to this chaotic modulation hub. But how to use it? There’s only so many modulation inputs in a given patch, and surely there had to be a way of using this subsystem for other purposes. Then a quick line on NLC’s page describing one of their gate sequencer modules, the 8bit Cipher, caught my attention.

Then I started really parsing the language in NLC catalog module descriptions, and noticed there was repeatedly a very deliberate use of the word “signal” to describe what goes into Clock inputs. Not a gate or rising edge, but a “signal.” For instance, on the Divide & Conquer page, the description states, “All sections will run off a signal patched into section 1.” Similarly, on the page for Helvetica Scenario it says, “To get it running, patch a signal into the clock input. Clock 2 is normalled to Clock 1 so a signal on 1 will drive both channels.”. In contrast, descriptions are quite clear when an input requires something more specific. In the description for Stochaos, it says, “To operate, just feed a gate to IN, add a reset if you like.” (All emphasis added).

And then it clicked: in the NLC universe, anything can be a clock so long as it periodically passes 1v. Nonlinearcircuits modules require nonlinear thinking, and that can lead to creative paths and surprising results.

For my clock, I knew I wanted to use a chaos signal. Sloths could work, but I wanted something more controllable, and opted for The Hypster, primarily because it has rate control from very slow to audio rate. Controlling the cycling rate allows for helping determine the window sizes; about how long it takes to cycle around and traverse 1v. With chaos this cycle could be sort of regular, or not very regular at all, but I could partially control the speed of that regularity, and that was important for designing the delay sound. I didn’t want a constant barrage of reverse delay “zips”, nor did I want only simple repeats, and I wanted the transitions from one state to the other to be organic feeling.

Although I had initially wanted to use the Stochaos from the start, with The Hypster as my clock, I soon realized that Stochaos requires a gate at its input, and not a “signal.” So I chose to use the Divide & Conquer as an intermediary. The Hypster to the Input of the Divide & Conquer, and using the 5/2 output to feed the Stochaos. From there Stochaos spits out gates based on chaos.1

Even though chaos signals are not regular, they’re not random either. In fact, if we know every factor in advance, a chaos signal can be predicted exactly. It’s just that we generally don’t have all of the information. There is a type of regularity with chaos, even if it does surprise you with each passing cycle. Think of your drive to school or work everyday. The route is the same, but the drive itself is not exactly identical on any 2 days, a phenomenon known as Intrapersonal Variability in travel. This variability is chaos. Each cycle of a chaos signal is very close to each other, like your drive to school each day, but an unknowable number of very small factors create change from one cycle to the next.

On your drive, there are subtle differences each time you take that route. Maybe you took the inside lane today when you normally take the outside lane, or you took a super wide turn at an intersection because of traffic conditions, or you left 2 minutes later than normal and got caught in traffic which slowed you down, or you had to make a very slight detour to go around an accident along the route. These subtle differences on a day to day basis, even when the overall route is the same (home to school), cause a very different track when compared at the micro level. It’s regular-ish. That’s a chaos signal.

But I wasn’t exactly dealing with only the micro level where changes from one cycle to the next are readily apparent, and I didn’t want that “sort of” regularity to appear regular, and opted to modulate the Rate and Gain of The Hypster with the Triple Sloths in order to keep noticable change happening on the macro level too. A perfectly imperfect clock signal, leading to a constantly changing stream of pulses as the mysteries of Stochaos took over, changing the state of my delay.

This portion of the patch itself is not terribly complicated. The chaotic gate programming only requires 6 cables, 2 of which are the gate outputs themselves. But this simplicity in creating the patch belies the complexity of what it’s achieving. Irregular gates can come about in many ways. It’s really easy to plug the output of a random gate generator and turn a couple of knobs to get a good result. But who wants the easy route when real discovery and learning happen when actively seeking the manual way?

Modules Used:
Nonlinearcircuits Triple Sloth
Nonlinearcircuits The Hypster
Nonlinearcircuits Stochaos
Nonlinearcircuits Divide & Conquer

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1. It’s not exactly clear to me from the patent that inspired Stochaos what method is used to derive gates at the outputs, particularly when in the Chaos setting. It mentions using noise, which is the Sto part of Stochaos, but it doesn’t fully describe the process itself outside of circuit diagrams, except to say that it uses a binary counting process.

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