Today’s Jamuary was hard. I’m tired, and I made the fatal mistake of waiting until the last minute. The result isn’t bad. I actually like it, even if I’d make changes in a future revision. But in the spirit of using some unfamiliar gear during Jamuary, I ran into unfamiliar problems. I couldn’t find a filter I liked, had a hard time choosing delays, and had to patch and re-patch several times, only to arrive at a fairly simple audio chain and control scheme. I made dumb mistakes that hampered the effort and made it much more difficult than it should be.
Jamuary 2513 and 2514 were both rhythmic driven patches, and cool as they were, I was ready for something slow today. Up in the top right corner of my synth (as it’s currently configured) sits the revered Mannequins Just Friends. I haven’t had it too long, perhaps three or four months, but I hadn’t had the occasion to use it yet and I figured there’s no better time than right now to pop that particular cherry. Though I know Just Friends is many things, including a harmonic oscillator, I wanted to try its modulation capabilities during my premier with it. From all reports, it’s utterly fantastic in that role. So I set it at a slow yet still moving Time, and let it loose. The Hypster, via De-Escalate, modulated both Intone and Curve to keep the movement of each function in constant flux.
I thought about using virtually every multi-oscillator module I had. The E370, Falistri(s), 4Vox, CUNSA, Harmonic Oscillator, Quad Operator, and several others. But for some reason, I settled on using a Calsynth Changes, a very excellent 1:1 Mutable Instruments Stages clone, in Harmonic Oscillator (AKA Ouroboros mode). It’s not really a conventional choice for use as an oscillator, though it does the job great, and has the added benefit of having exactly six oscillators with six shapes (I used triangle waves), conveniently matching the six outputs of Just Friends.
Initially I tried to control the levels of each oscillator directly on Changes, but it doesn’t work great that way, so I opted to patch each output to a individual VCAs to be modulated by Just Friends, with the odd harmonics left and the even harmonics right. The output goes directly to the Bizarre Jezabel Mimosa, then Quarté Mk2 for a bit of lo-fi-ification. I had two looping triangle envelopes modulating time on both delay channels for some vibrato (even if I couldn’t hone in the modulation to my satisfaction), and, as the performance progressed, fed a slow looping stochastic function from the Addac506 to Mimosa’s wet/dry CV input. The noisy delay made Mimosa superfluous in some ways, but the effect is still nice, though probably not necessary, especially since I was also overdriving the VCAs with hot envelopes and, for much of the performance, with the attenuator wide open.
As a last minute addition, I also added a send to the Dradd brothers (in Grain mode) for some more gritty texture. This patch is full of texture. I tried to send the Dradd(s) through a delay, but couldn’t find one I liked quickly enough, and so abandoned the idea and ran it straight to the mixer for some reverb treatment.
The result is a pretty epic drone, perhaps a bit reminiscent of Alessandro Cortini (if I may be so bold), especially with the signature noisy PT2399 sound from the delay chips.
It’s been a while since I’d played my Make Noise synth. It’s not part of my main synth, but down in my media room where I spend time to myself at night. Knowing my work schedule today, I knew that I wouldn’t have time to make a patch on the main synth, and I wanted more than just the iPad. So I made sure that tonight would be my return to this wonderful instrument. Only today I had a new addition. After dealing with a few technical difficulties with my audio interface, I was ready to go.
I was never really enthused by Spectraphon. Lots of people had an immediate case of GAS when it was announced, but it wasn’t something that drew my interest. Several months after release, I saw a couple of intriguing patches, and decided to revisit the early Spectraphon demo videos to get a decent hold of what it was and was not. Upon release, its resynthesis capability was the emphasis of most synthesists, and it turns out I was more interested in it being an oscillator, so when I found one at a decent price, I ordered it. Though I’ve had it for a couple of months, I hadn’t installed it until tonight with this very patch in mind.
Jamuary 2511 was inspired by my recent patch, Jamuary 2505, which used the cascading envelopes from the Verbos Polyphonic Envelope. Make Noise doesn’t have a cascading envelope, but it’s easy enough to patch up using End Of Rise or End of Cycle outputs that Make Noise’s function generators do have. The envelopes don’t have the same sort of close relationship as with the Polyphonic Envelope, but each function can be tailored specifically how you want them, and each envelope can still be triggered the same way. I used four functions for the drone, each bringing its oscillator in and out of audibility. The first envelope started with Maths Ch1, then to the first Function, and then to a second. The second function generator in Maths won’t work for this patch because it only has a EOC trigger, and I needed EOR gates to trigger the next envelope so as one chord tone was falling, another would be rising. The second Function triggered Contour on the 0-Coast, which in turn completed the cycle by triggering Maths. The chain started with a gate output from 0-Control, before I quickly switched cables. All four envelopes had their decays modulated in one form or another so the recycling chain of chord tones wouldn’t repeat exactly the same.
