A Resonance Wobble Experiment

One of the beautiful things about eurorack is the many happy accidents that we all run into on occasion. Those times when some combination of conditions present at just the right moment seems to produce something magical. You don’t necessarily know what got you there, but nonetheless, here it is and it’s glorious. Though we may not always know exactly what leads to these enigmatic moments of splendor, there are things we can consider when seeking to be able to use those sounds as part of your artistic arsenal. It’s one thing to hap into something beautiful, however you might describe that term, but it’s another thing altogether to reproduce whatever it is you heard to make that magic an intentional part of your sound. To play it, rather than have it fall in your lap.

A couple of days after Jamuary concluded I made a patch on the Make Noise synth that made me stand up and stare. There was a whisper. An oscillator speaking softly into a filter’s ear, quivering as it tried to muster enough courage to get sound out. It wasn’t unlike bowing a string as lightly as possible, or trying to play a wind instrument as quietly as one can. There was a vulnerability in the voice, seemingly lacking the confidence to speak, or like trying to speak when you’re crying and your lips quiver. There was a wobble that was absolutely intoxicating, and I was set on trying to reproduce that wobble.

When I first set out to try and recreate this sound, I first isolated the conditions of the patch I wanted to emulate. Of course oscillators can’t speak softly. They only know one output level, generally speaking. I documented every patch connection and knob setting from this sub-patch. I verified modulation sources and any peculiarities. I thought about this patch a lot, writing extensively in my Notability patch book, and narrowed it down to three factors. At least theoretically.

  1. As low a level going into the filter as possible. On my original patch, I used QPAS as my first filter, and controlled levels with the input VCA knob. I initially did this out of necessity because the other voice in the patch was very quiet by its nature, and when any real level was given to the oscillator going through QPAS it was too loud. I discovered later that night that the lower the level, the better the conditions for interesting wobbles. If your filter does not have input level control, you can use an attenuator or VCA before going to the filter input.
  2. A filter with some fairly aggressive resonance. It need not scream like a Polivoks, but the resonance needs to be pronounced before it goes into self oscillation. If the resonance is non-linear, it’s even better. I’ve also surmised, perhaps errantly, that a vactrol-based filter would be better suited to this job because of the inherent drag and voltage drift of vactrols. The filter creating pronounced wobble in my Make Noise patch was QMMG, a vactrol-based filter, processing a signal that had already gone through QPAS. I could be wrong, but my experiments trying to reproduce the wobble seem to bear out this conclusion. I don’t have a vactrol-based filter in my main synth, but none of the filters I used in my experiments had the same sort of wobble as that produced by the QMMG.
  3. A slow moving modulation signal that moves the cutoff frequency through the fundamental frequency of the note. I’ve found the slower the better, but there are diminishing returns to that proposition. When you add resonance to a filter, you’re creating a small hump in the EQ curve at the cutoff frequency by feeding it back into the filter’s input. When that cutoff frequency intersects and passes through the fundamental frequency of whatever signal you’re passing through it, you get a small wobble. The resonance itself and the modulator’s frequency and shape can alter that wobble some, and can change its character, as do any curves you might put on your modulating signal.

Of course all of this was theoretical, and much of it still is, even if I’ve received some form of verification via Google AI, and tangible signs that I’m on the right track through my subsequent experimentation.1

When I set out to make a patch yesterday, my goal was to first experiment with recreating filter wobble through my main synth where I have a plethora of filters of all sorts. My first thought was to experiment wholly within the Frap Tools Cunsa. I can create sine waves with the first filter and still have three filters with which to experiment, all with normalized patching to make things simple. I was pretty quickly able to create some wobble using my three guideposts listed above, but it was very consistent, and exciting as it was to know I was on the right path, I felt that perhaps the Cunsa was simply too polite a filter to get the best results. Abandoning Cunsa, I next went to the Joranalogue Generate 3 feeding Filter 8, but I never felt like I could get anything close to what I wanted. The cutoff was always too high, and I couldn’t tame the harmonics in a way I wanted. So I switched to a single sine wave from Filter 8 feeding the Bizarre Jezabel Seju Stereo, which was okay, but not special, so I went to the Pkhia, which didn’t work very well. I moved on to the Pkhi Mk3, and had a promising start, but it didn’t progress much. Finally I went to the Blossom, a multi-output filter inspired by the legendary Mannequins Three Sisters, and I heard…something interesting. The wobble was there, and had a bit more character than the simple hump like the rest of the filters. I had found the subject for the rest of the day’s experiments. I spent well over two hours exploring different filters, and of those I tried, a simple sine wave into Blossom was definitely the most compelling. I have other filters that I think are good candidates, namely the Verbos Amp & Tone and Instruo I-ō47, but neither of those cases were in the synth when I turned it on. I’m definitely interested in trying those filters, as both have just the right kind of resonance, I think, to be compelling options.

After I’d finalized a base sound I wanted to use for the rest of the patch, a single sine wave into a resonant low pass filter, I worked up a sequence in C Lydian on the very excellent Doboz T12, and went to work. Like the voice used in my Make Noise patch, this voice would also be completely un-gated, sauntering along, only being level modulated in the filter by the slowly moving function of a cycling Contour 1. The cutoff point is set lower than the lowest fundamental frequency so that there would be times when no notes of the sequence come through. Because Blossom doesn’t have level input control, I ran the output of Filter 8 through an attenuator to initially make the sound as quiet as possible while still being (mostly) audible.

I decided to use a staggered clock. One that is gated by a clock divider, so as to never have continuous repetition. I multed a single x1 clock output from the Sitka Gravity to the Nonlinearcircuits Divide & Conquer in order to create my gate. Because the Gravity is in its infancy, there are several basic things it can’t do. As of now, Gravity’s clock (and sequencer) only outputs triggers, and not gates, so I couldn’t use the duty cycle of a gate output (like those on Pamela’s Pro (and New, and OG) Workout) to gate the x1 trigger that would ultimately go to the clock input on the sequencer. I wanted the clock to start and stop every five beats, and Divide & Conquer was able to provide a gate that enabled that staggered clock for my sequence to follow. The sequence itself is simple. It’s a couple of scale lines going up, with a very low probability (11%) of getting a quantized random pitch within seven semitones (a fifth) of any given step of the sequence. But because the cutoff frequency of the filter goes below the lowest fundamental pitch, the sequence flows in and out and isn’t steady. Notes hold in beautiful ways, and the sequence doesn’t repeat despite being only 16 steps long.

Once through the now occasionally wobbling filter, the audio went straight to the Bizarre Jezabel Mimosa. Mimosa is what I consider to be the most beautiful distortion I’ve heard in any format, short of very high dollar guitar amps. Of course the word beautiful is doing a lot of heavy lifting here, but what I mean is that it can heavily distort something, while still allowing the source to shine. It adds life, even when the dials are pinned. No matter what, you can always let some of the original dry signal through which helps keep shape in the audio regardless of the amount of distortion is applied. From gentle piano notes and sine waves (such as those in today’s patch) to ripping saw clouds Mimosa just does the right things whether using it for some gentle saturation or full on sonic destruction.

In this patch Mimosa started gently, with both the output volume and distortion amount both turned low. As the piece progressed, gain was adjusted upwards at multiple points. The first place was the original audio signal on the way into the Blossom. This allowed its resonance to growl a bit more rather than wobble. Higher input levels into the filter also mean higher output levels from the filter, and Mimosa is very sensitive to input level. Even at the same knob settings, input level is a crucial determinant of the final sound. Lower levels at the input might just have a bit of coloration or slight crunch, whereas loud sounds will rip or soar. It’s part of Mimosa’s magic. After I adjusted the initial input as loud as I dared, I started to slowly raise the output volume and distortion amount on Mimosa, as well as the amount of wet signal. From gently whispering and quivering to finally finding one’s voice to sing, all from nothing but subtle gain changes along the way. From Mimosa, the audio went to a new addition in the synth; the Addac Systems Addac814 6×6 Stereo Matrix Mixer to be distrusted to several effects.

It should be reiterated here that every sound is this patch arises from one single sine wave fed by one simple sequence, with but a single parameter being modulated by a lone triangle function (the filter cutoff). Of course that isn’t the only sound in total. That lone sine wave is repeated all over the place with overlapping delays, looped with four simultaneous digital tape heads and a delay of its own, and reverberated. The first delay, a Bizarre Jezabel Quarté Mk2, mostly added some lovely texture. A bit of a wash of decays in the wake of the melody, its gritty tail disintegrating into nothingness, which added depth and color. Repeats were set to moderately long, with a slow(er) delay time. With the PT2399 delay chips, the longer the delay time, the noisier it will be. The second delay was an Olivia Artz Modular Time Machine, with 4 active taps. It’s clear digital voice echoing the distorted sines near perfectly. Both delays are set to different times which really served to fill out space and maximize this one simple voice with the most basic of sound waves.

