A Saunter Through Chaos

I recently sat down with a goal: identify modules in my synth that are underutilized, and make a plan to integrate them into my patches. Like all musicians, synthesists can fall into patterns. We use the same techniques and too often travel similar routes. Though my repetition of techniques of late is somewhat purposeful as I learn new gear, its’s still repetition, and it’s nice to walk on untrodden ground every once in a while.

While I was looking through my folder of manuals, I quickly identified a module that I’ve only used once, and over a year ago: the Blukač Instruments Endless Processor.1 On paper this sort of module seems a natural partner for the kinds of sounds I use most, but for some reason I’ve tended to reach by it and patch something else like the Rossum Electro-Music Panharmonium or Qu-Bit Electronix Aurora. In a bid for some nonlinearity in my practice, I decided that the Endless Processor would be the first of those unused modules to put through its paces.

This patch uses chaos to create a sequence. The starting point is The Hypster by Nonlinearcircuits. I use The Hypster in a lot of patches for a lot of different purposes. I use it for “normal” modulation, the beginning of a chain to make clocks, pitch CV, and maybe more. It’s definitely one of my favorite modules overall, and a top two or three modulator that I’ve used. The Hypster serves many purposes; sometimes more than one in a given patch. In this patch it would serve all three of those functions, plus a bit of self-modulation to keep it from settling into something resembling a pattern.

Four outputs from The Hypster (X, Z, -Y, -U) were patched to another Nonlinearcircuits module, Numberwang, for some good old fashioned gate extraction. The last time I used Numberwang, I wanted a steady-ish rhythm. Not perfectly-on-the-grid steady, but something close, even if it had the propensity to drift (which was a big part of the point), which is why I didn’t modulate The Hypster in that patch. But this time I didn’t want steady. I wanted gates that can’t easily be tied time, which required a meandering source. Chaos can meander a bit, but it can also become regular in that chaotic kind of way. I didn’t want the regular part this time, so modulation of at least one parameter was crucial. Once I started to ping my oscillators with gates from Numberwang and found a frequency on The Hypster that provided a satisfying cadence, I set out to modulate both the Damp and Gain settings. Adding gain adds both voltage and nonlinearity to the feedback loop. More gain is higher output levels and more meandering. Damping suppresses those things in interesting ways. Modulating both brought revealed the chaotic nature of the signal, specifically through the pitch CV, but also in the gate pattern from Numberwang.

This wasn’t the first time I’ve used a chaos signal an a source for pitch CV or gates. But it was the first time I’ve used chaos as a source for pitch and gates while I performatively modulated it so that I would have more control over its range, or the way it meanders. Too much gain and you have pitches more fit for dogs than humans) Too much damping, and you have pitches without enough variation to keep the note sequence interesting, and gates that quickly turn into patterns (even if they do drift a bit). To modulate gain, I used The Hypster’s next door neighbor in my case, Frisson. I also used the -Z output to self-modulate Damping. Although both the Gain and Damping CV inputs both have attenuators, I patched both signals to an attenuator to fine tune the level of modulation The Hypster was receiving. Even very small turns of either attenuator knob revealed very interesting results that would be difficult to achieve with one-pass attenuation at the CV input. Slightly different gate patterns; slightly different notes in the pitch sequence. All very interesting and necessary in order to keep any part of the sequence from becoming dry or repetitive for too long.

I’ve used chaos as a pitch CV source frequently, but this time was a little different. Normally I use one source signal for each oscillator in the patch. But this time I decided to use just one chaos signal as the source for all four oscillators, clocked by Numberwang separately in four separate channels of Quantermain. I controlled the range of pitch primarily through an attenuator, the Nonlinearcircuits De-Escalate.2 This allowed for small changes in pitch choices. One thing I would likely do differently would be to minimize very low pitches by using some offset to the signal before attenuation, especially as I opened up the attenuator. Higher pitches also means lower pitches at the bottom end without some offset, and some of the pitches on the low end are just a little too low for my liking. I imagine some are even inaudible.

The pitch sequence (in D Minor) was sent from Quantermain to the four wavetable oscillators of the Synthesis Technology E370, with all four oscillators tuned to the same pitch, even if I couldn’t tell you what that pitch is. Each wavetable was lightly modulated by the Frisson, with each oscillator detuned slightly by hand. This constant variation in timbre created a wide variety of sounds. Each note just a little different than the last time it was struck. The oscillator outputs were patched to a pair of Rabid Elephant Natural Gate LPGs for pinging, using the same four Numberwang outputs that selected pitch for each channel.

The result is a dance of orbs in some fantastical forest, or drops of water falling to make music, like something akin to a fast moving Fall on the Monome Norns. It’s a beautiful generative sequence, even if this version of the patch used some human assistance. Using a VCA to control levels of the pitch and modulation signals with a very slow modulator would be the key to make it fully generative. In fact, I’ll put that in my patch book to use in the future!

In this patch I used a very simple stereo algorithm: the first Natural Gate outputs are the left channel, and the second Natural Gate outputs are the left channel. Although this decision created a wide stereo space, four separate events happening independently, two in each ear, can become a little distracting and separated, even if it also heightened interest. I think I might have been better served to send these outputs to a panning mixer for mixdown to place them a little more carefully in the stereo field, though I won’t go so far as to say that change should be recorded in ink. There is no sense of a unified space until these completely independent left and right channels hit the stereo reverb.

This effect was exacerbated by the dual mono delays used in the patch, a pair of Echofix EF-X2 tape echoes. Each was set to augment the original’s clarity, holding on to timbre as long as it could until atrophy took hold. Each delay was also set to a different delay time and tape head playback/feedback configuration which created very different echo patterns, heightening the very different sequence patterns in each ear.

But I made a terrible mistake. Throughout much of the recording you can hear some clipping in the left channel. While I investigated I made sure levels were good going into the audio interface. Not only were they not too hot, I’d have liked for them to be even louder. At first I thought it might be some artifact in the wavetable being modulated. But why only that wavetable? I then thought I might have set an envelope a little hot before going to Natural Gate, but that wasn’t it either. Then I heard it. A clue. The clipping wasn’t on the note generation itself, but only occasionally on the very first repeat of only particular notes. It doesn’t happen all of the time. As I was recording i investigated my gainstaging. I discovered that my levels going into the left channel delay were quite hot, and that’s what was causing the clipping; the inbuilt analog limiter that was occasionally being hit very hard and distorting. At least I think that’s what it was. Toward the end of the recording I adjusted the input level to the left delay which seemed to mostly sort the issue.

I also used The Dradds in this patch, although in a way I had never used them before, with the Grain algorithm. I had sort-of tried this mode before, but never really investigated it with the manual until this patch. Like when I actually RTFM while using The Dradds in the Tape algorithm, I was immensely happy with the result. Understanding your instrument is key. As synthesists we can happy accident our way into nice sounds regularly. But you can’t really compose with the hope that your knob twists will land you where you want to go. Just as strumming away on a guitar, or pressing piano keys doesn’t create something musical, you can’t really get music from a modular until you know which knobs to turn and when/how much to turn them. For this patch I chose to scan each buffer using a chaos signal from Frisson. This was nice movement, but the scarcity of notes feeding The Dradds meant that sometimes there was nothing in the short buffer to scan, or so little that it wasn’t scanned while it was in the buffer. This served to keep the Dradds from becoming too busy and overtaking the patch, but I would have liked more from The Dradds at many points.

The last effect used (besides reverb on the entire output) is the aforementioned Endless Processor. I hadn’t used this module much before. Not because I don’t think it would add a beautiful dimension to my patching, but because of unknown reasons that had me patching other FFT-like modules instead. The Endless Processor is a very simple module that does just one thing: it analyzes the frequency and level information of incoming audio, and endlessly sustains an average of that audio until you clear the layer. You can clear layers, or replace them with new audio, but ultimately the Endless Processor is a very simple instrument. It’s perfect for drones or making chords. It’s perfect for creating air in your patch, or filling space and creating texture. You can even use this module for stabbing techno chords.

But simple doesn’t mean easy. Capturing the exact sound you want, particularly at lower Memory times, can be challenging. You don’t always get the capture you hoped for (something that happened during this recording), and sometimes you get a capture that sounds downright bad. Today was my first day with it, so I think I can forgive myself for getting “meh” results in my first recording with it. I can only discern one capture, though I was pretty sure I did at least four of them on layers one and two. My initial goal was to have both channels of the Endless Processor float back and forth in the stereo field at different rates, but with only one sound being audible it’s pretty awkward, especially with as loud as it is. Clearly, I need practice.

Overall I really enjoyed creating this patch. Chaos is always fun to use in whatever capacity I use it. The Natural Gates shines again. The Echofix tape delays, brilliant. The Dradds doing Dradd-y things. My hope is to really work with the Endless Processor, as I can absolutely see just what a boon it could be in my practice.

Modules Used:
Nonlinearcircuits The Hypster
Nonlinearcircuits Frisson
Nonlinearcircuits Numberwang
Nonlinearcircuits De-Escalate
Synthesis Technology E370
uO_C (Quantermain)
Pladask Elektrisk Dradd(s)
Blukač Instruments Endless Processor
Rabid Elephant Natural Gate(s)
Calsynth Changes (MI Stages)
AI Synthesis 018 Stereo Matrix Mixer
ST Modular Sum Mix & Pan
Intellijel Amps
Knob Farm Ferry

Outboard Gear Used:
Echofix EF-X2
Walrus Slöer

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

  1. I actually identified a whole lot of modules that have been underused, and am making a plan to use them, or sell them. ↩︎
  2. As much as I like the De-Escalate, it would be a much easier tool to use were the jacks to one side and the knob on the other. Input-Knob-Output is a horribly patching orientation for minimizing spaghetti. ↩︎

A Mighty Beast – The Synthesis Technology E370

Although I’m not fully clear on what might make a module beastly, what I am clear on is that the Synthesis Technology E370 Quad Morphing VCO is a beast. One might call a module beastly because of the sound it makes. Others might be termed a beast because of its sheer size. But then sometimes there are a few Eurorack modules that strive for something grandiose; so technically complex that to have it function at all is a major coup in engineering. It’s these sorts of tools that have the capacity to change the dynamic of one’s rack. To change how we go about playing our synthesizers. Not many modules fall into this category, and those that do tend to be bulky and expensive. I’ve only had this experience with a small handful of modules. The Synthesis Technology E370 is one of those modules.