In total five separate oscillators are used in this patch. Maths Ch1 controlled Spectraphon A’s Odd and Even outputs in DXG. The first Function controlled Spectraphon B’s Odd and Even outputs in DXG. Both sides had Partials, Slide, and Focus modulated to some degree, and oscillator A was having its FM Bus lightly modulated to give it a bit of growl. The second Function controlled STO’s Waveshaper output in QMMG (LPG mode), and Contour controlled 0-Coast’s oscillator with its built-in LPG. Strega just drones on.
All of these signals were mixed in stereo, and sent to QPAS and out of the Smile Pass outputs for some subtle picking out of harmonics and a gooey, gooey swirl. The cutoff frequency was modulated by Maths Ch2, cycling away, and Radiate L and R were modulated by Wogglebug. I gave QPAS increasing amounts of drive as the patch played on.
From QPAS signal went to Mimeophon for some delay and further stereo movement. I had it modulated, but it just didn’t sound very good, so took it all off.
When I first got Strega I was preoccupied by figuring out the best way to stereo-ize it. It doesn’t exactly need it, Strega is a wall of sound kind of wash, but some movement in the stereo field is nice. It turns out I had the answer the whole time: Mimeophon. I hadn’t yet tried that until tonight (for some stupid reason or another), but it’s perfect. QPAS works great too, but it can be too much at times, whereas the Mimeophon is more subtle. I had used a stereo reverb in the past, but I wanted more.
There was also a new pedal in the mix tonight for reverb, the AC Noises Ricorda. My audio interface was giving me fits tonight when I sought to use sends, and so I couldn’t use it how I normally would. I had to control the wet/dry mix on the pedal, which is less than ideal, and it didn’t work exactly how I wanted it to work. The reverb sounds great, even if I’m a bit less enthused with its implementation of granular, which seemed to spit out grains in even intervals. First one, then two at twice the speed, then four, then eight, etc. it just didn’t sound natural. I’ll have to dig in the manual to get that sorted. I also used it to add noise with a scratchy pot, that was pretty cool, even if I didn’t use it enough.
Today I decided to go back to a technique I’ve rarely used, and on a much grander scale. I don’t use noise very often, and when I do it tends to be for the obvious use cases. Hit hats, wind and ocean sounds, sprays, etc. I seldomly use it for modulation, and only once have I used noise of any flavor to amplitude modulate an oscillators wave. Today I would do it again, times eight.
I conceived of using noise to modulate all eight harmonics of the Verbos Harmonic Oscillator this morning as my wife was talking to me. I even popped up a bit at the idea, and she took notice.
Wife: “What?”
Me: “Nothing. Just had a thought occur to me. Not even sure if it’s worth a shit.”
I spent the better part of the morning and early afternoon thinking about how I wanted to do this patch. I knew that just noise into each harmonic’s VCA wasn’t it. Then it occurred to me: Chaos! As soon as this though hit my brain I knew what to do, and immediately went to the synth to start patching.
I ran blue noise from Sapel to input 1 of the Intellijel Amps. Amps is a special sort of VCA. Everything cascades. All inputs cascade, as do CV inputs, and there are mixing outputs as well. It’s incredibly flexible. I have four of them chained together to be an eight channel “super VCA/submixer” and it’s been a great choice. Since each input cascades, I only needed one noise input to run this entire section of the patch. Every other channel received that same blue noise input as well. Into each channel’s CV input I patched one of the eight outputs from Nonlinearcircuits The Hypster to chaotically modulate the noise levels of all eight channels independently. Once that was patched, I ran each Amps output to its own Harmonic Oscillator VCA input at random. The only part of this patch that was planned were the first and fifth harmonics, which received their noise modulation from the U and -U outputs on The Hypster as they’re the outputs with the highest amplitude. Each harmonic was slowly brought in by slowly adjusting each CV attenuator individually at random until they were all playing. The nature of chaos means that cycles, even if semi-regular at times, don’t repeat exactly the same, and the harmonics never played the same twice, which kept movement interesting. There were often pauses or redirections in motion for each harmonic. Wonderful.