As beautiful as this very simple sequence was, I wanted to see if I couldn’t perform some complimentary embellishments, and decided to once again delve into the Cutlasses Instruments Gloop. I’ve only used Gloop a couple of times, but it’s already captured my attention. Some modules take some time to gel with. Despite some sloppy transitioning in my first couple of uses, I immediately took to Gloop. Its interface is (mostly) intuitive, and it’s a capable looper with some very cool tricks. It’s pretty easy to create compelling loops with Gloop. That said, it does have some drawbacks, at least in its current iteration. Though it’s packed with some clever effects that can be eminently useful with a looper, delay, reverb, and a host of tape-related effects like tape degradation, wobble, noise, and saturation, these effects can only be used on one channel or the other, and not both. Though Gloop has two outputs, it’s not really stereo, but dual mono. Each of the four heads can be panned in a stereo fashion and be used in one or both outputs as if it were a stereo signal, but for reasons I don’t understand the effects can only be used in one output at a time. This imbalance can definitely be a problem when trying to create a consistent stereo field. I was hoping to use the degradation effect, wherein the audio degrades as it would on a tape machine with each successive loop, fading out to nothing after a time. In loopers this is generally simulated by constantly low passing the signal at progressively lower cutoff frequencies in order to gradually roll off the highs. It’s a crucial component of Frippertronics, for instance. Allowing a loop to fade to nothing is also a beautiful way to end a track, and unfortunately I can’t do that with Gloop while using both output channels. In lieu of using Gloop to add tape hiss, I was able to add noise to both channels in the mixer via the very excellent DAW Cassette by Klevgrand, but that was an improvised half-measure. I think I can patch a workaround, but it definitely won’t function in quite the same way. A slow moving negative function into a wide open filter cutoff should get me at least part of the way there. Timing would be an issue. How long should this envelope be? What happens if I get to the end of the function, and I haven’t pressed stop on the recorder? Will the cutoff reset to fully open? That would be bad. But those are problems for another day.

I recorded a length of the sequence to Gloop, then while the sequence continued to play configured the four play heads and slowly started to raise the level on the looper, while lowering the level of the continuously sauntering sequence. Though this transition isn’t perfect, it’s much smoother than in tries past. I would use a crossfader like the WMD AXYS to more smoothly move between the two parts, but because the individual voices were being multitracked separately, I crossfaded in the mixer by hand using the Michigan Synth Works XVI Faderbank CV and Midi controller. The first and fourth heads were hard panned left and right at 2x forward and 4x in reverse respectively, while heads two and three were panned in the middle at 1x forward and .5x forward. I manually played the loop size and location within the loop of all four heads until it I manually faded out the hard panned parts before fading out the base melody and its half speed sibling. But not even Gloop was without its own dedicated delay, the ever-excellent Venus Instruments Veno-Echo. I used a x4 output from Gravity, with a /3 clock division set in Veno-Echo, which gave me a dotted eighth note delay, an always interesting pattern.

Both voices were mixed together in AUM and sent to the Walrus Audio Slöer using the Rain algorithm with almost no diffusion, and the clock speed at its slowest, adding to an already textured outcome. A medium long decay and high modulation finish off the track.

Modules Used:
Sitka Gravity
Nonlinearcircuits Divide & Conquer
Doboz T12
Joranalogue Filter 8
Joranalogue Contour 1
Bizarre Jezabel Blossom
Bizarre Jezabel Mimosa
Bizarre Jezabel Quarté Mk2
Addac Systems Addac814 6×6 Stereo Matrix Mixer
Olivia Artz Modular Time Machine
Cutlasses Instruments Gloop
Venus Instruments Veno-Echo
Intellijel Amps
ST Modular SVCA
Knob Farm Ferry

Outboard Gear Used:
Walrus Audio Slöer

Software Used:
Klevgrand DAW Cassette
Toneboosters TB Equalizer 4

Improvised and recorded in one take on iPad in AUM via the Expert Sleepers ES-9.

  1. I put very little stock in the accuracy of AI at this stage in its development. However, it stated the same three conditions I had independently surmised, and so choose to engage in a bit of sweet, sweet confirmation bias. ↩︎

Jamuary 2527

When I set out to do today’s Jamuary patch I had initially planned on recreating, at least in spirit, a patch I did as a test for a travel synth during the summer. After setting up the piano portion of the patch, I changed my mind and decided against creating a sub bass sequence, or indeed using any distortion as I did in that patch. In part was because I was highly taken aback when, instead of plugging the piano output into the Qu-Bit Nautilus, as I did in that patch, I reached for the extremely lo-fi Bizarre Jezabel Quarté Mk2. The natural decay of the delay was plenty dirty in all the best of ways, and decided to go with it instead of introducing some other form of distortion. From there the patch went a very different direction. Rather than a sad yet hopeful tenor, this one is just sad.

For this patch I decided to use Stochaos as my gate producer for triggering the piano sounds, being fed by a chaotically controlled clock. I’m a fan of using chaos as a clock source. I’ve used multiple methods of using chaos to create off beat rhythms, from using Numberwang to running a chaos signal through Divide & Conquer, a clock divider than can use any signal as a clock input. Today I used, for the first time, the Nonlinearcircuits Let’s Get Fenestrated, a comparator NLC-style, fed by a heavily modulated The Hypster. This process created a perfectly ultra-wonky clock, which then fed Stochaos. Stochaos spat out four gates at the Disting NT inputs which triggered both the quantizer and the Poly Multisample player.

The audio was sent to the AI Synthesis 018 Stereo Matrix Mixer, and on to the Bizarre Jezabel Quarté Mk2 for some soul-crushingly beautiful repeats that seem to disintegrate as they decay away. I seriously contemplated just leaving the patch at that, adding in some reverb, and calling it a day, but I knew that I could add to it subtly and give it some more life. To give it some other textures to contemplate and heighten the overall mood of the piece without distracting too much from the piano and those beautiful repeats.

I started with the Qu-Bit Electronix Data Bender, but I knew I only wanted to use that sparingly and didn’t think it would add enough by itself, so opted also to send the piano notes to the Dradd(s) for some good old fashioned time stretching. This was perfect and even allowed me to use the Data Bender even more sparingly so as not to overwhelm the Piano with failure. I slowly controlled the Data Bender output in the ST Modular SVCA with a modulated LFO from the Frap Tools Falistri. To modulate the length of the LFO I used an attenuated and slightly offset Smooth Random output from Sapel into the Both CV input. An inverted copy of the LFO was sent to a second SVCA which very slightly lowered the volume of the Piano and its repeats while the Data Bender did the thing.

The Dradd(s) add tons of texture with their medium-to-short grains, re-creating the piano at a slow crawl, filling in space and adding a layer of intrigue. Like a splash in water, the Dradd(s) created a distorted view of what’s underneath: slivers of sound overlapping and rippling off each other in a beautiful chorus. I’m still infatuated with the dual Dradd(s). I’ve used lots of granular processors in Eurorack. Of the continuous processing type, those that don’t rely on pre-recording to a buffer, but instead have a continuous buffer and don’t require recording a certain bit of material to process, I have a very difficult time choosing between the Dradd(s) and the Mutable Instruments Beads. It seems like I can always find something fascinating. That I can always use it to find something beautiful inside of the audio itself.

Modules Used:
Nonlinearcircuits The Hypster
Nonlinearcircuits Let’s Get Fenestrated
Nonlinearcircuits Stochaos
Nonlinearcircuits De-Escalate
Expert Sleepers Disting NT
Bizarre Jezabel Quarté Mk2
Qu-Bit Electronix Data Bender
Pladask Elektrisk Dradd(s)
Frap Tools Falistri
Frap Tools Sapél
Vostok Instruments Asset
AI Synthesis 018 Stereo Matrix Mixer
ST Modular SVCA
Intellijel Quad VCA
Knob Farm Ferry

Outboard Gear Used:
Walrus Audio Slöer

Improvised and recorded in one take on iPad in AUM via the Expert Sleepers ES-9.


Jamuary 2517

Today’s patch was a long time coming. Several years ago I saw a patch from scratch video by Omri Cohen which used a Befaco Rampage as the base of everything else. It dictated volume, speed, when pitch changes would happen, timbres, and lots of others things besides. I was inspired, and immediately purchased a Rampage. Only I never tried that patch, and moved on to other great things.

Even though I no longer even have that Rampage, I do have several other Function Generators with many of the same features, and after watching the video again recently, I decided today was the day. Only I cheated a little bit. Rather than patch up various Sample and Hold modules to vary envelope length for the higher Brenso voice, I used the Addac506 Stochastic Function Generator which accomplished the same effect. I initially tried using a Falistri but the pitch was always changing a fraction too late for the cycling envelope, and I’d hear that pitch change. I worked on it for a bit, but decided to move on once I realized I wasn’t getting anywhere. To be fair, it was similar with the Addac506, but since I can negatively offset its functions directly, I was able to make it so that always happened in silence, and didn’t give a noticeable blip. I could have accomplished the same thing using a separate offset with the Falistri envelopes, but in a bit of laziness decided I didn’t want to patch it. I did use a certain kind of Sample and Hold for pitch voltage, via Quantermain for quantization into D# Phyrigian (which gives it a dark, mystical feel – like were walking through a dark elvish den), from the Nonlinearcircuits Helvetica Scenario. It differs from a standard Sample and Hold module in one unique way. Rather than using a noise source for sampling voltages, Helvetica Scenario uses a Jerk Chaos circuit running at 300Hz, which, from a practical standpoint, is similar enough.