I tend mostly to live in ambient-world when patching my synthesizer. In some ways it’s an extension of the mental state patching places me in. When I patch, I get lost; completely immersed in the algorithm. Not the shitty-type algorithm like those on social media, but that state of constantly thinking my way through the patch step-by-step. Sometimes that thought is speculative (I wonder what will happen if….), while other times I’m thinking through a problem (or set of problems) that are keeping me from achieving some goal within the patch (How the fuck do I do X?). Modular synthesis is a puzzle. It’s a technical exercise far exceeding putting the right notes in place, and one that rewards deep thought about how to approach the next step. The puzzle is what initially attracted me to modular. It’s like playing Myst, only with the real life reward of beautiful music for solving the puzzle correctly.

This quest for ambient has landed me with several oscillator banks in a search for the perfect cloud of notes. A few minutes that might have a chance to reflect the state I’m in while making the patch. I’ve used several of these in my practice. The Humble Audio Quad Operator, RYK Algo, Frap Tools CUNSA, dual Frap Tools Falistris, 4ms Spherical Wavetable Navigator, and 4ms Spectral Multimode Resonator can all be used as oscillator banks, and I’ve used them all in that capacity. But as nice as those tools are, none come to level the E370 strives to achieve. A full 4 oscillator wavetable oscillator with just about every bell and whistle one could desire to customize your sound. Oh, and each oscillator can be eight oscillators, either stacked and detuned, or with chords. That’s a total of 32 oscillators swarming around. That’s quite the tool.

Although this post is not an attempt to write a comprehensive review of the E370, it’s only my first patch with it, and after only a couple of not-terribly-thorough glances at the manual,1 I do want to note that it’s immediately apparent that the E370 is one of those transformative modules. The kind that will affect how I patch the modular in the future. Despite experiencing a couple of frustrations during this first patch,2 it’s clear that the E370 is ultra-powerful, able to deliver a wide assortment of sounds and timbres. The interface is beautiful, well laid out, and at 54hp definitely large enough to easily use it. Despite having a deep menu system, navigating is relatively simple and changing parameters is no problem. Where the issue lies is in understanding what each parameter within the menu system is and what it does, and that will come with practice. What’s the difference between MorphXY and MorphZ? What is Phase Interpolation? But those are different problems to be understood and solved with practice, not obstacles that need a workaround or compromise. This module is deep, yet despite not being quite as easy to navigate as something like the Doboz T12, it’s not difficult by any definition of the word. It’s quite easy to get going in a hurry.

This patch is a combination of several patches I’ve done recently. The Addac508 Swell Physics is the heart of the patch that controls almost everything, from the levels of each oscillator, to panning, to wavetable modulation, and more, even if not directly. Oscillator levels are controlled by Swell Physics indirectly via the Nonlinearcircuits Let’s Splosh, using the very excellent Jolin Labs Agogo LPG/mixer extraordinaire. Each oscillator output is patched to inputs 1, 3, 5, and 7 of the Agogo, with white noise patched to inputs 2, 4, 6, and 8. Four CV outputs from Let’s Splosh modulate the levels of each oscillator and its noise pairing in CV inputs 1, 3, 5, and 7, with the mixed signals being taken from outputs 2, 4, 6, and 8. This sort of usage really highlights the Agogo’s proverbial girth. With all inputs and outputs cascading, it’s a mixing powerhouse, with the ability to create all manner of different submixes to suit any patch. This patch made four separate outputs, each with one oscillator mixed with white noise that then went to the ST Modular Sum Mix & Pan for a mix down to stereo. Each of those signals was individually panned in the stereo field by outputs 1-4 of Swell Physics, with the L/R output of Mix & Pan patched to the matrix mixer. Swell physics also modulates each oscillator’s wavetable.

Another part of the patch I’ve used recently, and repeated here, is panning between delays in order to get contrasting patterns or textures and keep the sound progressing. I first learned this patch while watching a DivKid video about the stereo strip, even if I’ve adapted it to be able to pan a fully stereo signal between delays using chained Intellijel Amps, rather than sending them a mono signal to be stereo-ized by the delays. Although I don’t use the Stereo Strip for that specific purpose in this patch, I do use it to EQ the audio before going to the delays.

The first delay I used is the Venus Instruments Veno-Echo. It’s a staple in my synth, and might be the most versatile delay in Eurorack. I often use it in patches like this because it has reverse delay that can be triggered, and that leads to interesting textures that are able to contrast with whatever other delay I decide to use. It’s fully controllable per side, and highly modulate-able. I added some sample reduction (it does that too) for some slight crunch which really brings out the wavetable nature of the E370. Add in probability gated triggers to turn reverse on and off per side, and the first delay is set.

The second delay I used was a pair of Echofix EF-X2 tape delays. With this delay I added some drive using the preamp(s), and for the first time with the tape delays, used CV to control the Speed, creating a beautiful tremolo that sang almost like a voice in the feedback, particularly once run through the octave up reverb in the Walrus Audio Slöer. I hadn’t set out to CV control the tape delays, but I was reminded by the CV input sitting on the control panel and decided to give it a go.3 I’m glad I did. For me one of the highlights of the patch is this vibrato and how it interacts with the feedback of the delays. I spent a good chunk of time while playing the patch riding the feedback knobs, never allowing it to gather too much accumulated sound and run away, but at times enough so that it doesn’t really go away, even when the tape delays aren’t receiving any input. It’s a halo of entropy sitting atop everything, singing. It’s a time when a delay is more than just an echo, but an instrument unto itself, becoming its own voice.

These delays generally take the lead in the full mix. There is certainly dry signal present in the mix, but it ended up taking a supporting role in the patch, being about a 80/20 mix in favor of the wet delays, and that dry signal was to keep some kind of coherent shape to the patch. Without that wee bit of dry, it felt like it was falling apart. A loose blob.

Another highlight in this patch is The Dradds. I’ve had a Dradd since not too long after its release. I’ve long been a fan of Pladask Elektrisk. I’ve had all, or almost all, of his pedals at one point or another. Although all of them were unique, none were stereo, and I’m a guy who (irrationally) believes all of his time effects, like delay and reverb, should be in stereo. Despite also being mono, as soon as I learned of Dradd I knew I would give it a chance. After several plays, I was frustratingly underwhelmed. Not that it didn’t sound great (it sounded awesome), but that it too wasn’t stereo. I know There Are Ways, but I’d rather just have stereo effects and not worry about it. They can always be patched in mono if need be. As I was on the verge of selling it I saw a video by Matt Lowery featuring dual Dradds. Gratuitous as it may be, I was quickly convinced on the merits of two Dradds and rushed to the Pladask Elektrisk website, elated to see that they had them in stock, and purchased a second one, the first’s evil twin.

The Dradd, despite its innate ability to stumble into happy accidents with virtually every knob twist, is a module that confused me. I’d kept it for so long because of how easy it is to find sweet spots. Flick a switch, turn a couple of knobs, maybe add in some modulation (or not), throw in some delay and/or reverb, and something beautiful happens. But I never used it with an intention that requires understanding. It’s one thing to turn a couple knobs until something pretty comes out. It’s another thing entirely to understand the controls, and intentionally use them to create the sound you want, or meaningfully transition into something different. Having used Dradd several times I was becoming frustrated that I couldn’t play it. It was an exercise in happy accidents. I hadn’t run into any sort of problems that kept me from decent enough results so there’d been no rush to the manual, but I was at a point where I wanted more than luck determining the output. Having run into this realization, I finally decided to really dig into the manual to finally understand what the module is doing with all these these knob twists. And the outcome is the first time I’ve been truly happy with the results. Dradd had certainly put a smile on my face before, but the sense of creating a sound with intention rather than happing upon it is far more satisfying. I’m a long way from Dradd mastery, but the first step is often the most intimidating, and that’s now done. From here it’s about ingraining my understanding of the instrument by practice, which will surely lead to an even greater understanding.

This patch also put the Jolin Agogo to use in a capacity far more involved than as a simple LPG, instead using it as a complex mixer for eight signals (four oscillators and four sources of white noise). The Agogo is my favorite kind of mixing VCA/LPG. It does a special trick that most don’t: every input, both audio and CV, as well as every output cascades to the next channel if unplugged, making the creation of complex submixes, both mono and stereo, a simple task. If you’re not using all eight channels, you can add saturation simply by moving down a couple of outputs. The Agogo is also chainable, making a 16, 24, etc. channel LPG/mixer with almost endless possibilities. The mixing flexibility it offers is truly incredible. It’s possible to mix entire patches with the Agogo, and the slight filtering it does in the odd channels brings just the right amount of vactrol-controlled goodness to any mix. It does have a drawback, however. Being that it’s vactrol-based, any slow moving CV like LFOs (or simulated ocean waves) must reach a minimum voltage level before the vactrol can start to open. Like all vactrols, and sometimes me, it’s a little slow. You are, however, treated with beautiful decays when there are sudden voltage drops (or indeed pings), provided by eight vactrols on the PBC.

The Oto Boum also made a first appearance in this recording. I’ve never really been a huge fan of using compression. Not because I didn’t think it was good for producing music, but mostly because I don’t really understand it all that well, and most compressors are decidedly not happy accident machines like Dradd. I never had the patience to mess with it, especially when the differences and improvements you’re listening to are often very subtle. But, as with Dradd, I became frustrated at not using the heralded Boum much at all, much less in the capacity for which it was designed: an end of chain compressor.

In this exercise, the manual was no help, even if it is quite good. I needed real guidance. Basically, something that could be a crutch and tell me exactly what to do. Compression is a debated topic in ambient music. You want everything to be heard, but since dynamics play such a pivotal role in ambient music it’s paramount that you maintain a high dynamic range. Having turned to YouTube for some direction, I found a video with the perfect title: “INCREDIBLE OTO Boum – Dawless Mastering Chain part #3.” Although the video is dedicated to mastering live club music, virtually the entire video is on compression and how to apply it using the Boum as an end of chain effect. Using the approximate knob positions and general guidelines in the video as a starting point I finally decided it was time. After some careful (read: very conservative) knob turns and A/B listening, the Boum worked a treat. Although the differences are admittedly small, there is more obvious clarity and sharpness across the soundstage with compression than without.