The mixed HO output was patched to the Multi-Delay Processor. I’ve been taken in by the earthy sound of the Harmonic Oscillator. Each harmonic sine wave has a little hair on it once you give them a little push. The drive in the MultixDelay Processor, both on the input and on each tap output, accentuates that hair in all the right ways. This Verbos ecosystem is warm and inviting, but it can also roar. Taps four and eight were patched to the Verbos Scan & Pan, hard panned left and right, and the output of the MDP, which only had the dry signal, was patched to be in the middle of the mix. This mix created a strong signal with some subtle stereo movement which ended up being fantastic. This stereo signal was then patched to the stereo matrix mixer to be spread around to different effects.
The Rossum Panharmonium fed the Holocene Electronics Non-Linear Memory Machine, which was set with a fairly slow delay and full clockwise smearing, which really smoothed out the Panharmonium’s output for an accompanying drone that floats along beside the ever moving Harmonic Oscillator. This output then fed the Dradd(s), which did its thing in Grain Mode (although I think I forgot to turn on the modulation to both P1 and P2 on both Dradds 😬 – I’m also not convinced it isn’t lost in the mix).
I’m very pleased with how this patch turned out and was a great success at using this technique which I’ll be sure to use more often.
I like wavetables and I like drones. Jamuary 6 saw both. A modulated quad wavetable LFO modulating the levels of a quad wavetable oscillator. It’s a patch I’ve been wanting to try for a while, and Jamuary is the perfect time to experiment with new techniques.
There are a lot of moving parts in this patch. The base creating the ever-changing drone is four unsynced LFOs from Kermit Mk3 controlling the levels of the four outputs from the E370 in the Intellijel Amps. These four outputs were patched to the ST Modular Sum Mix & Pan and then to the mixer. The pan CV inputs of the latter three channels were modulated by the Addac506 Stochastic Function Generator. The stereo signal from Sum Mix & Pan went to both the output as well as to a second mixer for summing to mono before being routed to the Verbos Multi-Delay Processor. The mono output of the MDP, which only has the dry signal,1 went to the output mixer, while two of the taps were routed to the Verbos Scan & Pan for hard panning left and right. All three of these signals were mixed and sent to the output.
Although I like the drive the MDP created, it largely defeated the panning of the three E370 outputs. I’d have been better served to run the stereo signal from the Sum Mix & Pan to a stereo distortion for some added drive so as not to throw a cover over subtle movement in the stereo space, but I do like the overall result. The MDP is a fantastic source for overdrive, and is a different sort than a full blown distortion like Mimosa. It’s deep and warm, like a fuzzy blanket on a cold winter day.
There’s lots of modulation too, with the bulk of it being supplied by the Nonlinearcircuits The Hypster fed a Let’s Splosh, with its outputs modulating the waves in both the E370, and three of the four channels of Kermit. Let’s Splosh self-modulated both Gain and Damping to keep its outputs in constant flux.
To accompany the drone proper, I sent the panning wavetables from the Sum Mix & Pan and stereo delay taps from the MDP to a pair of unmodulated Dradds. Both are in Grain Mode, and both are time stretching, with the left channel in reverse at about 20% speed and the and the right channel in forward at a slow crawl. It’s a bit difficult to pick out in the mix, but the overall sound is very different without it, and the final result benefits greatly with it.
The final touch to the patch are the drips and crickets. This oscillator and envelope are both from Falistri, sent through the Holocene Non-Linear Memory Machine. Pitch and random triggering was provided by Sapel. The last free channel of the Addac506 controlled both the Freeze and Scanning of the buffer. Its EOF trigger turned Freeze on and off, with the EOR gate output gating the function output in a VCA, which was scanning the buffer. This little sub-patch took a little while to figure out, but the results are rewarding. I’d been wanting to mess with scanning the buffer of the NLMM ever since I heard this patch by Ras Thavas, and today seemed like the day. It was a fun patch that I’ll be sure to explore further in the future.
Although I’m not fully clear on what might make a module beastly, what I am clear on is that the Synthesis Technology E370 Quad Morphing VCO is a beast. One might call a module beastly because of the sound it makes. Others might be termed a beast because of its sheer size. But then sometimes there are a few Eurorack modules that strive for something grandiose; so technically complex that to have it function at all is a major coup in engineering. It’s these sorts of tools that have the capacity to change the dynamic of one’s rack. To change how we go about playing our synthesizers. Not many modules fall into this category, and those that do tend to be bulky and expensive. I’ve only had this experience with a small handful of modules. The Synthesis Technology E370 is one of those modules.