That varying envelope and pitch control a Frap Tools Brenso, with its wave shape being modulated, along with a slight bit of modulation to the wavefolder. I’ll be the first to admit that I haven’t used Brenso very much. Not nearly as often as I should. I’m generally a bit intimidated by complex oscillators, and have mostly used them as two separate oscillators without the FM or waveshaping features, but in the spirit of loving my Frap Tools case and generally trying new things during Jamuary, I decided to give it a bit of a shot by using the waveshaper and wavefolder features. At least a little bit. I would have used some FM too, but decided to leave that for another day. I did note, however, that while patching Brenso, how beautiful the sound was. Reedy in some ways, at least before running it through the noisy PT2399 delay chip of the Bizarre Jezabel Quarté Mk2. I then ran it through to ST Modular Sum Mix & Pan to slowly pan the signal across the stereo field.

This voice was doubled by the Dradd(s) in Grain mode, time stretching the Brenso part, but at a fairly high clock rate to both shorten the buffer, and produce shorter grains.. I’ve really enjoyed using the Dradd(s) this way of late.

The ever oozing chord base underneath is the Humble Audio Quad Operator with a set chord of the one, three, five, and seven of D# Phrygian (D#, F#, A#, and B). I initially used three cycling envelopes from a pair of Falistris to control the level of those notes, but opted in the end to use a cycle similar to the one I used in Jamuary 2505 and 2511, where the End of Rise gate would trigger the next envelope, allowing the next note to fade in while the current note fades out. I should have used Sample and Hold on these envelopes to vary their length, but opted not to in the end to allow the main Brenso voice to monopolize attention. All four oscillators were mixed to mono in Intellijel Amps, and sent to the Bizarre Jezabel Pkhi Mk3 for low pass filtering before the output. The low passed audio signal was also sent to a the Venus Instruments Veno-Echo, which had its high pass filtering enabled in the feedback loop so as not to muddy the sound. I was never fully happy with how this voice turned out. The mix was too easily blown out, giving it a much darker and grittier feel than I initially intended, though after a bit of struggle, decided to lean into it a bit. I need to find a different way for gentler chord washes like this using saw waves. Some of the individual tones were buried in the mix, and at times the chord is lost.

My forgetfulness finally caught up to this Jamuary day. I forgot to take pictures of this patch before I had to turn everything off for the night so my wife could go to bed, so no pretty eye candy tonight. I may add some tomorrow. If I remember anyways.

Modules Used:
Frap Tools Brenso
Frap Tools Falistri
Addac Systems Addac506 Stochastic Function Generator
Intellijel Amps
Humble Audio Quad Operator
Nonlinearcircuits Helvetica Scenario
Nonlinearcircuits De-Escalate
Nonlinearcircuits Triple Sloths
Bizarre Jezabel Quarté Mk2
Bizarre Jezabel Pkhi Mk3
ST Modular Sum Mix & Pan
Venus Instruments Veno-Echo
Befaco/DivKid Stereo Strip
AI Synthesis 018 Stereo Matrix Mixer
Knob Farm Ferry

Outboard Gear Used:
Walrus Audio Slöer

Plugins Used:
Toneboosters TB Equalizer 4

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

Jamuary 2515

Today’s Jamuary was hard. I’m tired, and I made the fatal mistake of waiting until the last minute. The result isn’t bad. I actually like it, even if I’d make changes in a future revision. But in the spirit of using some unfamiliar gear during Jamuary, I ran into unfamiliar problems. I couldn’t find a filter I liked, had a hard time choosing delays, and had to patch and re-patch several times, only to arrive at a fairly simple audio chain and control scheme. I made dumb mistakes that hampered the effort and made it much more difficult than it should be.

Jamuary 2513 and 2514 were both rhythmic driven patches, and cool as they were, I was ready for something slow today. Up in the top right corner of my synth (as it’s currently configured) sits the revered Mannequins Just Friends. I haven’t had it too long, perhaps three or four months, but I hadn’t had the occasion to use it yet and I figured there’s no better time than right now to pop that particular cherry. Though I know Just Friends is many things, including a harmonic oscillator, I wanted to try its modulation capabilities during my premier with it. From all reports, it’s utterly fantastic in that role. So I set it at a slow yet still moving Time, and let it loose. The Hypster, via De-Escalate, modulated both Intone and Curve to keep the movement of each function in constant flux.

I thought about using virtually every multi-oscillator module I had. The E370, Falistri(s), 4Vox, CUNSA, Harmonic Oscillator, Quad Operator, and several others. But for some reason, I settled on using a Calsynth Changes, a very excellent 1:1 Mutable Instruments Stages clone, in Harmonic Oscillator (AKA Ouroboros mode). It’s not really a conventional choice for use as an oscillator, though it does the job great, and has the added benefit of having exactly six oscillators with six shapes (I used triangle waves), conveniently matching the six outputs of Just Friends.

Initially I tried to control the levels of each oscillator directly on Changes, but it doesn’t work great that way, so I opted to patch each output to a individual VCAs to be modulated by Just Friends, with the odd harmonics left and the even harmonics right. The output goes directly to the Bizarre Jezabel Mimosa, then Quarté Mk2 for a bit of lo-fi-ification. I had two looping triangle envelopes modulating time on both delay channels for some vibrato (even if I couldn’t hone in the modulation to my satisfaction), and, as the performance progressed, fed a slow looping stochastic function from the Addac506 to Mimosa’s wet/dry CV input. The noisy delay made Mimosa superfluous in some ways, but the effect is still nice, though probably not necessary, especially since I was also overdriving the VCAs with hot envelopes and, for much of the performance, with the attenuator wide open.

As a last minute addition, I also added a send to the Dradd brothers (in Grain mode) for some more gritty texture. This patch is full of texture. I tried to send the Dradd(s) through a delay, but couldn’t find one I liked quickly enough, and so abandoned the idea and ran it straight to the mixer for some reverb treatment.

The result is a pretty epic drone, perhaps a bit reminiscent of Alessandro Cortini (if I may be so bold), especially with the signature noisy PT2399 sound from the delay chips.

Modules Used:
Mannequins Just Friends
Calsynth Changes
Bizarre Jezabel Mimosa
Bizarre Jezabel Quarté Mk2
Pladask Elektrisk Dradd(s)
Nonlinearcircuits The Hypster
Nonlinearcircuits De-Escalate
Intellijel Amps
AI Synthesis 018 Stereo Matrix Mixer
Addac Systems Addac506 Stochastic Function Generator
Knob Farm Ferry

Outboard Gear Used:
Walrus Audio Slöer

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

Jamuary 2505 – Two Versions

I was always sure that a Verbos system could do ambient, but it’s not what I read in their brand identity. Mark Verbos, the owner of Verbos, has noted several times in interviews that his main inspiration in both making music and instruments is his love for techno. The sounds his instruments make are raw, and there doesn’t seem a clear path to ambient paradise when I look at Verbos module faceplates. But in an interview I recently watched, Verbos mentioned that one of the first questions he was asked when the Harmonic Oscillator was whether it can do ambient drones, something he hadn’t considered at all when he was designing it. Nearly a decade later we know Verbos systems can used to perform ambient music, but it wasn’t until today, after a couple of days using sequencers and rhythms, that I finally decided to see what I could do.

The patch began with the Polyphonic Envelope, each of the four outputs to a different harmonic of the Harmonic Oscillator, with the All output patched to the fundamental. In a new technique for me, I decided to use blue noise from Sapel as an amplitude modulator for the fifth harmonic, which ended up being fantastic. I followed that up with very short, randomly generated pings to the eighth harmonic. As a means to more beef, I also frequency modulated the HO with its own second harmonic. The Mixed output of the HO was sent first through Amp & Tone for a bit of conditioning and resonance before going to the Multi-Delay Processor. The MDP was set to output the dry signal and some volume level delay taps, while I patched four separate individual delay tap outputs to the Scan & Pan for stereo-ification.

After some fuddling around with the Polyphonic Envelope, I finally got to a nice flow of envelopes, each triggered once the decay stage of the previous envelope begins in a beautiful cascade that cycles over and over. After a bit of figuring out some movement for the patch, I decided it was ready to record. Only this time, I decided on using some final reverb, my every trusty Walrus Audio Slöer, instead of relying solely on the reverb from the MDP. This was a great choice.

Having recorded the patch and still wanting more, I decided to process the Verbos voice through the Panharmonium (crossfaded saw waves) > the Bizarre Jezabel Pkhia, as well as the Dradd(s) to add some movement and edge, and recorded it again, so today we get another bonus patch.

I’m quite happy with how this patch turned out. This is definitely a route I’ll be exploring more in depth this year.