Although the Oto Boum is also a distortion, I decided to use the ever-beautiful Bizarre Jezabel Mimosa so that I could isolate it to the main voice and not the entire mix. Plus, although I’m sure the Boum is a wonderful distortion, the Mimosa is the most beautiful I’ve heard outside of high dollar tube amps.

This patch was a lot of fun to make, but it’s not perfect. The Dradds are a bit forward in the mix, and get a little busy in spots. Some more care with the settings and in the mixer ought to clean that up. I’m also not convinced that using Let’s Splosh as an intermediary for Swell Physics was executed as well as it could have been. I tried using different outputs, but to call those efforts half-assed would be a disservice to genuine half-assed efforts. I’m also not sure about the result of panning the individual signals in the Sum Mix & Pan with Swell Physics. Although the waves are spread, they’re still close enough to each other to keep too much of the audio to one side of the stereo field or the other at a given time. Inverting one of more of those signals would probably help balance out the soundstage.

Modules Used:
Addac Systems Addac508 Swell Physics
Nonlinearcircuits Let’s Splosh
Synthesis Tecnology E370
Jolin Labs Agogo
Intellijel Amps
Vostok Instruments Ceres
Xaoc Devices Zadar
Xaoc Devices Warna II
AI Synthesis 018 Stereo Matrix Mixer
Befaco/DivKid Stereo Strip
Venus Instruments Veno-Echo
Bizarre Jezabel Mimosa
ST Modular Sum Mix & Pan
Pladask Elektrisk Dradd
Knob Farm Ferry
Frap Tools Sapel
Frap Tools 333

Outboard Gear Used:
Echofix EF-X2
Walrus Audio Slöer
Oto Boum

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

  1. I do tend to read manuals thoroughly, but genenerally not until after I encounter an issue and look to the manual for advice. ↩︎
  2. After some troubleshooting, I discovered that my primary problems were less about the E370, and more about the CV I was using to modulate it. ↩︎
  3. Ironically, my entry into Eurorack was initially as a way to CV control my tape delays, and yet I hadn’t yet tried it until this patch. ↩︎

Drifting Numbers

Most of the time in modular synthesis drift is bad. Musicians all over will do whatever is necessary to mitigate drifting clocks or rhythms. Module makers of all sorts include resets specifically for the purpose of realigning the outputs to an incoming clock with the explicit goal of avoiding drift. Maintaining time is crucial in any beat driven track. Except when it’s not. And it’s this rhythmic drift that I wanted to explore in this otherwise beat driven patch.

It’s no secret that I like chaos. I use it for modulation or as a clock in most patches. I generally don’t expect or even desire steady clocks when I use chaos, but I also don’t generally produce beat driven compositions, and when I have I’ve tended towards uniform clocks and on-beat rhythms like most people. But today I wanted to explore a beat driven patch that uses chaos as its driving force. Rather than fear the drift, I endeavored to lean into the inherent wandering of chaotic signals while using them as lead in creating the rhythms. What I got is a wonderful dance of rhythms that want to be in line, but just can’t quite maintain their focus to make it last the whole way through. A set of rhythms that are mostly on the grid, but that occasionally drift before finally meandering their way back to the beat, like an ADHD dad in a grocery store. What we hear is the beauty of chaos in real time.

A few months ago I emailed Andrew at Nonlinearcircuits to ask for a module recommendation. I had lots of CV producers, but outside of sequencers, a clock divider, and EOR/EOC gates on function generators, I didn’t have many modules that can produce a plethora of gates. Although he had a couple of module recommendations, none came more highly suggested than Numberwang. “It’s like Let’s Splosh, but for gates” were his exact words, and I was sold. Whether using regularly timed signals like LFOs or cycling envelopes, or irregular signals like chaos or random, I’d have a gate creation machine that would be directly related to the signals feeding it.

Although I wasn’t sure how this experiment in chaos-driven rhythms would turn out, I knew I could get at least one of the waves to be in time. NLC’s The Hypster has 3 controls (frequency, gain, and damping). As explained in the Build Guide, “Damping keeps the circuits in the range of useful, somewhat regular modulation signals. As we’ll see later, more damping leads to more regular sine-like oscillations.” The guide goes on to show that although the signals are not exactly what we’d call uniform, if we use a good mixture of both both gain and damping, at least one of them will be regular(ish). Regular enough to drive a beat from. What I heard while using Natural Gate to tune the regularity of the incoming gate, saw via Numberwang’s copious blinkenlights, and with my metronome confirmed it.

With Natural Gate pinging away on my down beat, it was time to find those drifting rhythms I was after, hoping that the chaos feeding Numberwang wasn’t too far dampened and too regular. But things proverbially fell in line all too quickly. After trying several outputs on Numberwang in order to get the perfect four beat sequence, I found it. Beat one of the gate sequence is always on time, at the blazing tempo of 53bpm. This is also the beat that controls the kick and hats (using Pam’s as a 2x clock multiplier). Gates two, three, and four drift slightly. And not in that weird, timely way that slightly out of sync clocks drift and realign,1 but in a more organic way that both speeds up and slows down around that base tempo while being on grid most of the time. It’s a playful game between the clock and its trailing rhythms, not unlike three dogs drifting around its steadily paced owner on a nice walk in the afternoon.

Now that I had a good gate sequence, I needed some pitch to go with it. This patch uses four outputs from the Joranalogue Generate 3 as the main sound source. All four of the outputs (odd, even, full, and core) have very different sounds and timbres, and are up to two and a half octaves apart,2 each patched to a Natural Gate input. But even though I was only using a single pitch sequence for four separate parts, I knew I wanted that pitch to be derived from the same source as my rhythms. I wanted as much of the patch as possible to be driven by those four original chaos outputs. Using a mult, I ran the same four The Hypster outputs used to create my gate sequence in Numberwang to Let’s Splosh, and randomly chose four outputs that were then mixed in the Atomosynth Transmon before making its way to Quantermain for quantization (E Japanese), and finally to Generate 3’s v/oct input. These four Let’s Splosh outputs were modulated in this very excellent voltage controlled matrix mixer via four outputs from the Nonlinearcircuits Frisson. Using four mixed sources for pitch allows for some easy flexibility when trying to add variety. A twist of any of the knobs on the mixer will give a different result in the final pitch sequence. The pitch change was being clocked in Quantermain by one of the unused Numberwang outputs, along with all four notes in the sequence at the Natural Gates’ “Hit” inputs. Once the “Open” parameter on Natural Gate was closed to give the notes definition outside of pitch and timbre changes at about 1:30 in, those same gates also triggered four envelopes on a pair of Frap Tools Falistris to modulate the “Open” parameter and give each note just a little more punch and space.

But Let’s Splosh wasn’t finished doing its part at deriving the pitch sequence, as 10 other outputs were used to modulate various parts of the patch. From subtle changes in the hi hat’s envelope decay, to modulating the “Even”, “Odd”, and “Fundamental” CV inputs on Generate 3 that are constantly changing the timbre of each note produced, and both P1 and P2 CV inputs on both Pladask Elektrisk Dradds used in the patch, Let’s Splosh, and the four signals that feed it, are all over this patch. In total 14 of the 16 Let’s Splosh outputs were used, spreading out remnants and recombinations of those four original chaos signals throughout the entire patch. The only independent module in play that isn’t being driven by those four original chaos signals is the NLC Frisson, which plays a somewhat minor role in modulating direct descendants of those four original chaos signals in getting a pitch CV.

From here the patch is relatively simple, mostly with the sequence running through various effects. The most obvious effect is the ever-wonderful Olivia Artz Modular Time Machine. The taps on the delay combined with feedback can take a very simple four note sequence and turn it into any rhythm I can imagine, and plenty others I can’t, even if the one in this patch is rather unimaginative with all of the taps active, though at different levels. But it’s not just some ornamental delay that I was after either. It’s the Time Machine, when juxtaposed against the steady kick drum, that fully reveals the chaotically drifting rhythm. It’s the key to the entire endeavor. The sequence is only four notes long, and all four notes are quick plucks in Natural Gate. There isn’t much musical information to go on, despite the pains taken to create the patch, and it’s the Time Machine that helps bring that very simple sequence to life. With Time Machine, the slightly out of place notes in the sequence are given a chance to wander. It exposes the frolicsome ebb and flow of chaos for all to see.

Another accompanying effect used in the patch is the always beautiful Rossum Electro-Music Panharmonium. I’ve found Panharmonium to be indispensable in my patches, and have written about it before, as it allows me to fill sonic holes in a very organic way, using the main driver of the composition as its muse. Pitching the Panharmonium up or down to suit my needs, I can fill gaps in the frequency spectrum, or avoid the clashing of instruments in a particular spectrum. I also frequently use it for its excellent ability to fill space, especially in patches that are otherwise sparse, and since it follows its input directly, it’s always harmonically related. In this patch I pitched Panharmonium down an octave using cross faded sines, and ran it through the Bizarre Jezabel Mimosa as an insert, adding progressively more and more distortion as the piece progressed, with it running full wet, though not full distortion, by the end. This creates a bed of pads for these meandering rhythms to float through, while filling space in the frequency spectrum. It helps create texture, and gives the composition some weight.

A pair of Pladask Elektrisk Dradds also made an appearance, even if it didn’t really work out. Using the dry sequence and its many repeats from the Time Machine, my first thought was to fade the granular outputs of the Dradds in and out. Something to add some ornamentation to the patch, but without being prominent. It sounded great when I was setting it up, but is barely audible for most of the patch. Which brings me to the new SetonixSynth Shaka modular voltage controlled stereo matrix mixer.