I tend mostly to live in ambient-world when patching my synthesizer. In some ways it’s an extension of the mental state patching places me in. When I patch, I get lost; completely immersed in the algorithm. Not the shitty-type algorithm like those on social media, but that state of constantly thinking my way through the patch step-by-step. Sometimes that thought is speculative (I wonder what will happen if….), while other times I’m thinking through a problem (or set of problems) that are keeping me from achieving some goal within the patch (How the fuck do I do X?). Modular synthesis is a puzzle. It’s a technical exercise far exceeding putting the right notes in place, and one that rewards deep thought about how to approach the next step. The puzzle is what initially attracted me to modular. It’s like playing Myst, only with the real life reward of beautiful music for solving the puzzle correctly.
This quest for ambient has landed me with several oscillator banks in a search for the perfect cloud of notes. A few minutes that might have a chance to reflect the state I’m in while making the patch. I’ve used several of these in my practice. The Humble Audio Quad Operator, RYK Algo, Frap Tools CUNSA, dual Frap Tools Falistris, 4ms Spherical Wavetable Navigator, and 4ms Spectral Multimode Resonator can all be used as oscillator banks, and I’ve used them all in that capacity. But as nice as those tools are, none come to level the E370 strives to achieve. A full 4 oscillator wavetable oscillator with just about every bell and whistle one could desire to customize your sound. Oh, and each oscillator can be eight oscillators, either stacked and detuned, or with chords. That’s a total of 32 oscillators swarming around. That’s quite the tool.
Although this post is not an attempt to write a comprehensive review of the E370, it’s only my first patch with it, and after only a couple of not-terribly-thorough glances at the manual,1 I do want to note that it’s immediately apparent that the E370 is one of those transformative modules. The kind that will affect how I patch the modular in the future. Despite experiencing a couple of frustrations during this first patch,2 it’s clear that the E370 is ultra-powerful, able to deliver a wide assortment of sounds and timbres. The interface is beautiful, well laid out, and at 54hp definitely large enough to easily use it. Despite having a deep menu system, navigating is relatively simple and changing parameters is no problem. Where the issue lies is in understanding what each parameter within the menu system is and what it does, and that will come with practice. What’s the difference between MorphXY and MorphZ? What is Phase Interpolation? But those are different problems to be understood and solved with practice, not obstacles that need a workaround or compromise. This module is deep, yet despite not being quite as easy to navigate as something like the Doboz T12, it’s not difficult by any definition of the word. It’s quite easy to get going in a hurry.
This patch is a combination of several patches I’ve done recently. The Addac508 Swell Physics is the heart of the patch that controls almost everything, from the levels of each oscillator, to panning, to wavetable modulation, and more, even if not directly. Oscillator levels are controlled by Swell Physics indirectly via the Nonlinearcircuits Let’s Splosh, using the very excellent Jolin Labs Agogo LPG/mixer extraordinaire. Each oscillator output is patched to inputs 1, 3, 5, and 7 of the Agogo, with white noise patched to inputs 2, 4, 6, and 8. Four CV outputs from Let’s Splosh modulate the levels of each oscillator and its noise pairing in CV inputs 1, 3, 5, and 7, with the mixed signals being taken from outputs 2, 4, 6, and 8. This sort of usage really highlights the Agogo’s proverbial girth. With all inputs and outputs cascading, it’s a mixing powerhouse, with the ability to create all manner of different submixes to suit any patch. This patch made four separate outputs, each with one oscillator mixed with white noise that then went to the ST Modular Sum Mix & Pan for a mix down to stereo. Each of those signals was individually panned in the stereo field by outputs 1-4 of Swell Physics, with the L/R output of Mix & Pan patched to the matrix mixer. Swell physics also modulates each oscillator’s wavetable.
Another part of the patch I’ve used recently, and repeated here, is panning between delays in order to get contrasting patterns or textures and keep the sound progressing. I first learned this patch while watching a DivKid video about the stereo strip, even if I’ve adapted it to be able to pan a fully stereo signal between delays using chained Intellijel Amps, rather than sending them a mono signal to be stereo-ized by the delays. Although I don’t use the Stereo Strip for that specific purpose in this patch, I do use it to EQ the audio before going to the delays.
The first delay I used is the Venus Instruments Veno-Echo. It’s a staple in my synth, and might be the most versatile delay in Eurorack. I often use it in patches like this because it has reverse delay that can be triggered, and that leads to interesting textures that are able to contrast with whatever other delay I decide to use. It’s fully controllable per side, and highly modulate-able. I added some sample reduction (it does that too) for some slight crunch which really brings out the wavetable nature of the E370. Add in probability gated triggers to turn reverse on and off per side, and the first delay is set.