Modules Used:
Verbos Polyphonic Envelope
Verbos Harmonic Oscillator
Verbos Amp & Tone
Verbos Multi-Delay Processor
Verbos Scan & Pan
Verbos Voltage Multistage
Frap Tools Sapel
Frap Tools Falistri
Intellijel Amps
AI Synthesis 018 Stereo Matrix Mixer
Knob Farm Ferry
Rossum Electro-Music Panharmonium
Bizarre Jezabel Pkhia
Addac Systems Addac506 Stochastic Function Generator
Pladask Elektrisk Dradd(s)

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

Jamuary 2501 – Music For People Who Hate Dancers

I don’t really hate dancers, even if this patch might make you think I do.

I don’t trend towards rhythm driven music set to a time grid very often. And even when I do aim to have a rhythmic patch, it’s almost always doing something to mess with time. Jamuary 2501 is no exception.

The first patch of this wonderful Jamuary 2025 started as a desire to use an old and new piece of gear. I bought the Bizarre Jezabel Quarté a couple of years ago when I ran into several Bizarre Jezabel modules for sale at a retail shop in Germany. Until then, the only way to purchase one was to go through a labyrinthine process (for an American) of ordering directly.1 But when I first bought Quarté I didn’t get along with it well at all. I couldn’t figure out how to control the LPG, and what I got was a mess. The controls were crammed, and I sold it forthright. But a few months back I got another hankering to try the Quarté. The PT2399 delay chips are legendary for their lo-fi character, and the quad nature of it as a LPG and delay is right up my current alley of interest. I went on Reverb and grabbed the first one at a decent price, only this one was the updated Quarté Mk2, with a new wet/mixed switch, and some very clever normalizing across channels. The Mk2 can be used in several output configurations, including stereo or quad mono. But the crunch of the delay is what this module is all about.

Quarté Mk2 is not hard to use, but it is difficult to maneuver. Small, unmarked trim pots in very bad places make wiggling a chore when cables are patched in, particular the “t” and “lpgi” trim knobs. The introduction of a wet/mixed switch (which is a 50/50 mix) is very nice. The vactrol-based LPGs sound good, but are quite aggressive, and with a fairly short tail. It’s not always the right sort of strike, which is why I opted to use a Natural gate to articulate notes in this patch, with the Quarté as a delay only.

Most of this patch is pretty simple. Two outputs from the Joranalogue Generate 3 were mixed together and sent to a Natural Gate. The sequence is derived from the Joranalogue Step 8. Both the Natural Gate and Step 8 are clocked by Pam’s Pro Workout, from separate outputs clocked at different rates. The kick was made by Ringing CUNSA, and the hats were blue noise from Sapel sent through a HPF (also CUNSA). Both were triggered by a x8 click output, via the CuteLab Missed Opportunities at increasing levels of probability.

But why is this music for people who hate dancers? It’s pretty groovy. It’s a good tempo for the nightclub. But there is a wrench. At some points, there was an envelope that ripped through the sequence, disrupting the timing and jolting the groove. It’s sudden and unapologetic. The sequence always got back on the grid quickly, but not always in the same spot it was before things were rudely interrupted. It’s jolting and not conducive at all for dancing. I’m sure I’d get thrown out of the club were I to play something like this.

Modules Used:
Joranalogue Step 8
Joranalogue Generate 3
Joranalogue Contour 1
Joranalogue Compare 2
Frap Tools 333
Frap Tools Sapel
Frap Tools Falistri
Frap Tools CUNSA
ALM Busy Circuits Pamela’s Pro Workout
CuteLab Missed Opportunities
Addac Systems Addac506 Stochastic Function Generator
Rabid Elephant Natural Gate
Bizarre Jezabel Quarté Mk2
AI Synthesis 018 Stereo Matrix Mixer
Xaoc Devices Samara II
Knob Farm Ferry

Outboard Gear Used:
Walrus Audio Slöer

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

  1. Payment required direct international wire transfers with no purchase protection, and expensive fees to execute. ↩︎

Stochastic Waves

I’ve used all kinds of slow modulation sources in my patches. Wave simulators, chaos, and slow, free-running LFOs are all staples in my modular practice, and I’ve used all of them as the engine that drives an entire patch. But one thing I’ve never tried in a lead role in a patch is good, old fashioned random modulation. Sure, I’ve used sample and hold or smooth random generators like the Frap Tools Sapél, Mutable Instruments Marbles, or Make Noise Wogglebug for specific tasks within a patch, but outside of Marbles > Rings-type patches, I’ve never based a patch on staochastic movement before.

Random is, well, random, and it’s hard to be intentional when you can’t really expect what’s going to happen next. In some circumstances, that unpredictability is perfect. In other cases, it just makes a really big mess. There are certainly ways to corral in a random signal to fit within particular parameters to allow for more predictability. That’s the basis of stochastics. Sapél has a range probability knob which directs it to choose output values predominantly from a particular range. Marbles has a switch for voltage ranges. Wogglebug similarly has a mechanism for more or less drastic changes. You can even hone random voltage in on your own with a little offset and attenuation. But it’s still random, and even if completely random might work for certain facets of a patch, using it as the main driver becomes difficult while still remaining musical.1 But I was determined to make it work, and I had just the module to help.

The Addac506 Stochastic Function Generator is a powerhouse modulation source made up of four function generators, and most of the bells a whistles one could want. Need cycling envelopes? Check. Slew limiter? Check. One shot envelopes? Check. Audio rate to very slow? Check. EOR and EOC trigger outputs. Check. Offset and attenuation to get your generated functions in the exact range you need it? Check? Some comparator action for related modulation? Check? And this checklist of features goes on and on. But the killer app of the Stochastic Function Generator is its ability to set a very precise range for both Rise and Fall times. This ability allows for some very compelling modulation that changes every cycle, but, particularly when using very slow modulation, does so organically in a way that seems transparent. It can be set to no random generation (standard envelopes), a very wide range with wildly changing Rise and Fall times, or a very narrow range where changes are subtle, and each of these can be done in three modes, slow, medium, or fast (per generator). The Addac506 is a very powerful module with a compelling feature set that can drive entire patches.

I had set out to make another E370 patch using slow modulation to fade the four wavetable oscillators in and out to create a cloud of a chord that is constantly shifting, yet still always the same. I’d been using slow moving bipolar signals for this purpose on several patches of late, but I wanted to try something a little different this time around. I’ve used chaotic systems, and I’d used both free running and synced LFOs, but I’d had problems using cycling unipolar functions in the past because no voice is ever truly out for very long. It’s a constant chord where each note changes volume, but is almost always audible. Mystery, drama, and tension are minimized; each note like a yo-yo rather than a graceful flow in and out and back in again. But the Addac506 is a little different. Unlike most function generators, with the Stochastic Function Generator you can tailor the outputs to any range you want. Those functions needn’t be unipolar, nor with wide ranging levels, and the ability to offset and attenuate signals allows one to shape your function to suit your destination without issue, and it’s this ability to perfectly condition CV before ever leaving the module that enabled me to use it in this slow fading movement I was looking for.

Setting the stochastic functions on the Addac506 is simple: set minimum and maximum Rise and Fall times, and call it a day. At the instantiation of every cycle both Rise and Fall will receive a random value between those set minimum and maximum times, and that stochastically determined envelope will come out. Flick the cycling switch and every cycle is something different. And the Addac506 gives us that, times four. It should be noted that this behavior can be replicated in any function generator that has both End Of Rise and End Of Cycle gate/trigger outputs, plus CV inputs to control the rise and fall times independently. You’ll need to add in a sample and hold or random voltage generator, plus a module for offset and attenuation to define the range of random. All this times four is a lot of patching, and a lot of modules. The Addac506 does it all seamlessly under the panel.

At first I was a little confused. Although I hadn’t initially set any offset, the output was still silent until the voltage as somewhere between 1-2 volts.2 I had anticipated needing to use negative offset to create some space between the fading out of one wave and when it will become audible again, but instead found myself using positive offset to get the flow I was after. Fortunately the flexibility of the Addac506 allowed for quick and easy adjustments to put each wave in the right zone. I added a fair amount of positive offset to the bass note of the chord so that it was always audible, while still having level changes to keep it moving. The other three oscillators used a very slight positive offset. Combining their need to get to somewhere between one and two volts before becoming audible, with the very slow nature of these ever-evolving functions determined the use of positive offset. Up to 40% of their positive range was already inaudible. Giving the functions a bit of a voltage floor rise was in order, lest far too much silence ensue.

Having already decided on my four oscillators for this chord soup, the quad wavetable oscillators of the Synthesis Technology E370, and having had the level control roughly framed out, it was time to look at modulating the wavetables to create movement within each note. The pitch of each oscillator would remain static, and to accompany the change in level, a change in timbre is natural (especially with a morphing wavetable oscillator). Having already used up the outputs of the Addac506, I looked to a familiar module, and one right next to the Stochastic Function Generator, the Addac508 Swell Physics.

Although Swell Physics is definitionally a chaos-based system, and not a random one, the uneven flow up and down of each output was perfect for the job. The bass note oscillator received modulation only on its Detune CV input, while the other three oscillators received both Wave and Detune modulation, the former from Swell Physics and the latter three free running sine wave LFOs from Batumi II. The triangle wave LFOs from Batumi II were used to pan these same three signals slowly through the stereo field with the ST Modular Sum Mix & Pan, while the bass note was planted firmly in the center. Once mixed down to stereo, the four oscillator cloud went to the AI Synthesis 018 Stereo Matrix Mixer.