It’s also no secret that I really like the AI Synthesis 018 Stereo Matrix Mixer. It fundamentally changed the way that I patch and how I go about composing pieces from the moment it was first installed. It opened up a lot of opportunities for how I enjoy patching in modular. I’ve used it in literally every patch since it went in the case. It prompted me to buy the also excellent Atomosynth Transmon voltage controlled matrix mixer. When SetonixSynth announced earlier this summer that they would be releasing a voltage controlled stereo matrix mixer, I knew I was going to get it. I quickly joined the pre-sale mailing list which would give a goodly discount on the first units sold. As soon as I got the email with a link a couple of months later, I went ahead and purchased a Shaka 8 and two Shaka 4 expanders for a four input, four output voltage controlled stereo matrix mixer. There’s the very real possibility that I purchased the first one sold once that link went live. As soon as I got it, it went in the case. I used it in my first patch after putting it in, though I didn’t use any voltage control, opting to see just how close it is to the AI Synthesis on an even playing field. It sounded great. Like the AI Synthesis, the Shaka system is made foremost with high quality sound in mind. But I did notice that the exponential nature of the volume control was unlike anything I’d used before. There’s no sound output until you get to about noon on the dial, and it moves up rather quickly from there. According to the developer, at full attenuation, the output is at -100dB, while it’s still a remarkable -50dB with the dial at noon, maxing out at unity gain (8v) at full clockwise. Adding CV up to 10v can output your signal at +20dB. But that leaves just half a knob twist to dial in the level of each node, making fiddling with knobs a must, and the need for precision is paramount, especially if you’re to perform with it. I won’t say I had trouble dialing in good levels with the knobs. It was easy enough, even if that meant paying much closer attention to a simple process than I normally might.

But once I decided to try and use CV control with this patch, I was stymied by the exponential nature of the level control. I’ve never used an exponential VCA before. All of mine are either linear, or somehow switchable between linear and logarithmic. I was trying to do relatively simple things that I’ve done since my very first patch, like using a cycling envelope to open and close a VCA, and I simply couldn’t figure it out. My first thought was that since the VCA is fully open at 8v, I’d send an 8v envelope in the CV input for a channel and everything would be right with the world. Only it wasn’t. With an 8v envelope from Zadar and the knob at full CCW, I got virtually nothing from the output. I would hear the two Dradds granular-ing away for perhaps two seconds of a 20 second envelope. I couldn’t get any sound at all until the envelope was higher than 6v. I was stumped, with no idea what the problem was, much less a solution. I tried adding some offset with the knob, but that only led to blowing the signal out quickly. I never did find a good solution, hence the sparse appearance of the Dradds.

But hope isn’t lost. In the Shaka thread at Modwiggler, I noted my frustration and was given a couple of tips by the developer. He admits that using CV will take some adjustments to how one might normally patch a VCA. In his last response to me he noted, “With such a slow moving LFO, your best bet is probably to attenuate it more into the range you want. The full attenuation of this module is -100dB, the maximum allowed by the VCA it’s using, so at 10 o’clock it attenuates by -65dB and at noon it attenuates by -50dB. Depending on the input signal that is still a lot of attenuation, so is probably where you want to start for many applications.” He further goes on to say that having silence was his goal at full attenuation, noting that it was the largest concern from testers during development. Having had mixers and other gear that bleeds audio where it doesn’t belong, whether in an output or via crosstalk between separate channels, I can’t say that I blame him. If it’s not a vactrol based device, it shouldn’t ever bleed.

That said, this needed conditioning of CV before going to a VC mixer seems to be trading one hurdle for another. A voltage controlled mixer is desired so that you don’t need separate VCAs to manage signal levels. They’re built right in. That’s a highly desirable feature, especially with stereo signals. But if I need a VCA, or an attenuator, to condition my CV for use in the mixer CV inputs, I’ve simply traded out the reason why I need a VCA pre-mixer. It’s a side step, when the point is an improvement. An external VCA is an external VCA whether it’s used for note shaping before a mixer or envelope attenuation in order to shape the note in the mixer. Add in the relative complexity of having to carefully attenuate and shape the CV alongside meticulous knob placement on the mixer itself so that the CV functions in the way you think it should, and I’m not yet convinced that this particular implementation a real step forward. I’m not yet ready to give up on the Shaka system. It’s a very powerful idea that could bring yet another boon to my patching in the same way the AI Synthesis 018 did over a year ago. But if these VCAs don’t function like virtually every other VCA I regularly use, and CV preparation is more of a chore than simply using a VCA for note shaping before the mixer, I’ll have to re-evaluate its place in my rack.

Unfortunately I was unable to get good CV control over the Dradds’ level, and it only peeks through seldomly, and for only a short time. Fortunately my inability to get good CV control over the Dradds wasn’t a crucial part of the composition, and despite its absence, the patch sounds great.

The last part of the patch couldn’t be simpler. The kick drum is a simple filter ring with the Frap Tools Cunsa. The same envelope used to hit the filter input is also used as FM to give the drum a bit more punch. The hats are just as simple, using white noise from Sapel that is patched through Cunsa using a HP output. The VCA in Cunsa is hit by an envelope with a very lightly modulated decay to introduce some difference. Something between a fully closed “tic”, and a very slightly opened “pshh.” Both envelopes are clocked originally from that same regular downbeat of the four step sequence, but it’s patched through Pamela’s Pro Workout. Both outputs are at a 2x multiplier, with the hi hat output being shifted 50% to be on the offbeat.

Overall, this was a really fun patch to make. I had an idea that I was able to bring to fruition, despite some difficulties with a new piece of gear. I’ll keep working with the Shaka system until I either conclude that it’s better than the AI Synthesis 018, or I’ll sell it and wait for the next alternative.

Modules Used:
Nonlinearcircuits The Hypster
Nonlinearcircuits Numberwang
Nonlinearcircuits Let’s Splosh
Nonlinearcircuits Frisson
Nonlinearcircuits De-Escalate
Atomosynth Transmon
Joranalogue Audio Generate 3
Rabid Elephant Natural Gate
SetonixSynth Shaka 8 + 2x Shaka 4
Rossum Electro-Music Panharmonium
Olivia Artz Modular Time Machine
Bizarre Jezabel Mimosa
4ms Shaped Dual EnvVCA
Xaoc Devices Zadar
Schlappi Engineering Boundary
Frap Tools Falistri
Frap Tools Cunsa
Frap Tools Sapel
Intellijel Amps
Pladask Elektrisk Dradd
Knob Farm Ferry
Pamela’s Pro Workout

Pedals Used:
Vongon Ultrasheer

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

  1. Or how how the turn signal in your car will drift in and out of time with music or another car’s turn signal. ↩︎
  2. As explained in the Generate 3 manual, “[The Core output] is the 10 Vpp triangle wave output straight from Generate 3’s VCO core. Also note that it is at half the frequency of, so one octave below, the fundamental output, and thus can be used as a sub-octave signal” The manual continues on to note that the “Even” output is a saw wave at twice the frequency of the fundamental, the odd is an octave and a half higher (beginning on the 3rd harmonic), and the “Full” wave being all harmonics, including the fundamental. ↩︎

Day 3 – Sailing Through The Clouds

The first night at sea was as eery as I can remember seeing on the water. Like a scene from a dreamworld that was real, but didn’t always seem like it. Like we were traveling between realms. I won’t claim to be some long travelled seafarer, but, having grown up by the ocean, I’ve spent a good amount of time on the water in my life. I’ve been in ocean faring boats on three continents and three oceans from the tropics to the arctic. But one thing I’ve never experienced while on the water is The Marine Layer. I’ve seen fog, even bad fog, but nothing could really prepare me for the enveloping marine layer clouds. It was the kind of dense cloud soup that, in another age, might have been the demise of a ship unable to see any navigation markers whether on the land, sea, or in the sky. The only thing visible in the gloom was the sparkling refraction of the ship’s fog lamps, and the sea rolling off the hull as we slowly made our way through Puget Sound and out to sea. The ship’s fog horns blasting every few minutes, and gentle splashing against the hull 80 or so feet below us, the only things to be heard. The entire experience left a lasting impression.

I spent much of that night and parts of day two scouting the ship for someplace that would be a good spot to whip open a modular synth case later at night. I wanted to be as out of the way as I could, but still in a spot that has adequate electricity to power the synth and a small USB hub connected to my iPad, the Michigan Synth Works XVI, and a small 4-channel headphone amp I bought in a lieu of a passive TRS splitter for using with more than 1 person (I loathe not having individual volume control).. Although I ultimately found a couple of good candidate spots, but this first recording I made during some morning downtime in my cabin before arrival at our first port of call. I wanted to give a full test run of the equipment in my room before lugging it down nine decks, the full width of the ship, and nearly its entire length. The setup is not terribly complicated, but it can be fussy, and I didn’t want to waste time futzing with gear in a communal space.

For this first run of the full use of this synth with all of its accompanying support gear, I wanted to use a familiar patch so as not to become overstimulated if I were to encounter problems with my other gear. I spent the better part of two weeks pouring over a patch with the Addac Systems Addac508 Swell Physics and RYK Algo that I quite enjoyed making, and so decided to go with that same approach using the Humble Audio Quad Operator. The four Swell Physics wave outputs to the four operator VCAs (Gain 1-4) to slowly bring their individual voices in and out with the flow of the ocean. This goes straight to the mixer, operators one and three panned left, with operators two and four panned right, where it’s then sent to a reverb bus using the beautiful Blue Mangoo Stratosphere Cloud Reverb.

Three of the Swell Physics outputs also provided the source for pitch CV used in the second voice. In another bid to patch something familiar, I once again used chaotically generated gates with the NLC Stochaos, alongside Disting Ex’s SD Multisample algorithm, this time using LABS Music Box samples. As in my test patch at home, I again used a tempo modulated Sitka Gravity to have the clock float above and below the base tempo of 72bpm. If I were just a bit smarter, I would have thought to use one of the four wave outputs from Swell Physics rather than a random LFO from Batumi II.

The Toy Piano samples output to the Qu-Bit Electronix Nautilus for some delay and with gradually introduced bit crushing in the feedback path. The delay is set fairly slow, with light modulation to Reversal, Feedback, and Dispersal. In a roughly 50/50 dry/wet mix, the Nautilus outputs go straight to the mixer, and are sent to the reverb bus.

The last portion of the modular is an approximation of the ship’s blaring foghorn. I’m using Plaits in (I think) FM Synthesis mode, using the Doboz T12 touch controller to manually play the note. It’s only used three or four times through the ~7 minute recording.