The second delay I used was a pair of Echofix EF-X2 tape delays. With this delay I added some drive using the preamp(s), and for the first time with the tape delays, used CV to control the Speed, creating a beautiful tremolo that sang almost like a voice in the feedback, particularly once run through the octave up reverb in the Walrus Audio Slöer. I hadn’t set out to CV control the tape delays, but I was reminded by the CV input sitting on the control panel and decided to give it a go.3 I’m glad I did. For me one of the highlights of the patch is this vibrato and how it interacts with the feedback of the delays. I spent a good chunk of time while playing the patch riding the feedback knobs, never allowing it to gather too much accumulated sound and run away, but at times enough so that it doesn’t really go away, even when the tape delays aren’t receiving any input. It’s a halo of entropy sitting atop everything, singing. It’s a time when a delay is more than just an echo, but an instrument unto itself, becoming its own voice.
These delays generally take the lead in the full mix. There is certainly dry signal present in the mix, but it ended up taking a supporting role in the patch, being about a 80/20 mix in favor of the wet delays, and that dry signal was to keep some kind of coherent shape to the patch. Without that wee bit of dry, it felt like it was falling apart. A loose blob.
Another highlight in this patch is The Dradds. I’ve had a Dradd since not too long after its release. I’ve long been a fan of Pladask Elektrisk. I’ve had all, or almost all, of his pedals at one point or another. Although all of them were unique, none were stereo, and I’m a guy who (irrationally) believes all of his time effects, like delay and reverb, should be in stereo. Despite also being mono, as soon as I learned of Dradd I knew I would give it a chance. After several plays, I was frustratingly underwhelmed. Not that it didn’t sound great (it sounded awesome), but that it too wasn’t stereo. I know There Are Ways, but I’d rather just have stereo effects and not worry about it. They can always be patched in mono if need be. As I was on the verge of selling it I saw a video by Matt Lowery featuring dual Dradds. Gratuitous as it may be, I was quickly convinced on the merits of two Dradds and rushed to the Pladask Elektrisk website, elated to see that they had them in stock, and purchased a second one, the first’s evil twin.
The Dradd, despite its innate ability to stumble into happy accidents with virtually every knob twist, is a module that confused me. I’d kept it for so long because of how easy it is to find sweet spots. Flick a switch, turn a couple of knobs, maybe add in some modulation (or not), throw in some delay and/or reverb, and something beautiful happens. But I never used it with an intention that requires understanding. It’s one thing to turn a couple knobs until something pretty comes out. It’s another thing entirely to understand the controls, and intentionally use them to create the sound you want, or meaningfully transition into something different. Having used Dradd several times I was becoming frustrated that I couldn’t play it. It was an exercise in happy accidents. I hadn’t run into any sort of problems that kept me from decent enough results so there’d been no rush to the manual, but I was at a point where I wanted more than luck determining the output. Having run into this realization, I finally decided to really dig into the manual to finally understand what the module is doing with all these these knob twists. And the outcome is the first time I’ve been truly happy with the results. Dradd had certainly put a smile on my face before, but the sense of creating a sound with intention rather than happing upon it is far more satisfying. I’m a long way from Dradd mastery, but the first step is often the most intimidating, and that’s now done. From here it’s about ingraining my understanding of the instrument by practice, which will surely lead to an even greater understanding.
This patch also put the Jolin Agogo to use in a capacity far more involved than as a simple LPG, instead using it as a complex mixer for eight signals (four oscillators and four sources of white noise). The Agogo is my favorite kind of mixing VCA/LPG. It does a special trick that most don’t: every input, both audio and CV, as well as every output cascades to the next channel if unplugged, making the creation of complex submixes, both mono and stereo, a simple task. If you’re not using all eight channels, you can add saturation simply by moving down a couple of outputs. The Agogo is also chainable, making a 16, 24, etc. channel LPG/mixer with almost endless possibilities. The mixing flexibility it offers is truly incredible. It’s possible to mix entire patches with the Agogo, and the slight filtering it does in the odd channels brings just the right amount of vactrol-controlled goodness to any mix. It does have a drawback, however. Being that it’s vactrol-based, any slow moving CV like LFOs (or simulated ocean waves) must reach a minimum voltage level before the vactrol can start to open. Like all vactrols, and sometimes me, it’s a little slow. You are, however, treated with beautiful decays when there are sudden voltage drops (or indeed pings), provided by eight vactrols on the PBC.