Once in the matrix mixer it was time to smooth out some of the rough edges with the Holocene Electronics Non-Linear Memory Machine, a favorite of mine since it went in the rack. As a non-clockable delay I found it a wonderful tool for long, drawn out ambient delays, especially with how it can smear repeats into an almost reverb-like sound. Although I tend to pretty heavily modulate the NLMM, I chose to go with no modulation in this patch, with smearing at about 12 o’clock on the knob, and feedback at around 11 o’clock. The NLMM was mixed with the dry signal in the matrix mixer at about a 50:50 ratio, and perhaps even favoring a bit more delay than dry signal.

This mixed signal was sent to both the output mixer and The Dradds for some broken tape machine treatment. Both sides, left and right, or light and dark as it exists in my case, were set to Tape mode at an octave up, with each side behaving slightly differently. The left side tends to randomly switch between forward and backwards playback at double-speed, while the right side randomly switches both direction and speed, although both sides were lightly modulated and sometimes change temporarily. Although I’ve always been enamored by the Dradd(s), it wasn’t until I really started to learn it have my results been what I was always hoping for. Since I sat down to really understand the Dradd(s), my patching has had an opportunity to be more intentional, with my results more satisfying and effective. Plus, having dual Dradds for a stereo field really maximizes the movement and variation it creates.

The Dradds, good and evil.

A heaping portion of distortion, courtesy of the Bizarre Jezabel Mimosa, was also used towards the end of the patch, which created occasional blips and stutters, and a sense of heavy drama. It was only used on the chord cloud and the Dradds, and even then I chose to keep a fair bit of the original dry signal in the mix. I really like the resulting sound, but something is happening that I don’t quite understand. As distortion was introduced into the mix, I did not lower the dry signal. I would have expected the volume would rise, yet it didn’t. The volume got lower, even once the dry and wet distortion signals were nearing full volume in the matrix mixer. It wasn’t until I started to lower the dry signal (the chord, its delayed signal from the NLMM, and the Dradds) that the overall volume started to become louder. My guess is there is some form of phase cancellation happening, although I don’t really know what phenomenon might explain it. You can hear it starting at about the 10 minute mark, with me starting to lower the dry level at about the 11:22 mark, which corresponded in a total output level rise. Curious, that.

Although I was quite happy with my shifting chord after a whole lot of tinkering with envelopes and CV input attenuators, I knew something was missing. I had blips of granular synthesis to break things up, but it needed more. I was hesitant to use SD Multisample as I’ve done a lot of that, but wanted something in a similar vein. Reaching back to one of my very first patches, an attempt at creating a wind chime-like sound and pattern, I decided to add in a randomly created, toy piano sound (or baby R2-D2 sounds as my oldest relayed ). I really enjoyed making that patch when I did it the first time around. It was the first patching technique I’d ever figured out on my own, and a sense of nostalgia pushed me over the edge, even if only to see if I could remember how to replicate it.

This part of the patch started at the Stochastic Function Generator’s “Average” output. This output was patched to the input of the Joranalogue Compare 2. When the Average out from the Addac506 was inside the comparator window, it spat out a gate to the cycling input on a Frap Tools Falistri. While the function was cycling, the End Of Cycle gate triggered Sapel and Quantermain. Sapel sent a value from the N2 output to both Quantermain, in order to send quantized pitch CV, and the Decay CV input of Falistri that would change the envelope length with each note. The VCO changed pitch, and the cycling envelope opened the VCA, each note with a different pitch and length. The sound went from the first VCA to the output mixer, as well as a second VCA which panned the signal to two separate delays, which were then mixed and sent to the output mixer to be mixed with the dry signal and the rest of the patch.

Although the method I ultimately used in this patch is very different than the first time around, the results are similar. The sounds are much higher in pitch, much faster, and much shorter than my original version, but the theory behind creating the sounds was the same, even if I took a different route to get there.3 I wanted short, uneven bursts, and I got them. It’s quite often these days that I realize there are many routes to the same end. Overall, this part of the patch played a very minor role, but an important one. After several listens, I’d probably integrate this part differently were I to do it again. I’d definitely have it more forward for most of the mix rather than hanging around the background. It seems to get lost sometimes, when it should be more prominent. I would also not mess up a patch connection with my second delay, the Qu-Bit Electronix Nautilus, where I plugged into the Right input, and not the left, which, with the feedback pattern chosen, put virtually all of the delay signal from Nautilus on only the Left side. Some might not even notice, but it bothers the shit out of me.

The last part of this patch is the periodic “bubble burst” with accompanying echoes (courtesy of the Xaoc Devices Sarajewo). I stole this idea straight from one of my favorite patches on the Make Noise channel. It’s a simple sound that is both unobtrusive, and only very periodic. The sound was created by pinging (ringing?) CUNSA, which also had its frequency modulated by the highly attenuated HP output of the same filter (another trick I stole from Make Noise – Thanks, Walker!). It was triggered by using a Stackcable to combine three separate gate outputs from the Stochastic Function Generator. These long functions output only very periodic gates at a random interval, so there’s no overcrowding. It also helped provide a sense of scale and depth of the musical space.

Everything ended with a round trip through the Walrus Audio Slöer, which is quickly becoming my favorite reverb. Although I’ve tended towards one of the pitch shifting algorithms, I ultimately decided on using the Dream algorithm, though the Rain algorithm also sounded nice.

I really enjoyed this patch, even if there are a few things I would definitely change. It was both challenging and highly rewarding. It offers answers to some questions, but also to more questions to explore in a future patch.

Modules Used:
Addac506 Stochastic Function Generator
Addac508 Swell Physics
Synthesis Technology E370
ST Modular Sum Mix & Pan
Frap Tool CUNSA
Frap Tools Falistri x2
Frap Tools Sapél
Joranalogue Compare 2
Befaco/DivKid Stereo Strip
Calsynth uO_C (Quantermain)
Bizarre Jezabel Mimosa
Knob Farm Hyrlo
Venus Instruments Veno-Echo
Qu-Bit Electronix Nautilus
Xaoc Devices Batumi II
Xaoc Devices Samara II
Xaoc Devices Sarajewo
CuteLab Missed Opportunities
Holocene Electronics Non-Linear Memory Machine
AI Synthesis 018 Stereo Matrix Mixer
Knob Farm Ferry

Outboard Gear Used:
Walrus Audio Slöer

  1. Although what is or isn’t “musical” is certainly subject to wide interpretation, I think we can still make useful generalizations, while drawing lines between something most would call musical, with yet other examples most would call sound(s) or noise. ↩︎
  2. I’m not sure, but I suspect that the VCA/mixer I was using to process the audio has a logarithmic response, delaying its response with slow(er) signals. The manual doesn’t illuminate the VCA topography, unfortunately. ↩︎
  3. After looking at a patch diagram of the original patch, the methods used between these two patches was quite different, even if it started similarly. It’s nice to know that there is generally more than one way to accomplish some patching goal. ↩︎

A Mighty Beast – The Synthesis Technology E370

Although I’m not fully clear on what might make a module beastly, what I am clear on is that the Synthesis Technology E370 Quad Morphing VCO is a beast. One might call a module beastly because of the sound it makes. Others might be termed a beast because of its sheer size. But then sometimes there are a few Eurorack modules that strive for something grandiose; so technically complex that to have it function at all is a major coup in engineering. It’s these sorts of tools that have the capacity to change the dynamic of one’s rack. To change how we go about playing our synthesizers. Not many modules fall into this category, and those that do tend to be bulky and expensive. I’ve only had this experience with a small handful of modules. The Synthesis Technology E370 is one of those modules.

I tend mostly to live in ambient-world when patching my synthesizer. In some ways it’s an extension of the mental state patching places me in. When I patch, I get lost; completely immersed in the algorithm. Not the shitty-type algorithm like those on social media, but that state of constantly thinking my way through the patch step-by-step. Sometimes that thought is speculative (I wonder what will happen if….), while other times I’m thinking through a problem (or set of problems) that are keeping me from achieving some goal within the patch (How the fuck do I do X?). Modular synthesis is a puzzle. It’s a technical exercise far exceeding putting the right notes in place, and one that rewards deep thought about how to approach the next step. The puzzle is what initially attracted me to modular. It’s like playing Myst, only with the real life reward of beautiful music for solving the puzzle correctly.

This quest for ambient has landed me with several oscillator banks in a search for the perfect cloud of notes. A few minutes that might have a chance to reflect the state I’m in while making the patch. I’ve used several of these in my practice. The Humble Audio Quad Operator, RYK Algo, Frap Tools CUNSA, dual Frap Tools Falistris, 4ms Spherical Wavetable Navigator, and 4ms Spectral Multimode Resonator can all be used as oscillator banks, and I’ve used them all in that capacity. But as nice as those tools are, none come to level the E370 strives to achieve. A full 4 oscillator wavetable oscillator with just about every bell and whistle one could desire to customize your sound. Oh, and each oscillator can be eight oscillators, either stacked and detuned, or with chords. That’s a total of 32 oscillators swarming around. That’s quite the tool.