This patch is the first I can recall making where I’ve used post-production processing rather than playing everything live. This synth is limited, and so is time to create patches. Before I left on the trip I knew that my synth was without one of my staples: a granular processor. Earlier revisions of the case had a Mutable Instruments Beads, but it was eventually lost in favor of something else I can’t remember. I do know that I while I was building the synth I was insistent on several modules having a spot. The Addac Swell Physics, Qu-Bit Nautilus,1 Doboz T12 + 3hp module of choice (I chose the Klavis Tweakers), Expert Sleepers Disting Ex, uO_C, CalSynth Changes (MI Stages), Sitka Gravity, and the Humble Audio Quad Operator were non-negotiable for me, despite a couple of them being large for a case this size. But Beads didn’t make the cut because I found an excellent granular processing plugin for iPad, Fluss, by Hainbach and Bram Bos. It can function as a granular instrument, granular sampler to record and process longer samples, or a live granular processor with a 6 second buffer. Because it’s the behavior that most closely resembles Beads, I’ve only used it in live mode, and I can say that I really like it. Because it’s a live processor Fluss is a good substitute for Beads, and despite being a plugin, it leverages the iPad touch environment well, being a very hands-on, playful interface. Sliders and discs can be flicked around, the effect frozen, manipulation of the three voices, and more are all easily accomplished with touch gestures. Fluss also speaks fluent midi, and can be used with hardware controllers should you want even more manual control.

After recording the modular, I played the recorded file in AUM through an effect bus with Fluss as the plugin, with yet another send from the Fluss output to the Blue Mangoo Stratosphere Cloud Reverb. I mixed the original recording with the granular processing and reverb, and recorded that mix, which is what we have here.

I’ve been using AUM as a final mixer for quite a while with my modular. The way my main synth is set up now, I can’t even listen to it without plugging it into my iPad with AUM. An Expert Sleepers ES-9 is my only output module in that synth. Until recently I’d basically been using it as a very basic mixer. Most of the time it would be a simple stereo input mixed in the synth, primarily via the AI Synthesis 018 Stereo Matrix Mixer, while using one send/return bus to go out to a reverb pedal before final mixing. But as I prepared for this trip, knowing I’d need to use plugins in ways I generally don’t, I started making more intricate mixes, utilizing various sends from several input channels to effects plugins and the output bus. Although I haven’t (yet) recorded multitracks on this trip, AUM is certainly set up to easily to do so. Since I haven’t done much post-processing, I haven’t felt the need to, though that may change as I learn to better leverage a mixed hardware-software environment. I’m not terribly interested in moving in the box, but if a plugin has a touch driven interface that’s playable, like Fluss, there’s no good reason to avoid it since I’m already using AUM as my mixer.

Modules Used:
Addac Systems Addac508 Swell Physics
Humble Audio Quad Operator
Mutable Instruments Plaits
Mutable Instruments Veils
Expert Sleepers Disting Ex (LABS Music Box)
CalSynth uO_C
Nonlinearcircuits Stochaos
Sitka Instruments Gravity
Qu-Bit Electronix Nautilus
Intellijel Amps
Xaoc Devices Batumi II + Poti II
Doboz T12

AUv3 Plugins Used:
Bram Bos / Ruismaker and Hainbach Fluss
Blue Mangoo Stratosphere Cloud Reverb

Modular synth performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9. Granular effects added during post processing in AUM on iPad.

*****

  1. Yes, both the Swell Physics and Nautilus were chosen specifically for their oceanic themes. An early revision of the case also had the Qu-Bit Aurora, which would fit the destination too, but it was substituted out early on during the revision process for something more practical like VCAs or modulation.

Red Orange Yellow Green: A Synth Test Turned Beautiful

While I was testing a synth I built for my brother and me to play while on a family vacation, I wanted to see if I could get something more ambient from what I perceived as a more rhythmic-oriented case. I have a master clock, a sequencer, a chaotic/random gate producer that likes the time grid, all dedicated to staying in time. My brother is more of a shake your booty type of guy and I wanted to bring something he would enjoy too, so rather than chaos and random ahoy, I put in several modules that he could feel comfortable with too. But rather than resign myself to grid based tempos and rhythms from this synth, I ventured to see how I might go about creating something more freeform. Instruments tends to direct their players towards certain ways of doing things. Modules do the same via their UI cues. All modules demand some particular workflow which lends towards different styles as a result of their design. But this subtle push by module makers doesn’t preclude using their designs in ways that maybe they weren’t designed to be used, or in ways they hadn’t considered. Individual case builds likewise push musicians to patch in certain ways.

Since this was a test, I started with a familiar idea and tried to see how I might create an irregular clock in order to use Stochaos to hit the Disting Ex in the SD Multisample mode using the LABS Soft Piano samples. It’s one of my favorite voice patches, and generally it sounds beautiful. Enter the Sitka Instruments Gravity.

The Gravity is a 6hp, 6 output master clock. It doesn’t have the sorts of clocked modulation options that something like the ALM Busy Circuits Pamela’s Pro Workout has, nor does it have the quick, hands on manipulation of the Make Noise Tempi. But it does have a fair few things going for it. It’s a rock solid clock, and easy to manipulate, even at first glance. The UI is intuitive, and its distractions few. Each output has three modes: Clock, Probability Clock, and Sequencer. The clock and probability clock does what it says. The outputs put out short triggers according to a clocked division or multiplication of the master tempo.1 Timekeeping is not exciting, however it is crucial. But the killer app in the Gravity is that its tempo can be modulated by control voltage, a feature not found in every master clock. At this realization I knew just exactly how I was going to get my wonky clock.

After plugging in a smooth random LFO from Batumi II + Poti II and tuning its frequency and amplitude to taste, we had a modulating clock that randomly floats above and below the master tempo. The Gravity gives a numerical option when the master tempo is being modulated, called Range. It’s simply a number that goes up by tens. Although initially I wasn’t sure just exactly what that number represents, the developer noted that it’s a fixed maximum BPM deviation above and below the set master tempo. So if your tempo is set to 80bpm, for example, with a Range of 10, it will swing as low as 70bpm with -5v of CV, and as high as 90bpm with +5v of CV. Clever. Subtle undulations is one thing. Wild tempo fluctuations is something else altogether, and having a defined maximum range built in to the modulation is a really good way of making it easier. This clock was fantastic, subtly shifting faster and slower. Being anticipated, while not being predictable, and never on a strict grid. Perfect.

Although I didn’t need more triggers than what Gravity can supply to ping the Disting Ex, I did want those triggers to extend laterally, never close to anything we could call a pattern. Stochaos once again provides a beautifully timed spread of triggers which form the basis of the piano voice in the patch. It always takes some clock adjustments to get the triggers just so. In this patch I ultimately used a x8 multiplication of that modulated clock with a 20% chance of skipping a beat to drive Stochaos. This kept triggers coming at a reasonable pace for Stochaos to spread the gates through its various outputs, helped by the retrigger setting in the SD Multisample algorithm to “Synth” to keep it from going too cluttered with notes.

For pitch, I used three of the four Swell Physics outputs into Quantermain (in C major). One of the quantizers was set to quantize to all 7 notes in the scale, with the other two set to quantize only to the root, third, and fifth. This turned out to be a wonderful method of getting pitch. The outputs on Swell Physics are all inter-related, and something akin to phased LFOs, only the phasing is more organic. Swell Physics is not a single speed with waves sliding back and forth, but the movement of the ocean, with ebbs and flows that can’t be strictly controlled, and where each wave affects the others. All of their speeds fluctuate, as do their amplitudes. This set of waves allowed for a good spread of notes, with minimal dissonance.

The Soft Piano sample outputs from Disting go to the Qu-Bit Nautilus for some unclocked delay. Feedback and Depth are lightly modulated by the highly attenuated AVG output from Swell Physics, while a highly attenuated saw ramp LFO from Batumi II + Poti II modulates Reversal. The patch starts with no Chroma (Qu-Bit speak for an effect inserted into the delay feedback path), but heavy distortion is introduced later on as the patch heightens. Using the delay feedback line for distortion, as opposed to using distortion before the delay, still allows for the piano notes to sing through quite clear, before being clipped to hell over and again as the repeats fade away.

After going through Nautilus, the signal made its way to the Make Noise QPAS for some light HP filtering. In most situations I would run a hard clipped signal through a LP filter to shave off some of the most egregious harmonics, but for some reason I preferred the HP filtering in this patch (I tried all four stereo outputs before deciding on HP filter), and so I won’t be too harsh on myself for an intentional decision made in the moment. The only modulation is via the 1 < 2 and 3 > 4 gate outputs on the Swell Physics via the CuteLab Missed Opportunities to both !!¡¡ inputs for some occasional shooting stars.

But getting a pretty flow of random piano notes wasn’t the final goal. The final goal was to test the new elements of this case so I’d have a basic understanding of how to use the case in a style I enjoy, and hopefully avoid having to constantly dig through manuals during the little time I’d have to patch on the trip, which brings me to a real beast of a module: the new Doboz T12, a 17hp (😕) touch controller, arpeggiator, and sequencer. I had half-assedly tried to get it going a couple of times over the last couple of weeks, but came up empty both times, so it was time to sit down with the manual and dig in.

At first I was intimidated by the T12. There’s not much on the panel outside of 12 touch plates, a screen, a couple of buttons, and an encoder to give you cues, and the options in the screen are many. But once I got over the initial hurdle of Step 1, the intuitive nature of the screen UI took over, which makes it generally simple to navigate and use. The T12 has 4 modes: a touch controller, an arpeggiator, a very straightforward up-to-32 step sequencer, and a more complex extended functionality step sequencer. Although I certainly want to understand the Complex Sequencer, my aim was to tackle the touch controller (why I initially bought the T12 to begin with), the arpeggiator, and the simple step sequencer.

Despite being a bit overwhelming at first glance, having loads of options in the UI, the T12 workflow is both fast and intuitive. Not only are there the standard pitch CV and gate outputs, but also a secondary CV output for something other than pitch. You can set vibrato, including a delay, gate probability, random note probability, touch behaviors, and many other facets of your sequence quickly and easily. The AUX CV output can send envelopes, slewed gates, secondary raw CV, amongst other stuff. The T12 is a really powerful, highly flexible, and intuitive module that is fun to use. Just don’t forget to save your work in one of the many save slots, or else you’re gonna lose all your shit. Ask me how I know. Fortunately this particular patch is pretty easy to reproduce should I have the need.