The Oto Boum also made a first appearance in this recording. I’ve never really been a huge fan of using compression. Not because I didn’t think it was good for producing music, but mostly because I don’t really understand it all that well, and most compressors are decidedly not happy accident machines like Dradd. I never had the patience to mess with it, especially when the differences and improvements you’re listening to are often very subtle. But, as with Dradd, I became frustrated at not using the heralded Boum much at all, much less in the capacity for which it was designed: an end of chain compressor.
In this exercise, the manual was no help, even if it is quite good. I needed real guidance. Basically, something that could be a crutch and tell me exactly what to do. Compression is a debated topic in ambient music. You want everything to be heard, but since dynamics play such a pivotal role in ambient music it’s paramount that you maintain a high dynamic range. Having turned to YouTube for some direction, I found a video with the perfect title: “INCREDIBLE OTO Boum – Dawless Mastering Chain part #3.” Although the video is dedicated to mastering live club music, virtually the entire video is on compression and how to apply it using the Boum as an end of chain effect. Using the approximate knob positions and general guidelines in the video as a starting point I finally decided it was time. After some careful (read: very conservative) knob turns and A/B listening, the Boum worked a treat. Although the differences are admittedly small, there is more obvious clarity and sharpness across the soundstage with compression than without.
Although the Oto Boum is also a distortion, I decided to use the ever-beautiful Bizarre Jezabel Mimosa so that I could isolate it to the main voice and not the entire mix. Plus, although I’m sure the Boum is a wonderful distortion, the Mimosa is the most beautiful I’ve heard outside of high dollar tube amps.
This patch was a lot of fun to make, but it’s not perfect. The Dradds are a bit forward in the mix, and get a little busy in spots. Some more care with the settings and in the mixer ought to clean that up. I’m also not convinced that using Let’s Splosh as an intermediary for Swell Physics was executed as well as it could have been. I tried using different outputs, but to call those efforts half-assed would be a disservice to genuine half-assed efforts. I’m also not sure about the result of panning the individual signals in the Sum Mix & Pan with Swell Physics. Although the waves are spread, they’re still close enough to each other to keep too much of the audio to one side of the stereo field or the other at a given time. Inverting one of more of those signals would probably help balance out the soundstage.
Here’s a nice little performed drone using the Make Noise 0-Coast and Strega, using an idea generated by this patch from Pete, normally Make Noise’s “Instagram guy”, on Make Noise’s YouTube channel.
It’s not a terribly complicated patch. 0-Coast > Strega with some cross modulation between them, and out through the Stratosphere Cloud Reverb by Blue Mangoo, but it is satisfying and dramatic. A choice distortion pedal would have been perfect after the Strega. Next Time.
I was recently afflicted with a particularly bad case of GAS. During this latest bout, I hurredly purchased the drone specialist module, Sibilla by Clatters Machines. I didn’t need another drone machine, but after a couple of recent subsystem rearrangements, I had 10hp to fill in my Stereophonic Black Subsystem, and within a couple of YouTube demos jumped at the Sibilla. I don’t like GAS, and I know that it can be unhealthy, but it sometimes (oftentimes?) gets the best of me.
Despite my knowing it wasn’t a particularly wise purchase, I still thought that Sibilla could produce something nice. Had I doubted it, I wouldn’t have succumbed to GAS, at least not for this particular module. I had meant to use it in my recent Piano Mist patch. I had it patched up but never turned it up in the mixer because I was so enthralled with what I had in the Piano. So today I decided to start with Sibilla and see where it could go.
One of the reasons why I bought Sibilla was because I have a difficult time resisting additive oscillators. Although Sibilla isn’t anything resembling a standard oscillator, it does use additive synthesis as a big part of its process. Along with multiple delay lines and a fixed low pass filter (with adjustable resonance), Sibilla adds harmonics using different waveforms that are differently phased to help create a bed of complex moving textures. Naturally I wanted to emphasize those harmonics to create not only movement, but a sense of chordal change.
My initial experimentation was simply playing the Rise and Fall knobs, which was very cool. Improvising isn’t something I do very much, and I greatly enjoyed it. I even tried using the Doepfer A-198 Trautonium Ribbon Controller, but I decided to keep this sketch as more of a drone with full harmonic changes, not a part of a drone while using its harmonics as an improvised solo. So in order to create those chord-like changes, I reached for 2 of my favorite things: chaos and sample and hold.