Although this post is not an attempt to write a comprehensive review of the E370, it’s only my first patch with it, and after only a couple of not-terribly-thorough glances at the manual,1 I do want to note that it’s immediately apparent that the E370 is one of those transformative modules. The kind that will affect how I patch the modular in the future. Despite experiencing a couple of frustrations during this first patch,2 it’s clear that the E370 is ultra-powerful, able to deliver a wide assortment of sounds and timbres. The interface is beautiful, well laid out, and at 54hp definitely large enough to easily use it. Despite having a deep menu system, navigating is relatively simple and changing parameters is no problem. Where the issue lies is in understanding what each parameter within the menu system is and what it does, and that will come with practice. What’s the difference between MorphXY and MorphZ? What is Phase Interpolation? But those are different problems to be understood and solved with practice, not obstacles that need a workaround or compromise. This module is deep, yet despite not being quite as easy to navigate as something like the Doboz T12, it’s not difficult by any definition of the word. It’s quite easy to get going in a hurry.

This patch is a combination of several patches I’ve done recently. The Addac508 Swell Physics is the heart of the patch that controls almost everything, from the levels of each oscillator, to panning, to wavetable modulation, and more, even if not directly. Oscillator levels are controlled by Swell Physics indirectly via the Nonlinearcircuits Let’s Splosh, using the very excellent Jolin Labs Agogo LPG/mixer extraordinaire. Each oscillator output is patched to inputs 1, 3, 5, and 7 of the Agogo, with white noise patched to inputs 2, 4, 6, and 8. Four CV outputs from Let’s Splosh modulate the levels of each oscillator and its noise pairing in CV inputs 1, 3, 5, and 7, with the mixed signals being taken from outputs 2, 4, 6, and 8. This sort of usage really highlights the Agogo’s proverbial girth. With all inputs and outputs cascading, it’s a mixing powerhouse, with the ability to create all manner of different submixes to suit any patch. This patch made four separate outputs, each with one oscillator mixed with white noise that then went to the ST Modular Sum Mix & Pan for a mix down to stereo. Each of those signals was individually panned in the stereo field by outputs 1-4 of Swell Physics, with the L/R output of Mix & Pan patched to the matrix mixer. Swell physics also modulates each oscillator’s wavetable.

Another part of the patch I’ve used recently, and repeated here, is panning between delays in order to get contrasting patterns or textures and keep the sound progressing. I first learned this patch while watching a DivKid video about the stereo strip, even if I’ve adapted it to be able to pan a fully stereo signal between delays using chained Intellijel Amps, rather than sending them a mono signal to be stereo-ized by the delays. Although I don’t use the Stereo Strip for that specific purpose in this patch, I do use it to EQ the audio before going to the delays.

The first delay I used is the Venus Instruments Veno-Echo. It’s a staple in my synth, and might be the most versatile delay in Eurorack. I often use it in patches like this because it has reverse delay that can be triggered, and that leads to interesting textures that are able to contrast with whatever other delay I decide to use. It’s fully controllable per side, and highly modulate-able. I added some sample reduction (it does that too) for some slight crunch which really brings out the wavetable nature of the E370. Add in probability gated triggers to turn reverse on and off per side, and the first delay is set.

The second delay I used was a pair of Echofix EF-X2 tape delays. With this delay I added some drive using the preamp(s), and for the first time with the tape delays, used CV to control the Speed, creating a beautiful tremolo that sang almost like a voice in the feedback, particularly once run through the octave up reverb in the Walrus Audio Slöer. I hadn’t set out to CV control the tape delays, but I was reminded by the CV input sitting on the control panel and decided to give it a go.3 I’m glad I did. For me one of the highlights of the patch is this vibrato and how it interacts with the feedback of the delays. I spent a good chunk of time while playing the patch riding the feedback knobs, never allowing it to gather too much accumulated sound and run away, but at times enough so that it doesn’t really go away, even when the tape delays aren’t receiving any input. It’s a halo of entropy sitting atop everything, singing. It’s a time when a delay is more than just an echo, but an instrument unto itself, becoming its own voice.

These delays generally take the lead in the full mix. There is certainly dry signal present in the mix, but it ended up taking a supporting role in the patch, being about a 80/20 mix in favor of the wet delays, and that dry signal was to keep some kind of coherent shape to the patch. Without that wee bit of dry, it felt like it was falling apart. A loose blob.

Another highlight in this patch is The Dradds. I’ve had a Dradd since not too long after its release. I’ve long been a fan of Pladask Elektrisk. I’ve had all, or almost all, of his pedals at one point or another. Although all of them were unique, none were stereo, and I’m a guy who (irrationally) believes all of his time effects, like delay and reverb, should be in stereo. Despite also being mono, as soon as I learned of Dradd I knew I would give it a chance. After several plays, I was frustratingly underwhelmed. Not that it didn’t sound great (it sounded awesome), but that it too wasn’t stereo. I know There Are Ways, but I’d rather just have stereo effects and not worry about it. They can always be patched in mono if need be. As I was on the verge of selling it I saw a video by Matt Lowery featuring dual Dradds. Gratuitous as it may be, I was quickly convinced on the merits of two Dradds and rushed to the Pladask Elektrisk website, elated to see that they had them in stock, and purchased a second one, the first’s evil twin.

The Dradd, despite its innate ability to stumble into happy accidents with virtually every knob twist, is a module that confused me. I’d kept it for so long because of how easy it is to find sweet spots. Flick a switch, turn a couple of knobs, maybe add in some modulation (or not), throw in some delay and/or reverb, and something beautiful happens. But I never used it with an intention that requires understanding. It’s one thing to turn a couple knobs until something pretty comes out. It’s another thing entirely to understand the controls, and intentionally use them to create the sound you want, or meaningfully transition into something different. Having used Dradd several times I was becoming frustrated that I couldn’t play it. It was an exercise in happy accidents. I hadn’t run into any sort of problems that kept me from decent enough results so there’d been no rush to the manual, but I was at a point where I wanted more than luck determining the output. Having run into this realization, I finally decided to really dig into the manual to finally understand what the module is doing with all these these knob twists. And the outcome is the first time I’ve been truly happy with the results. Dradd had certainly put a smile on my face before, but the sense of creating a sound with intention rather than happing upon it is far more satisfying. I’m a long way from Dradd mastery, but the first step is often the most intimidating, and that’s now done. From here it’s about ingraining my understanding of the instrument by practice, which will surely lead to an even greater understanding.

This patch also put the Jolin Agogo to use in a capacity far more involved than as a simple LPG, instead using it as a complex mixer for eight signals (four oscillators and four sources of white noise). The Agogo is my favorite kind of mixing VCA/LPG. It does a special trick that most don’t: every input, both audio and CV, as well as every output cascades to the next channel if unplugged, making the creation of complex submixes, both mono and stereo, a simple task. If you’re not using all eight channels, you can add saturation simply by moving down a couple of outputs. The Agogo is also chainable, making a 16, 24, etc. channel LPG/mixer with almost endless possibilities. The mixing flexibility it offers is truly incredible. It’s possible to mix entire patches with the Agogo, and the slight filtering it does in the odd channels brings just the right amount of vactrol-controlled goodness to any mix. It does have a drawback, however. Being that it’s vactrol-based, any slow moving CV like LFOs (or simulated ocean waves) must reach a minimum voltage level before the vactrol can start to open. Like all vactrols, and sometimes me, it’s a little slow. You are, however, treated with beautiful decays when there are sudden voltage drops (or indeed pings), provided by eight vactrols on the PBC.

The Oto Boum also made a first appearance in this recording. I’ve never really been a huge fan of using compression. Not because I didn’t think it was good for producing music, but mostly because I don’t really understand it all that well, and most compressors are decidedly not happy accident machines like Dradd. I never had the patience to mess with it, especially when the differences and improvements you’re listening to are often very subtle. But, as with Dradd, I became frustrated at not using the heralded Boum much at all, much less in the capacity for which it was designed: an end of chain compressor.

In this exercise, the manual was no help, even if it is quite good. I needed real guidance. Basically, something that could be a crutch and tell me exactly what to do. Compression is a debated topic in ambient music. You want everything to be heard, but since dynamics play such a pivotal role in ambient music it’s paramount that you maintain a high dynamic range. Having turned to YouTube for some direction, I found a video with the perfect title: “INCREDIBLE OTO Boum – Dawless Mastering Chain part #3.” Although the video is dedicated to mastering live club music, virtually the entire video is on compression and how to apply it using the Boum as an end of chain effect. Using the approximate knob positions and general guidelines in the video as a starting point I finally decided it was time. After some careful (read: very conservative) knob turns and A/B listening, the Boum worked a treat. Although the differences are admittedly small, there is more obvious clarity and sharpness across the soundstage with compression than without.

Although the Oto Boum is also a distortion, I decided to use the ever-beautiful Bizarre Jezabel Mimosa so that I could isolate it to the main voice and not the entire mix. Plus, although I’m sure the Boum is a wonderful distortion, the Mimosa is the most beautiful I’ve heard outside of high dollar tube amps.