For this initial patch I wanted to keep sequencing as simple as possible. A slowly plodding 10 note, repeating sub-bass line via the Humble Audio Quad Operator that would flood the audio and shake the room. I was loosely aiming for a post-rockish feel in the progression. It’s intentionally loud, though not so loud that the piano can’t still be clearly heard. With the wandering clock set to /8, and after a smidge of tuning the individual notes in the sequence to what I wanted, I pretty quickly got what I was after.

Which isn’t to say that the bass line is without issues.

Firstly, I’d like to note that both the high level and super-low frequencies were exactly what I was trying to accomplish. I was looking for film score kind of epic. The kind of bass that rattles walls and that you can feel in your stomach. That said, there’s far too much audio gear, including very high quality audio gear, that has a difficult time reproducing C1 (32.70Hz). My audio monitors, a set of Focus Alpha 80 studio monitors only reach down to 38Hz before the cutoff becomes pronounced. At 32Hz, the tone could still be heard, but not with near the authority it should have. D1 (36.71Hz) had similar issues, although not nearly as marked. By the time we get to E1 (41.2Hz) things are booming, but of the 10 notes in the bass sequence, only 5 can be heard with the vigor I intended, and that’s through a good pair of studio monitors. Fortunately the cans I used to record this patch, a set of GK Ultraphones, and the AirPods Max Bluetooth headphones I use for general listening, have no pronounced problems with reproducing the low C. But if I were to record this patch again, and I’m highly considering it, I’ll pitch the entire piece up 4 full semitones (E1) to avoid that conundrum. It’s one thing for a bass heavy piece to not play through phone, tablet, or laptop speakers. It’s a different sort of problem when high quality studio gear can’t do it. Any system with a subwoofer should really shake the foundation, but you shouldn’t need a subwoofer to properly hear music.

The last voice was a spur of the moment addition to the patch. I didn’t know exactly what, but I knew the patch was missing something. It needed one last final touch. It needed Plaits. Though it certainly has its limitations, Plaits is one of the most versatile and best sounding oscillator modelers available. Everything from kick drums, a scaled down Rings algorithm, and FM, plus more is possible with Plaits. At first I didn’t really know what I wanted, other than it be sparse. The Rings algorithm didn’t really fulfill the role. It took away from the patch as much as it added to it.

But as I made my way through the modes one by one, I landed on the final green algorithm: Vowel and speech synthesis. This would normally be unremarkable, but as it happened, I kept hearing the word “Red.” How the various knobs had been set while testing other algorithms landed me smack at the beginning of the colors of the rainbow. I slowly turned the Morph knob to see what else was hidden there, and found a slew of words. At first I set up modulation of the Morph to cycle through the words quickly. Think Robot Auctioneer. And although this addition certainly moved me in the right direction, it still wasn’t the destination. There were too many words being synthesized too quickly. It was slightly distracting, and not wholly complementary.

After a bit of envelope experimentation, I settled on 4 words: Red, Orange, Yellow, Green, “said” at a slightly slower than “natural” pace, and with a fairly thin tone. This gives the voice an almost sad feel, which I think slightly tempers the optimism and hope found in C major piano alongside an epic bass line. It brings a bit of the non-perfection and often lonely feel of reality back into scope, and that even non-perfection and loneliness can be contained within beauty.

After repeated listens, I know that I wouldn’t send any pitch information to Plaits were I to record this again. I think having it repeat at the same pitch would have an even larger impact, and be more focused.

One last new module I used is the Intellijel Amps VCA. Two of them chained, actually. Although I initially planned and built this case with an Intellijel Quad VCA, I recently realized the power of fully cascading VCAs,2 and decided to replace one of my Quad VCAs with this pair of Amps. Even with the first use I could see the utility in cascading inputs. The ability to patch one input and get out several signals that are related, yet separately attenuated and/or modulated, for use throughout a patch is powerful. Of course multiple related outputs could also be accomplished by patching multiplied copies of the signal into all four VCA inputs, but with cascading inputs we can eliminate at least six patch points and three patch cables. Efficiency is key. Add in ring modulation and signal inversion, and Amps is a powerful tool indeed.

Modules Used:
Sitka Instruments Gravity
Doboz T12
Nonlinearcircuits Stochaos
Expert Sleepers Disting Ex
Humble Audio Quad Operator
Mutable Instruments Plaits
Mutable Instruments Veils
CalSynth Changes (MI Stages) (w/ quimem)
CalSynth uO_C (w/ Phazerville)
Addac Systems Addac508 Swell Physics
Xaoc Devices Batumi II + Poti II
Make Noise QPAS
Intellijel Amps
Qu-Bit Electronix Nautilus
Blue Mangoo Stratosphere Cloud Reverb (AUv3 plugin)

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

*****

  1. According to the developer, Gravity should (fairly) soon get a firmware update which adds the ability to adjust gate duty size as a prominent feature, rather than only short 15ms triggers. This addition would make the Gravity outputs far more useful as a clocked modulator, and make it able to trigger longer ASD or ADSR envelopes that are determined by gate length. The developer has also noted that MOAR divisions and multiplications of the master tempo will be added.
  2. A fully cascading VCA is one in which all inputs, CV inputs, and outputs are normalized to the following channel until the normalization is broken by a plugged in jack. This configuration allows for a flexible array of both CV and audio patching, capable of complex mixes or routing.

Stochaotic Bubbles: Effervescent Chaos Up And Down

Since I’ve recently received several modules, I’ve been using them rather heavily of late, and they’ve kind of taken front and center. The Nonlinearcircuits Stochaos and Humble Audio Quad Operator are featured in many of my recent patches, and this is no exception. I wasn’t sure, exactly, what I wanted with this patch, but I knew I wanted a chaos clock that was moving fast. I wanted lots of gates firing quickly, and use those gates to hit 4 separate LPGs, this time a pair of Tokyo Gates. Then I knew I wanted these quickly firing notes to be heavily delayed, and sent to a resynthesizer to fill in space and give something for those quickly firing notes and repeats to swim in. I wasn’t imagining bubbles when I first started, but that’s what I kept coming to as I was fiddling with the patch, and after a while leaned into this theme a bit to see where I could take it.

Getting a fast chaotic clock was the easy part. I’ve been using chaos-based clocks almost exclusively for a few months. I don’t mind a grid, but most of my creative inclinations are more towards malleable textures, and chaos provides an almost perfect ebb and flow. At slow tempos it’s definitely noticeable, but this patch was to be clocked at a very high rate; perhaps even approaching audio rate, and those differences at high rate are much less noticeable As per usual, I sent the modulated chaos signal to Divide & Conquer, before sending a fast division to Stochaos. From there the chaos-generated gates would go to the CalSynth Changes to create some snappy decay envelopes that would hit the CV input of four separate Tokyo Gates. The outputs of the Tokyo Gates were mixed into 2 signals in the Mutable Instruments Veils, and finally sent to the AI Synthesis 018 Stereo Matrix Mixer.

The audio is from the 4 operators of the Humble Audio Quad Operator. Although I initially experimented with tweaking the wave shape of the operators, several times, actually, I settled on sine waves. I also tried to work in some FM, but I couldn’t find exactly what I was looking for, which is likely because I was using all 4 operators as carriers, rather than trying to use just a couple of the oscillators as carriers, with the others acting as modulators. It’s tough to get oscillators to behave when you have lots of cross frequency modulation happening. Generally it’s pretty pedestrian as far as the audio source, but there are so many individual notes that are echoed so many times that anything much more complex might be a wall of sound rather than something more enunciated.

The pitch signal is taken from a slow chaos wave through Xaoc Devices Samara II for some careful offset and attenuation before going to uO_C’s Quantermain for quantization into D minor (even if I have no idea what the oscillator is actually tuned to), before being sent to the v/oct input on the Quad Operator. That accounts for the generally up and down nature of the pitch progression. It’s also a good example on how chaos operates. It’s steady-ish, but there are definitely times when the chaos deviates from its path. Sometimes that means speeding up or slowing down. Sometimes that means direction reversals. Sometimes it means lingering at some pitches longer than others. You think you know what’s going to happen, but then the chaos surprises you, providing something interesting. Even still, I feel like there is too much of the same thing when it comes to the pitch in this patch, but since it was more an exploratory patch I think I can forgive myself.

I recently became aware to the dismal fact that my main synth, a large set of separate subsystems that comprises 1,560hp and that has another 588hp in interchangeable subsystems, did not have a vactrol-based LPG in it. Despite having several vactrol LPGs from the Make Noise LxD and Optomix, to the Nekyia Sosumi, and still more, not a single one was in my main case. All of them had been moved to either my Make Noise Satellite Subsystem, or else my Side Case. I have plenty of non-vactrol-based LPGs like the Rabid Elephant Natural Gate, Bard Synthesizers VTG, Frap Tools CUNSA, and Verbos Amp & Tone in the main case, but not one vactrol LPG. As soon as I came to this realization I knew that it couldn’t stand for a single moment longer, and moved a pair of Tokyo Tape Music Center Tokyo Gates from my side case back to the main case. I’d get 4 channels of my favorite vactrol LPG to go along with all of the additive-style oscillators I tend to gravitate towards. Three Body, Quad Operator, Algo, Mob of Emus, and many others besides pair so naturally with a LPG that it seems boneheaded to not have them ready for the occasion.

I’ve liked LPGs for a long time. My first foray was via the Make Noise Optomix, which quickly led to several others, both with and without vactrols. I like both types, but it’s the non-exactness of vactrols that really draws my ear. They can be a little sloppy, particularly when hit repeatedly with a gate or envelope. Vactrol-less LPGs like the Natural Gate or DXG too sound great, but there’s something about their precision that doesn’t feel the same as with vactrols. It’s almost too perfect, and too repeatable. I also feel that vactrols bleed prettier, which is a patching technique I love to use. I don’t know whether I was insistent in using vactrol LPGs in this patch because I thought they’d be best, or because I had just put four of them back in my main case, but I decided on using the venerable Tokyo Gate.