I ran one of the outputs from a patch programmed Joranalogue Orbit 3 to the Joranalogue Step 8’s input. Step 8 functions as a really large Sample and Hold, with each step running as an attenuator. The trigger for each step comes from the Rise gate of a modulated looping Contour 1. The steps are not regularly triggered, so there’s nothing to time. The Step 8 samples the chaos signal, attenuates it depending on the slider position, and sends out that voltage to the Fall input. Each cycle is in continuous flux, creating movement, but not regular movement.
Joranalogue’s Orbit 3 is an unsung hero of chaos modulation. Nonlinearcircuits dominates the chaos landscape in Eurorack, and other forms of chaos generation are often overlooked in light of NLC’s vast catalogue and strong pedigree as the source for chaos in modular synthesis. But Orbit 3 has some distinct features that make it a compelling competitor. It’s controllable in a way that NLC’s chaos generally isn’t. Orbit 3 has full frequency control, a reset, and you can control the position of both attractors. I’ve been able to consistently get compelling low frequency waveforms that are interesting and easily tweakable. I don’t always want overarching control over chaos signals and how they go about their business, but when I do I patch Orbit 3.
The Audio Path
The audio path of this patch is fairly simple:
The L/R audio outputs of Sibilla > Bizarre Jezabel Pkhia stereo multimode filter (LP out) > Worng Vertex stereo VCA for a bit of volume manipulation > Channel 4 of the AI Synthesis 018 Stereo Matrix Mixer.
The audio is then sent from Output 1 > Miso Cornflakes.
Cornflakes > Ch 1 input of the matrix mixer to be mixed with the dry drone signal.
The mixed drone and granular processing is output from Ch 4 of the matrix mixer to my final mixer.
A send to the Vongon Ultrasheer for some reverb and vibrato, and we’re done.
I didn’t particularly need to send the output of Sibilla through another filter, it has a low pass filter of its own, but I wanted to create more movement per channel. I initially wanted to use Pkhia’s Band Pass outputs, but that didn’t really work, so decided to use the LP outputs with the filter set initially almost completely wide open. With some chaos modulation of the filter cutoff in each channel I was able to get slow, unpredictable appearance and disappearance of some harmonics which created lots of subtle, yet interesting, effects throughout.
Cornflakes is set to a constant pitch of +2 octaves, with its position, grain size, grain length, diffusion and speed being heavily modulated by chaos. This effect creates the slightly detuned shimmer on top of the drone, and heightens suspense as the patch moves along, finally releasing some of that tension before the drone fades away.
The reverb and vibrato is the exceedingly good Vongon Ultrasheer. The reverb portion is set with a long tail and no pre-delay. The tails also are set to favor higher frequencies to help avoid mud in the lower frequencies. Sibilla has 4 separate delay lines, so the lower frequencies aren’t without its own sort of reverb. I just didn’t need them delayed and diffused even more. Although I didn’t notice it while recording, there is a bit too much vibrato. It’s not distracting my any means, but it’s a bit too much in depth and speed, and it is noticeable in a way I rather it weren’t; like a shade too much syrup on your waffles.
The Control Path
If the audio path is simple enough, the control path is anything but. The heart of the modulation in this patch is chaos generated by a patch programmed Orbit 3. More chaos is used from NLC’s The Hypster. Slow chaos affects nearly every parameter of the patch, with the Auza Wave Packets in its debut role in my synth on 3 Cornflakes modulation targets.
Sibilla doesn’t have every parameter being modulated, but there is still a fair amount of modulation. Orbit 3 is modulating the Rising harmonics and resonance, while also supplying the signal for the Step 8 to do its sample and hold business.
Orbit 3 is also modulating the cutoff frequency for both sides of the Pkhia, the rate of the Rise and Fall on Contour 1, as well as self-modulating the EP+ and Distribution as a means to keep the signal ever-changing.
Step 8 provides the changing chords via its sample and hold functionality at the Scan output to Sibilla’s Fall input, triggered by the Fall gate of a constantly changing, looping envelope from Contour 1. The Analogue 3 output modulates the Distribute input on Cornflakes, with Analogue 5 modulating Orbit 3’s Distribution.
Contour 1 provides the stepping action for chord changes with its Fall output, as well as gating Cornflakes’ record functionality with its Rise gate output.