This patch was a lot of fun to make, but it’s not perfect. The Dradds are a bit forward in the mix, and get a little busy in spots. Some more care with the settings and in the mixer ought to clean that up. I’m also not convinced that using Let’s Splosh as an intermediary for Swell Physics was executed as well as it could have been. I tried using different outputs, but to call those efforts half-assed would be a disservice to genuine half-assed efforts. I’m also not sure about the result of panning the individual signals in the Sum Mix & Pan with Swell Physics. Although the waves are spread, they’re still close enough to each other to keep too much of the audio to one side of the stereo field or the other at a given time. Inverting one of more of those signals would probably help balance out the soundstage.

Modules Used:
Addac Systems Addac508 Swell Physics
Nonlinearcircuits Let’s Splosh
Synthesis Tecnology E370
Jolin Labs Agogo
Intellijel Amps
Vostok Instruments Ceres
Xaoc Devices Zadar
Xaoc Devices Warna II
AI Synthesis 018 Stereo Matrix Mixer
Befaco/DivKid Stereo Strip
Venus Instruments Veno-Echo
Bizarre Jezabel Mimosa
ST Modular Sum Mix & Pan
Pladask Elektrisk Dradd
Knob Farm Ferry
Frap Tools Sapel
Frap Tools 333

Outboard Gear Used:
Echofix EF-X2
Walrus Audio Slöer
Oto Boum

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

  1. I do tend to read manuals thoroughly, but genenerally not until after I encounter an issue and look to the manual for advice. ↩︎
  2. After some troubleshooting, I discovered that my primary problems were less about the E370, and more about the CV I was using to modulate it. ↩︎
  3. Ironically, my entry into Eurorack was initially as a way to CV control my tape delays, and yet I hadn’t yet tried it until this patch. ↩︎

Drifting Numbers

Most of the time in modular synthesis drift is bad. Musicians all over will do whatever is necessary to mitigate drifting clocks or rhythms. Module makers of all sorts include resets specifically for the purpose of realigning the outputs to an incoming clock with the explicit goal of avoiding drift. Maintaining time is crucial in any beat driven track. Except when it’s not. And it’s this rhythmic drift that I wanted to explore in this otherwise beat driven patch.

It’s no secret that I like chaos. I use it for modulation or as a clock in most patches. I generally don’t expect or even desire steady clocks when I use chaos, but I also don’t generally produce beat driven compositions, and when I have I’ve tended towards uniform clocks and on-beat rhythms like most people. But today I wanted to explore a beat driven patch that uses chaos as its driving force. Rather than fear the drift, I endeavored to lean into the inherent wandering of chaotic signals while using them as lead in creating the rhythms. What I got is a wonderful dance of rhythms that want to be in line, but just can’t quite maintain their focus to make it last the whole way through. A set of rhythms that are mostly on the grid, but that occasionally drift before finally meandering their way back to the beat, like an ADHD dad in a grocery store. What we hear is the beauty of chaos in real time.

A few months ago I emailed Andrew at Nonlinearcircuits to ask for a module recommendation. I had lots of CV producers, but outside of sequencers, a clock divider, and EOR/EOC gates on function generators, I didn’t have many modules that can produce a plethora of gates. Although he had a couple of module recommendations, none came more highly suggested than Numberwang. “It’s like Let’s Splosh, but for gates” were his exact words, and I was sold. Whether using regularly timed signals like LFOs or cycling envelopes, or irregular signals like chaos or random, I’d have a gate creation machine that would be directly related to the signals feeding it.

Although I wasn’t sure how this experiment in chaos-driven rhythms would turn out, I knew I could get at least one of the waves to be in time. NLC’s The Hypster has 3 controls (frequency, gain, and damping). As explained in the Build Guide, “Damping keeps the circuits in the range of useful, somewhat regular modulation signals. As we’ll see later, more damping leads to more regular sine-like oscillations.” The guide goes on to show that although the signals are not exactly what we’d call uniform, if we use a good mixture of both both gain and damping, at least one of them will be regular(ish). Regular enough to drive a beat from. What I heard while using Natural Gate to tune the regularity of the incoming gate, saw via Numberwang’s copious blinkenlights, and with my metronome confirmed it.

With Natural Gate pinging away on my down beat, it was time to find those drifting rhythms I was after, hoping that the chaos feeding Numberwang wasn’t too far dampened and too regular. But things proverbially fell in line all too quickly. After trying several outputs on Numberwang in order to get the perfect four beat sequence, I found it. Beat one of the gate sequence is always on time, at the blazing tempo of 53bpm. This is also the beat that controls the kick and hats (using Pam’s as a 2x clock multiplier). Gates two, three, and four drift slightly. And not in that weird, timely way that slightly out of sync clocks drift and realign,1 but in a more organic way that both speeds up and slows down around that base tempo while being on grid most of the time. It’s a playful game between the clock and its trailing rhythms, not unlike three dogs drifting around its steadily paced owner on a nice walk in the afternoon.

Now that I had a good gate sequence, I needed some pitch to go with it. This patch uses four outputs from the Joranalogue Generate 3 as the main sound source. All four of the outputs (odd, even, full, and core) have very different sounds and timbres, and are up to two and a half octaves apart,2 each patched to a Natural Gate input. But even though I was only using a single pitch sequence for four separate parts, I knew I wanted that pitch to be derived from the same source as my rhythms. I wanted as much of the patch as possible to be driven by those four original chaos outputs. Using a mult, I ran the same four The Hypster outputs used to create my gate sequence in Numberwang to Let’s Splosh, and randomly chose four outputs that were then mixed in the Atomosynth Transmon before making its way to Quantermain for quantization (E Japanese), and finally to Generate 3’s v/oct input. These four Let’s Splosh outputs were modulated in this very excellent voltage controlled matrix mixer via four outputs from the Nonlinearcircuits Frisson. Using four mixed sources for pitch allows for some easy flexibility when trying to add variety. A twist of any of the knobs on the mixer will give a different result in the final pitch sequence. The pitch change was being clocked in Quantermain by one of the unused Numberwang outputs, along with all four notes in the sequence at the Natural Gates’ “Hit” inputs. Once the “Open” parameter on Natural Gate was closed to give the notes definition outside of pitch and timbre changes at about 1:30 in, those same gates also triggered four envelopes on a pair of Frap Tools Falistris to modulate the “Open” parameter and give each note just a little more punch and space.

But Let’s Splosh wasn’t finished doing its part at deriving the pitch sequence, as 10 other outputs were used to modulate various parts of the patch. From subtle changes in the hi hat’s envelope decay, to modulating the “Even”, “Odd”, and “Fundamental” CV inputs on Generate 3 that are constantly changing the timbre of each note produced, and both P1 and P2 CV inputs on both Pladask Elektrisk Dradds used in the patch, Let’s Splosh, and the four signals that feed it, are all over this patch. In total 14 of the 16 Let’s Splosh outputs were used, spreading out remnants and recombinations of those four original chaos signals throughout the entire patch. The only independent module in play that isn’t being driven by those four original chaos signals is the NLC Frisson, which plays a somewhat minor role in modulating direct descendants of those four original chaos signals in getting a pitch CV.

From here the patch is relatively simple, mostly with the sequence running through various effects. The most obvious effect is the ever-wonderful Olivia Artz Modular Time Machine. The taps on the delay combined with feedback can take a very simple four note sequence and turn it into any rhythm I can imagine, and plenty others I can’t, even if the one in this patch is rather unimaginative with all of the taps active, though at different levels. But it’s not just some ornamental delay that I was after either. It’s the Time Machine, when juxtaposed against the steady kick drum, that fully reveals the chaotically drifting rhythm. It’s the key to the entire endeavor. The sequence is only four notes long, and all four notes are quick plucks in Natural Gate. There isn’t much musical information to go on, despite the pains taken to create the patch, and it’s the Time Machine that helps bring that very simple sequence to life. With Time Machine, the slightly out of place notes in the sequence are given a chance to wander. It exposes the frolicsome ebb and flow of chaos for all to see.

Another accompanying effect used in the patch is the always beautiful Rossum Electro-Music Panharmonium. I’ve found Panharmonium to be indispensable in my patches, and have written about it before, as it allows me to fill sonic holes in a very organic way, using the main driver of the composition as its muse. Pitching the Panharmonium up or down to suit my needs, I can fill gaps in the frequency spectrum, or avoid the clashing of instruments in a particular spectrum. I also frequently use it for its excellent ability to fill space, especially in patches that are otherwise sparse, and since it follows its input directly, it’s always harmonically related. In this patch I pitched Panharmonium down an octave using cross faded sines, and ran it through the Bizarre Jezabel Mimosa as an insert, adding progressively more and more distortion as the piece progressed, with it running full wet, though not full distortion, by the end. This creates a bed of pads for these meandering rhythms to float through, while filling space in the frequency spectrum. It helps create texture, and gives the composition some weight.

A pair of Pladask Elektrisk Dradds also made an appearance, even if it didn’t really work out. Using the dry sequence and its many repeats from the Time Machine, my first thought was to fade the granular outputs of the Dradds in and out. Something to add some ornamentation to the patch, but without being prominent. It sounded great when I was setting it up, but is barely audible for most of the patch. Which brings me to the new SetonixSynth Shaka modular voltage controlled stereo matrix mixer.