Even if I don’t use Tokyo Gate very often, it is my favorite of the vactrol LPGs I’ve had. Its decay is adjustable (to a degree) with the Bridge control, pleasant, and even can have a little squelch of resonance if you pin the Bridge knob full CW. Although you can directly ping Tokyo Gate with a trigger or gate just fine, I’ve found that envelopes generally sound more pleasant to the ear. There’s a harshness with slamming a gate into that isn’t there when using a well shaped decay envelope.

In this patch, because I was using sine waves, the Tokyo Gate probably performs not much different than a regular VCA. There are no harmonics in a sine wave to reveal and hide again as the filter also goes up and down with the volume, but you still get that vactrol decay which can’t really be had with anything else. I also liked the perceived sloppiness of the vactrols as they were being repeatedly hit by envelopes. All of the chaos-derived gates flying about in rapid succession, triggering short, snappy envelopes started to resemble four separate telegraph signals flying about in space.

And although the effect of four vactrol LPGs pinging away was pretty cool, I knew that I wanted a lot more of it by using delay. These pings were the start, not the end. Far from it. Rather than using one delay like I normally might, I opted to use two of them in parallel.

Delay number one was the Venus Instruments Veno-Echo. Its reverse function per channel was being modulated by chaos-derived gates from the very slow end of the Divide & Conquer. Since the original chaos clock signal itself was running quite fast, even very low divisions would trigger too frequently for me, and decided to run those gates through the CuteLab Missed Opportunities gate probability utility that I tend to use in most of my patches.

The second delay is the Olivia Artz Modular Time Machine. Using various delay taps would ensure the effervescent feeling I was getting as the patch started to take some shape, spraying delays all about the stereo space. Besides creating that bubbly feeling I was now striving for, the Time Machine is also the source audio for the Qu-Bit Aurora resynthesis module that fills in the gaps and helps create something thicker for those bubbles to float in.

Altogether we have the feeling of bubbles floating around space. One thing I might try in a future patch like this is to use the pitch as CV for the clock rate. As the pitch changes, so too does the clock, creating more gates with higher pitched bubbles, and fewer with lower pitched bubbles. I’d also be a bit more inventive with my pitch sequence as well. This is just a chaos signal triggering Quantermain as it moves through from note to note in the selected scale. Even if I want to use chaos as a source for pitch, in order for there be some quality pitch movement I’d be better off using one of the chaos derived gates to trigger the quantizer via some labyrinth of gate probability, logic, and/or a Bernoulli Gate.

Altogether there isn’t anything special about this patch other than it was experimentation throughout. Experimentation with chaos as pitch. Experimentation with extremely fast gates with vactrol LPGs. Experimentation with delay taps to get a good feeling of watching bubbles in a freshly poured glass of Coke. Experimenting with parallel delays. Experimenting with Aurora.

Modules Used:
Nonlinearcircuits The Hypster
Nonlinearcircuits Divide & Conquer
Nonlinearcircuits Stochaos
Nonlinearcircuits Triple Sloth
Xaoc Devices Samara II
CalSynth uO_C
Humble Audio Quad Operator
CuteLab Missed Opportunities
CalSynth Changes (MI Stages)
Mutable Instruments Veils
Tokyo Tape Music Center Tokyo Gate
Olivia Artz Modular Time Machine
Venus Instruments Veno-Echo
Qu-Bit Electronix Aurora
Knob Farm Ferry
Vongon Ultrasheer

Improvised and recorded in 1 take on iPad in AUM via the Expert Sleepers ES-9.

A Patch In Which The OAM Time Machine Does The Heavy Lifting

I keep it no secret that I’m a certified delay junky. I love all kinds of delay from murky analog repeats, to the beautiful compression of tape delay, to pristine copies of digital delays. I dig them all. Even if my collection has shrunken significantly, at one time I had over 30 delay pedals, I still have a few delay pedals I consider choice, like the Oto Bim, Vongon Polyphrase, and the Free The Tone Future Factory FF-1Y Future Factory. I have dual Echofix EF-X2 tape delays. And it shouldn’t be a surprise that I have several Eurorack delay modules. From the mighty Verbos Multi-Delay Processor, to the Xaoc Devices Sarajewo, and the Qu-Bit Electronix Nautilus to the Venus Instruments Veno-Echo (plus yet more), I’m covered when it comes to Eurorack delays. But when the new Time Machine from Olivia Artz Modular was announced, I knew there was no way I could pass on it for too long before I hit “Add to Cart.” Due to a confluence of random events, I was informed by OAM within minutes of the Time Machine being released for sale at Perfect Circuit, and so was able to snag one quick without the ~6 week wait time if you order direct from OAM. I would have ordered one anyways, but bypassing the wait was a nice surprise, and moving their product through retail stores helps them get more retail orders and wider distribution.

When I imagined the Time Machine, I was imagining a stereo version of the Verbos Multi-Delay Processor. I’m sure much of the Time Machine was influenced by the MDP, from its looks to its multi-tap nature. And although it can certainly replicate some of the things the MDP does, the Time Machine is definitely something different, and highly rewarding. True stereo is a wonder to behold.

One thing I’ve learned about testing delays is that if you really want to hear its voice, you need to feed it short transient signals. This moves the dry signal more out of the way and allows the delay room to breathe and be heard on its own terms. I use these quick notes to test every delay I get. With Eurorack, that test is almost always short pings in an LPG in order to see what’s its limits are. How clean (or dirty) are the repeats? How does the feedback behave? Does it do The Thing?1 How do the taps behave? How does the feedback go into entropy? This simple test allows me to really evaluate how a delay sounds and behaves.

This er of this patch is sets of sparse plucks of the Bard Synthesizers VTG (Vacuum Tube Gate – it sounds wonderful, if not quite like a traditional LPG). These plucks are created using the Humble Audio Quad Operator, which has the 2 waves being modulated by The Hypster, and one of the Ratios modulated by the Bindubba, into the LPG’s two input channels. The gates are hit by envelopes created by the CalSynth Changes (MI Stages), which is triggered by chaos-derived gates of the Stochaos. From the VTG, it goes straight to the matrix mixer, and onto the Time Machine.

After tweaking the Time Machine faders to get a delay pattern I really liked, I was pleased with what was happening, but I wanted more. Delays are cool and all, but dancing repeats do not make a track. After a second it clicked: “Panharmonium really likes short transients!” Although I wasn’t at all sure what I might get out of the Panharmonium, I thought it would be interesting, and that assumption was correct. After wiggling some knobs and adjusting the sampling interval (using a division of the clock used for the Time Machine), what I got was far more than interesting. It was the best thing I’ve heard from the Panharmonium in my own practice. A sort of distorted cello/upright bass sound that really fills in the space, and is harmonically relevant to the repeats that form the base of the track. Even if you can’t hear the repeats themselves through the Panharmonium, the sound of the it is a direct transliteration of those repeats in the form of resynthesis. Without the repeats, the Panharmonium isn’t making any sound. Since the Panharmonium sounded almost like something you’d hear in a sludge metal or Post-Rock context, I decided to also route the Panharmonium output to the Bizarre Jezabel Mimosa and really give it some drive, which was a perfect choice.

The patch is finished off with some reverb courtesy of the Oto Bam Ambient algorithm.

Modules Used:
Humble Audio Quad Operator
Bard Synthesizers VTG
Nonlinear Circuits Stochaos
Nonlinearcircuits The Hypster
CalSynth uO_C
CalSynth Changes (MI Stages)
Olivia Artz Modular Time Machine
Xaoc Devices Batumi II
Xaoc Devices Samara II
Rossum Electro-Music Panharmonium
Bizarre Jezabel Mimosa
AI Synthesis 018 Stereo Matrix Mixer
Knob Farm Ferry
Oto Bam

Improvised and recorded in 1 take on iPad in AUM via the Expert Sleepers ES-9.

__________

  1. When it can sit on the edge of feedback without running away uncontrollably. It’s even better when it can do that at a low volume, while still allowing your repeats to go through at full volume. The EF-X2 is masterful at this trick.

Chaos Organ: A Quad Operator Experiment

Hi, my name is Chris, and I’m a chordaholic.

Lately I’ve been in a polyphonic mood, attempting to find evermore methods of creating chords and chord sequences with the modular synth. Using a DAW for this sort of thing is child’s play, but in modular synthesis, creating polyphonic chords isn’t a straightforward task most of the time. Most oscillators can only output one pitch at a time, and using multiple oscillators can create timbre mismatches. Tuning 4 or more oscillators to the same pitch while not suffering from pitch drift over time is a chore and a half. Sequencing chords in a traditional modular sequencer can be a mission rife with potential problems, and you don’t always want the repeating uniformity of a sequence, but something more organic. In short, modular synthesis is traditionally a monophonic enterprise, with only a small handful of monophonic voices being used together. A melody, a bass line, perhaps something else to fill in space, and some effects to create a stereo space. Full on chord generation isn’t common because it’s a tedious exercise that generally requires a lot of gear and even more patience. But over the last couple of years this is beginning to change. Although there have always been ways to create chords and chord progressions in modular synthesis, it’s not until relatively recently that we can more easily create chords. Oscillator banks like the Xaoc Devices Odessa (with its expander, Hel), Humble Audio Quad Operator, and RYK Modular Algo, and chord sequencers like the NOH-Modular Pianist make composing with chords on the modular a much more efficient and simple process.

In a previous patch I used the very excellent (and recently updated) NOH-Modular Pianist to create chords that were triggered by an irregular chaotic gate pattern. Although I am generally psyched about how that patch turned out, there are still a couple spots of ugliness that appear due to a bad match of back-to-back chords in the progression. On their own they sound fine. But once smeared out by the delay, FFT resynthesis, and reverb, there is some clashing that happens, creating some ear-cringing dissonance. I wanted something cleaner, and I didn’t want to have prescribed chords, but something that could change organically with a bit of modulation, without the worry of a spicy note peeping its ugly head in. Enter Quad Operator.