The Auza Wave Packets, a complex modulation source centered around various stages to create sophisticated wave types, made its first appearance in one of my patches. I’ve never used it before, and still need to learn lots of things about it, but it seems the possibilities are endless. In this patch, I used “The Unipolar Wave” (output 2) to modulate Cornflakes’ grain Size, “The Capsulated Oscillator” (output 4) for the Length, and “The Pure Oscillator” (output 5) for the Position. NLC’s The Hypster played a minor in rounding out modulating Cornflakes’ Speed and Diffuse parameters.
There are still a lot of details to work out with this patch. The modulation is largely not attenuated or scaled in any meaningful way. I’d probably try opening up the attenuation on the chaos signal used in the sample and hold to change chords. I’d also try and see if I couldn’t hone in Cornflakes to something a bit smoother. But overall I’m pleased with this first patch, and I look forward to doing special things with it.
Like many people, the flagship 4ms modules, Spherical Wavetable Navigator (SWN) and Spectral Multiband Resonator (SMR), immediately grabbed my attention upon first laying eyes on them. They’re beautiful, engaging, sound mesmerizing, and perhaps most importantly, full of blinkenlights. The best demos show the promise of drone heaven and the frolicking of gently pinged filters. Everything about them induces the worst sort of GAS.
The SMR was one of my first large Eurorack purchases. The second I heard the first demo of it on a YouTube video I was absolutely hooked. I wanted the sound of Fantasy Land (not to be confused with Fantasyland). Ringing bells harmonizing about as I modulate and play with sliders, so I found a decent deal on one and pulled the trigger.
Those first few patch dates were rough. The complexity of Modular synthesis in general still all but totally eluded me. I had very little understanding of voltage ranges, attenuators and offsets, and properly using CV. To add on, the SMR has the learning curve of a steep cliff, with deep shadows under every knob turn and flick of a switch. It’s incredibly dense, and highly intimidating for a beginner, so after those first few forays I put it aside with the hopes that I might revisit it when I could more properly understand how to use it. I tried again about a year later and had better results, but still not satisfying ones. Certainly not worth the money it costs or space it occupies. I thought of selling it, but those demos….
Fast forward to the end of summer 2023. The HS baseball season was over (I keep score for a local HS team and travel with them, and then do it again for summer ball) and I once again had some time to mess about with my synth. But instead of trying to play with the SMR and get something useful, I gave in to a serious case of GAS and ordered a SWN, the SMR’s sister module of equal beauty, size, cost, and complexity, along with equally beautiful sounds emanating from within its spheres. No one ever accused me of being smart.
But this time I took a different tact before trying to use it. Rather than simply plugging in cables to see what happens, I watched 2 demo videos by the ever-engaging Red Means Recording and loopop; over and over and over, while having the manual open to refer to the official documentation when needed or desired. I wanted to understand what this beast was and how it worked, not just have an idea of what it can do. Before I ever patched a single cable I’d watched the videos at least a dozen times, and read the manual in depth so that I might have a solid grasp of the controls.
I’m glad I did that. During my first session at the controls, I only needed to consult the manual for the different LFO and scale color coding. The controls were easy, and in some ways, already ingrained. I knew which knob I needed to twist for browsing the wavetables, and how to use the same knob to select a different wavetable sphere. Instinctively I knew how to change chords. The session seemed to flow easily and it was a good time, however brief. Who knew that RTFM was a good idea?
The next day I had more time, and I was due for a longer session on the synth. Being that I’d just recently finished a 3u 84hp subsystem dedicated to 4ms , I was eager to get to patching it in a more unified way. So I was off to the races. Not just with the SWN, but I was determined also to use the SMR in conjunction. My understanding of synthesis has come a long way since my first time sitting down with it, and I wanted my longing for something beautiful out of the SMR to finally be realized. Plus, because of my newly found understanding of the SWN, I had an idea. 💡
Although I’m sure that this idea is as far from original as could be, it was still an idea that I came up with independently, and I was determined to run with it. Those 6 Level CV inputs on the SMR just so happen to correspond to 6 LFO outputs that can send envelopes, gates, or triggers. Surely 4ms didn’t design this pair this conveniently on purpose!
And it was brilliant. The patch starts with continuous pinging of each filter in succession, while modulating the Spread which sends the pinging melody up and down the scale in very interesting ways. It’s then mixed with a drone from the SWN while modulating the areas within the wavetable sphere. The 4ms Dual EnvVCA was used to modulate the Scale on SMR, which was itself modulated by one of the envelope followers. Dual EnvVCA was also used to slowly modulate the wavetable. Everything was sent to both delay and reverb. There are loads of cables in this patch, but it wasn’t terribly difficult.