It’s also no secret that I really like the AI Synthesis 018 Stereo Matrix Mixer. It fundamentally changed the way that I patch and how I go about composing pieces from the moment it was first installed. It opened up a lot of opportunities for how I enjoy patching in modular. I’ve used it in literally every patch since it went in the case. It prompted me to buy the also excellent Atomosynth Transmon voltage controlled matrix mixer. When SetonixSynth announced earlier this summer that they would be releasing a voltage controlled stereo matrix mixer, I knew I was going to get it. I quickly joined the pre-sale mailing list which would give a goodly discount on the first units sold. As soon as I got the email with a link a couple of months later, I went ahead and purchased a Shaka 8 and two Shaka 4 expanders for a four input, four output voltage controlled stereo matrix mixer. There’s the very real possibility that I purchased the first one sold once that link went live. As soon as I got it, it went in the case. I used it in my first patch after putting it in, though I didn’t use any voltage control, opting to see just how close it is to the AI Synthesis on an even playing field. It sounded great. Like the AI Synthesis, the Shaka system is made foremost with high quality sound in mind. But I did notice that the exponential nature of the volume control was unlike anything I’d used before. There’s no sound output until you get to about noon on the dial, and it moves up rather quickly from there. According to the developer, at full attenuation, the output is at -100dB, while it’s still a remarkable -50dB with the dial at noon, maxing out at unity gain (8v) at full clockwise. Adding CV up to 10v can output your signal at +20dB. But that leaves just half a knob twist to dial in the level of each node, making fiddling with knobs a must, and the need for precision is paramount, especially if you’re to perform with it. I won’t say I had trouble dialing in good levels with the knobs. It was easy enough, even if that meant paying much closer attention to a simple process than I normally might.

But once I decided to try and use CV control with this patch, I was stymied by the exponential nature of the level control. I’ve never used an exponential VCA before. All of mine are either linear, or somehow switchable between linear and logarithmic. I was trying to do relatively simple things that I’ve done since my very first patch, like using a cycling envelope to open and close a VCA, and I simply couldn’t figure it out. My first thought was that since the VCA is fully open at 8v, I’d send an 8v envelope in the CV input for a channel and everything would be right with the world. Only it wasn’t. With an 8v envelope from Zadar and the knob at full CCW, I got virtually nothing from the output. I would hear the two Dradds granular-ing away for perhaps two seconds of a 20 second envelope. I couldn’t get any sound at all until the envelope was higher than 6v. I was stumped, with no idea what the problem was, much less a solution. I tried adding some offset with the knob, but that only led to blowing the signal out quickly. I never did find a good solution, hence the sparse appearance of the Dradds.

But hope isn’t lost. In the Shaka thread at Modwiggler, I noted my frustration and was given a couple of tips by the developer. He admits that using CV will take some adjustments to how one might normally patch a VCA. In his last response to me he noted, “With such a slow moving LFO, your best bet is probably to attenuate it more into the range you want. The full attenuation of this module is -100dB, the maximum allowed by the VCA it’s using, so at 10 o’clock it attenuates by -65dB and at noon it attenuates by -50dB. Depending on the input signal that is still a lot of attenuation, so is probably where you want to start for many applications.” He further goes on to say that having silence was his goal at full attenuation, noting that it was the largest concern from testers during development. Having had mixers and other gear that bleeds audio where it doesn’t belong, whether in an output or via crosstalk between separate channels, I can’t say that I blame him. If it’s not a vactrol based device, it shouldn’t ever bleed.

That said, this needed conditioning of CV before going to a VC mixer seems to be trading one hurdle for another. A voltage controlled mixer is desired so that you don’t need separate VCAs to manage signal levels. They’re built right in. That’s a highly desirable feature, especially with stereo signals. But if I need a VCA, or an attenuator, to condition my CV for use in the mixer CV inputs, I’ve simply traded out the reason why I need a VCA pre-mixer. It’s a side step, when the point is an improvement. An external VCA is an external VCA whether it’s used for note shaping before a mixer or envelope attenuation in order to shape the note in the mixer. Add in the relative complexity of having to carefully attenuate and shape the CV alongside meticulous knob placement on the mixer itself so that the CV functions in the way you think it should, and I’m not yet convinced that this particular implementation a real step forward. I’m not yet ready to give up on the Shaka system. It’s a very powerful idea that could bring yet another boon to my patching in the same way the AI Synthesis 018 did over a year ago. But if these VCAs don’t function like virtually every other VCA I regularly use, and CV preparation is more of a chore than simply using a VCA for note shaping before the mixer, I’ll have to re-evaluate its place in my rack.

Unfortunately I was unable to get good CV control over the Dradds’ level, and it only peeks through seldomly, and for only a short time. Fortunately my inability to get good CV control over the Dradds wasn’t a crucial part of the composition, and despite its absence, the patch sounds great.

The last part of the patch couldn’t be simpler. The kick drum is a simple filter ring with the Frap Tools Cunsa. The same envelope used to hit the filter input is also used as FM to give the drum a bit more punch. The hats are just as simple, using white noise from Sapel that is patched through Cunsa using a HP output. The VCA in Cunsa is hit by an envelope with a very lightly modulated decay to introduce some difference. Something between a fully closed “tic”, and a very slightly opened “pshh.” Both envelopes are clocked originally from that same regular downbeat of the four step sequence, but it’s patched through Pamela’s Pro Workout. Both outputs are at a 2x multiplier, with the hi hat output being shifted 50% to be on the offbeat.

Overall, this was a really fun patch to make. I had an idea that I was able to bring to fruition, despite some difficulties with a new piece of gear. I’ll keep working with the Shaka system until I either conclude that it’s better than the AI Synthesis 018, or I’ll sell it and wait for the next alternative.

Modules Used:
Nonlinearcircuits The Hypster
Nonlinearcircuits Numberwang
Nonlinearcircuits Let’s Splosh
Nonlinearcircuits Frisson
Nonlinearcircuits De-Escalate
Atomosynth Transmon
Joranalogue Audio Generate 3
Rabid Elephant Natural Gate
SetonixSynth Shaka 8 + 2x Shaka 4
Rossum Electro-Music Panharmonium
Olivia Artz Modular Time Machine
Bizarre Jezabel Mimosa
4ms Shaped Dual EnvVCA
Xaoc Devices Zadar
Schlappi Engineering Boundary
Frap Tools Falistri
Frap Tools Cunsa
Frap Tools Sapel
Intellijel Amps
Pladask Elektrisk Dradd
Knob Farm Ferry
Pamela’s Pro Workout

Pedals Used:
Vongon Ultrasheer

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

  1. Or how how the turn signal in your car will drift in and out of time with music or another car’s turn signal. ↩︎
  2. As explained in the Generate 3 manual, “[The Core output] is the 10 Vpp triangle wave output straight from Generate 3’s VCO core. Also note that it is at half the frequency of, so one octave below, the fundamental output, and thus can be used as a sub-octave signal” The manual continues on to note that the “Even” output is a saw wave at twice the frequency of the fundamental, the odd is an octave and a half higher (beginning on the 3rd harmonic), and the “Full” wave being all harmonics, including the fundamental. ↩︎

Swell Physics – A Fourth Revision

Although I sometimes re-work a patch after recording it, I generally make a couple of obvious (to me) changes, re-record it, and move on to something new. But something about my Study of Addac’s new Swell Physics captivated me, and compelled me to go through several revisions and re-records to flesh out something interesting.

The base of the patch is the same: Swell Physics sends out modulation, which controls the level of the four voices of the RYK Modular Algo, and drives most of the modulation in the patch. The RYK Modular Algo output runs through a filter, and into Beads. All of these are mixed and sent to a reverb. But just about every aspect between those modules has changed. Modulation has been added, subtracted, and tweaked. I went through 4 filters before finally finding one with the right sound. I’ve experimented with different settings on all of the modules to find just the right sound. I added in delay to give some subtle length and a nice tail to the swells as well as the spray (which was also added). With dramatic results, I also changed reverb to the beautifully haunting Walrus Audio Slöer. All in all I spent upwards of 12 hours building and tweaking this patch, making no fewer than 13 different recordings, constantly evaluating the results and searching for way to improve it.

It’s hard to document all of the changes. There were so many. But suffice to say that nothing within the patch went without heavy scrutiny and experimentation. It’s the first thing that I’ve made which resembles something like a finished piece of music.

Modules Used:
Addac Systems Addac508 Swell Physics
RYK Modular Algo
Intellijel Quad VCA
Bizarre Jezabel Pkhia
Joranalogue Orbit 3
Joranalogue Filter 8
Joranalogue Compare 2
Frap Tools Sapel
CuteLab Missed Opportunities
Auza Wave Packets
AI Synthesis 018 Stereo Matrix Mixer
Mutable Instruments Beads
Mutable Instruments Veils
Atomosynth Transmon
Knob Farm Ferry
Olivia Artz Modular Time Machine
Walrus Audio Slöer

Performed and recorded in 1 take in AUM on iPad via the Expert Sleepers ES-9.

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