The Humble Audio Quad Operator is a bank of 4 oscillators that can be tuned to harmonic and subharmonic ratios of a base pitch. Tune the base pitch to your liking, then simply adjust the ratios of each operator, and you have oscillators that are all harmonically in tune. Patch in a single v/oct signal, and all 4 operators will move along in harmony. The Quad Operator is primarily designed as a the ultimate FM oscillator with any traditional FM algorithm possible, along with any other combo of modulator/carrier you can imagine. But with each operator being independent with its own output (both in a mix and independently), using it as a complex chord generator is a very happy side benefit. Input a single v/oct signal, output always-harmonically related chords. Add in some modulation of a couple of the operator’s ratios, and not only will the chords always be harmonically relevant, they’ll also quite often be different (even if the base of the chord is the same). For modulating the ratios I used both the Nonlinearcircuits Stochaos and the Auza Wave Packets.

There are lots of methods for getting a nice v/oct signal. Sequencers are the obvious solution, but with a quantizer any signal can be a used for pitch. S&H is extremely popular, but random pitch is only slightly less boring than patterns repeating themselves over and over in the exact same way. One solution is to use LFOs alongside triggers to create melodies or arpeggios. Envelopes work great too. But I wanted something a smidge different. LFOs and envelopes repeat themselves by nature. Unless modulated, an LFO or envelope is the same up and down every time. This regularity can be mitigated by irregular triggers, but then it starts to veer towards random, which isn’t really what I’m after. Enter chaos.

In my post, Chaotic Gates, I explained how chaos signals are regular-ish. They take the same general path on each pass, but some unknown irregularity in the feedback path will shift it off course in a non-regular way. These signals are kind of regular, but enough differences come about that there are always surprises. I mostly use chaos as a modulator of some kind. Opening and closing filter cutoffs or wavefolders, slowly modulating level, timbre, or some other facet of a patch. Today I would use it for pitch.

In most circumstances I would use triggers alongside my CV input with a quantizer. Send off a trigger, and whatever voltage is present at the quantizer’s input is sampled, quantized to the nearest note of your chosen scale, and output to the v/oct input on your oscillator. But some quantizers can function without a corresponding trigger, sensing voltage changes, and quantizing automatically once it detects a change large enough to be a separate note in the scale. Quantermain, the quad quantizer algorithm on the ever-useful Ornament&Crime, has this capability, and I decided to give it a whirl. It should be easy enough. Shove in a chaos signal, get quantized pitch CV on the output. And by and large, it was that easy. I knew I wanted fairly slow chord changes, so I needed a slow(er) moving chaos signal. After a bit of attenuation of the chaos signal to reign in the range, I was getting exactly what I wanted. Irregularly moving chords that shift at irregular speeds and that have irregular movement both up and down.

But chords themselves, cool as they are, need embellishment to be interesting. For effects, I sent the chords, via the stereo matrix mixer, to the Qu-Bit Nautilus for some smearing with low pass filtered delay, before going to the Instruo Arbhar. My initial plan was to have some shimmery granular action floating on top of the chords, but I could never find what I was hoping to get. Instead I found a happy accident of harmonically relevant dancing grains that moved to a rhythm.

These dancing grains, although not at all what I envisioned when I set out on this path, turned out being perfect, giving a sense of life inside the thick chords. Like minnows in a lake, or lightning bugs in the night.

Enjoy!

Modules Used:
Nonlinearcircuits Triple Sloth
Nonlinearcircuits Stochaos
Auza Wave Packets
Humble Audio Quad Operator
ST Modular Sum Mix & Pan
AI Synthesis 018 Stereo Matrix Mixer
Qu-Bit Electronix Nautilus
Instruo Arbhar
CalSynth uO_C
Knob Farm Ferry
Mutable Instruments Blinds
Oto Bam

Improvised and recorded in 1 take on iPad in AUM via the Expert Sleepers ES-9.


Chaotic Gates

One of the more pressing challenges in modular synthesis is combating sameness. The same notes in the same patterns, all with identically shaped envelopes, at identical volume levels, and exactly in time. Without interventionist patching, the sameness quickly evolves to boredom. No one wants that.

One route of dealing with the problem of sameness in modular synthesis is to use separate sources for pitch and gates. Unlike all other instruments, note instantiation and note pitch are not intrinsically tied together in modular synthesis. By decoupling these facets of musical creation, you can have great levels of control fairly easily. Any change to either parameter, and your result changes in interesting ways. A regular gate pattern becomes predictable, which means that mystery and wonder are lost. Even when the gate pattern is used as part of a modulation track, as opposed to creating notes in a melody, sameness looms, and this sameness compels the synthesist to interject on some level and rid the patch of the potentiality for boredom. Today I want to focus on gate generation.

There are lots of ways to generate interesting gate patterns in the modular world. Standard clock utilities, gate probability modules, Euclidean pattern generators, random gate generators, logic modules, binary gate generators, Turing machines, and many more. All of them are capable routes of travel. It’s more a matter of function, workflow, and aesthetics that will determine which route is best for your given application.

In my latest patch I wanted a gate pattern that was at a “good” rate (read: it doesn’t take too long between gates, nor do they happen too frequently), and without discernible patterns. These gates are meant to control a simple facet in the patch: turning off and on the reverse function on the Veno-Echo. It’s not a terribly important part of the patch, but it does impart a distinct part of its character. I could have chosen a random gate generator like the one in Frap Tools Sapel, Instruo Scion, Make Noise Wogglebug, Mutable Instruments Marbles, or patched a smooth random signal into a window comparator in order to get random gates, but I wanted to experiment with chaos as a means to create gates. I use chaos regularly as modulation in most of my patches, but I’ve never really used it in a way that isn’t directly patching a chaos output to a standard modulation input like a filter cutoff or some other control. My use of chaos has been exclusively slow, direct modulation. I knew there was more to be had.

I’ve recently put together most of a Subsytem made up of modules from Nonlinearcircuits, a designer of eccentric modules I’ve long been a fan of. I’ve had a couple of Andrew’s chaos based modules, the mighty Triple Sloth and his rendition of The Hypster, for quite a while. They’ve been mainstays in my modulation cases for a couple of years. They were more recently joined by Let’s Splosh, and a few weeks later, Divide and Conquer, and I knew I wasn’t done. Quickly thereafter I added a Helvetica Scenario and a Stochaos to this chaotic modulation hub. But how to use it? There’s only so many modulation inputs in a given patch, and surely there had to be a way of using this subsystem for other purposes. Then a quick line on NLC’s page describing one of their gate sequencer modules, the 8bit Cipher, caught my attention.

Then I started really parsing the language in NLC catalog module descriptions, and noticed there was repeatedly a very deliberate use of the word “signal” to describe what goes into Clock inputs. Not a gate or rising edge, but a “signal.” For instance, on the Divide & Conquer page, the description states, “All sections will run off a signal patched into section 1.” Similarly, on the page for Helvetica Scenario it says, “To get it running, patch a signal into the clock input. Clock 2 is normalled to Clock 1 so a signal on 1 will drive both channels.”. In contrast, descriptions are quite clear when an input requires something more specific. In the description for Stochaos, it says, “To operate, just feed a gate to IN, add a reset if you like.” (All emphasis added).

And then it clicked: in the NLC universe, anything can be a clock so long as it periodically passes 1v. Nonlinearcircuits modules require nonlinear thinking, and that can lead to creative paths and surprising results.

For my clock, I knew I wanted to use a chaos signal. Sloths could work, but I wanted something more controllable, and opted for The Hypster, primarily because it has rate control from very slow to audio rate. Controlling the cycling rate allows for helping determine the window sizes; about how long it takes to cycle around and traverse 1v. With chaos this cycle could be sort of regular, or not very regular at all, but I could partially control the speed of that regularity, and that was important for designing the delay sound. I didn’t want a constant barrage of reverse delay “zips”, nor did I want only simple repeats, and I wanted the transitions from one state to the other to be organic feeling.

Although I had initially wanted to use the Stochaos from the start, with The Hypster as my clock, I soon realized that Stochaos requires a gate at its input, and not a “signal.” So I chose to use the Divide & Conquer as an intermediary. The Hypster to the Input of the Divide & Conquer, and using the 5/2 output to feed the Stochaos. From there Stochaos spits out gates based on chaos.1

Even though chaos signals are not regular, they’re not random either. In fact, if we know every factor in advance, a chaos signal can be predicted exactly. It’s just that we generally don’t have all of the information. There is a type of regularity with chaos, even if it does surprise you with each passing cycle. Think of your drive to school or work everyday. The route is the same, but the drive itself is not exactly identical on any 2 days, a phenomenon known as Intrapersonal Variability in travel. This variability is chaos. Each cycle of a chaos signal is very close to each other, like your drive to school each day, but an unknowable number of very small factors create change from one cycle to the next.

On your drive, there are subtle differences each time you take that route. Maybe you took the inside lane today when you normally take the outside lane, or you took a super wide turn at an intersection because of traffic conditions, or you left 2 minutes later than normal and got caught in traffic which slowed you down, or you had to make a very slight detour to go around an accident along the route. These subtle differences on a day to day basis, even when the overall route is the same (home to school), cause a very different track when compared at the micro level. It’s regular-ish. That’s a chaos signal.

But I wasn’t exactly dealing with only the micro level where changes from one cycle to the next are readily apparent, and I didn’t want that “sort of” regularity to appear regular, and opted to modulate the Rate and Gain of The Hypster with the Triple Sloths in order to keep noticable change happening on the macro level too. A perfectly imperfect clock signal, leading to a constantly changing stream of pulses as the mysteries of Stochaos took over, changing the state of my delay.

This portion of the patch itself is not terribly complicated. The chaotic gate programming only requires 6 cables, 2 of which are the gate outputs themselves. But this simplicity in creating the patch belies the complexity of what it’s achieving. Irregular gates can come about in many ways. It’s really easy to plug the output of a random gate generator and turn a couple of knobs to get a good result. But who wants the easy route when real discovery and learning happen when actively seeking the manual way?

Modules Used:
Nonlinearcircuits Triple Sloth
Nonlinearcircuits The Hypster
Nonlinearcircuits Stochaos
Nonlinearcircuits Divide & Conquer

**********
1. It’s not exactly clear to me from the patent that inspired Stochaos what method is used to derive gates at the outputs, particularly when in the Chaos setting. It mentions using noise, which is the Sto part of Stochaos, but it doesn’t fully describe the process itself outside of circuit diagrams, except to say that it uses a binary counting process.

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